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1. Songbird push to pulsewave, 8 AV. Roll 2,6=8. 16 hits Batman, Wonder Woman, Constantine for 1
Free - Zemo outwit Bracelets on WW.
2. Zemo attacks WW, 10 vs 16. Roll 2,3=5, miss.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @@
2. R Batman* (jltw051r), 85 pts [3] H-5
3. R Wonder Woman* (tabD-003r), 75 pts [3] K-7 @
4. R Green Lantern* (JL52), 72 pts [2] J-5 @@
5. U John Constantine* (JL52), 59 pts [4] I-5
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 1 AST, 1 DFD = 20 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8 @
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [3] K9 @@
SA [1] AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Constantine regens.
Regen roll = 6
Constantine heals back to Click 1.
Free) Batman sidesteps to G-7.
Free) Batman perplexes Wonder Woman's Damage by +1.
2. Wonder Woman pushes to attack Zemo with CCE (+2 to Attack).
10+2 v 17; Damage +1
Turn paused to show positioning.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @@
2. R Batman* (jltw051r), 85 pts [3] G-7
3. R Wonder Woman* (tabD-003r), 75 pts [3] K-7 @
4. R Green Lantern* (JL52), 72 pts [2] J-5 @@
5. U John Constantine* (JL52), 59 pts [1] I-5 @
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 1 AST, 1 DFD = 20 XP
Wonder Woman: 1 SA, 1 KO = 15 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8 @
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts [3] K9 @@
SA [1] AST [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Constantine regens.
Regen roll = 6
Constantine heals back to Click 1.
Free) Batman sidesteps to G-7.
Free) Batman perplexes Wonder Woman's Damage by +1.
2. Wonder Woman pushes to attack Zemo with CCE (+2 to Attack).
10+2 v 17; Damage +1
Roll=1,6
Hits for 3 damage, which is masterminded onto Songbird.
Songbird is KO'd.
Wonder Woman gets 1 SA and 1 KO; no push damage because of
Batman gets 1 AST.
Songbird gets 1 DFD for taking the masterminded damage.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4
2. R Batman* (jltw051r), 85 pts [3] G-7
3. R Wonder Woman* (tabD-003r), 75 pts [3] K-7 @@
4. R Green Lantern* (JL52), 72 pts [2] J-5
5. U John Constantine* (JL52), 59 pts [1] I-5 @
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 2 AST, 1 DFD = 25 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8 @
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Titania Charge to L7 and Quake Wonder Woman, 9 vs 16 +1ata. Roll 3,6=9, SA for 2, Wonder Woman knocked back to I7
2. Zemo fires at WW, 10 vs 16 +1hind. Roll 4,3=7. Constantine PC to a 1,6=7. SA and KO for Zemo. willpower.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4
2. R Batman* (jltw051r), 85 pts [3] G-7
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [2] J-5
5. U John Constantine* (JL52), 59 pts [1] I-5 @
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 2 AST, 1 DFD = 25 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8 @@
SA [1] KO [1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6
SA [1]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Hal makes a RS to K-5, carrying Constantine to J-4.
From there, Hal attacks Zemo.
10 v 17
Turn paused to show map.
Default PC Instructions: Unless otherwise stated, Constantine will PC the first successful attack that he can see on your turns.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4
2. R Batman* (jltw051r), 85 pts [3] G-7
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [2] K-5
5. U John Constantine* (JL52), 59 pts [1] J-4 @
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 2 SA, 1 KO = 20 XP
Batman: 2 SA, 2 AST, 1 DFD = 25 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 1 SA, 2 AST = 15 XP
Constantine: 1 AST = 5 XP
vs
Masters of Evil
1) Baron Zemo 100pts [1] K8 @@
SA [1] KO [1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts [6] P-6
SA [1]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Zemo should get 1 AST for outwitting WW's Super Senses.
**********
Justice League Turn 6B, completed
1. Hal makes a RS to K-5, carrying Constantine to J-4.
From there, Hal attacks Zemo.
10 v 17
Roll=6,1
Hits for 2, which is masterminded onto Titania and reduced to 1 by Toughness.
Hal gets 1 SA.
Titania gets 1 DFD.
Free) Batman perplexes Supergirl's Attack by +1.
2. Supergirl attacks Zemo.
10+1 v 17; Superman Ally TA
Roll=3,5
Hits for 3 damage, which is masterminded onto Titania and reduced to 2 by Toughness.
Titania is KO'd.
Supergirl gets 1 SA and 1 KO.
Titania gets 1 DFD.
3. Batman attacks Zemo
10 v 17
Roll=2,4
Constantine PCs to 6,5
Hits for 2 damage.
Batman gets 1 SA; Constantine gets 1 AST.
PC only if it's a crit hit.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @
2. R Batman* (jltw051r), 85 pts [3] G-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [2] K-5 @
5. U John Constantine* (JL52), 59 pts [1] J-4
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 3 SA, 2 KO = 35 XP
Batman: 3 SA, 2 AST, 1 DFD = 30 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 2 SA, 2 AST = 20 XP
Constantine: 2 AST = 10 XP
vs
Masters of Evil
1) Baron Zemo 100pts [3] K8 @@
SA [1] KO [1] AST[1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts KOKOKO
SA [1] DFD[2]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Zemo R/S to N7, firing at Hal, 9 vs 17. Roll 6,4=10. SA for 2. 1 dam for MoE TA.
PC only if it's a crit hit.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @
2. R Batman* (jltw051r), 85 pts [3] G-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [4] K-5 @
5. U John Constantine* (JL52), 59 pts [1] J-4
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 3 SA, 2 KO = 35 XP
Batman: 3 SA, 2 AST, 1 DFD = 30 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 2 SA, 2 AST = 20 XP
Constantine: 2 AST = 10 XP
vs
Masters of Evil
1) Baron Zemo 100pts [4] K8 @@
SA [2] KO [1] AST[1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts KOKOKO
SA [1] DFD[2]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
I missed that Zemo moved using RS when I sent a roll for Supergirl (5,3). I'll send another roll after putting up this partial turn.
**********
Justice League Turn 7B, partial
1. Hal pushes to move to O-6.
Hal chooses to take the push click.
Free) Batman perplexes Supergirl's Damage by +1.
2. Supergirl attacks Zemo, using RCE (+2 to Attack).
10+2 v 16; Damage Perplexed +1; Superman Ally TA
Turn paused to show map.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @
2. R Batman* (jltw051r), 85 pts [3] G-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [5] O-6 @@
5. U John Constantine* (JL52), 59 pts [1] J-4
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 3 SA, 2 KO = 35 XP
Batman: 3 SA, 2 AST, 1 DFD = 30 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 2 SA, 2 AST = 20 XP
Constantine: 2 AST = 10 XP
vs
Masters of Evil
1) Baron Zemo 100pts [4] N-7 @@
SA [2] KO [1] AST[1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts KOKOKO
SA [1] DFD[2]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1. Hal pushes to move to O-6.
Hal chooses to take the push click.
Free) Batman perplexes Supergirl's Damage by +1.
2. Supergirl attacks Zemo, using RCE (+2 to Attack).
10+2 v 16; Damage Perplexed +1; Superman Ally TA
Roll=6,5
Hits for 4 damage.
Zemo is KO'd.
Supergirl gets 1 SA and 1 KO; Batman gets 1 AST.
**********
Justice League
1. R Supergirl* (sm010r), 100 pts [2] H-4 @
2. R Batman* (jltw051r), 85 pts [3] G-7 @
3. R Wonder Woman* (tabD-003r), 75 pts [KO]
4. R Green Lantern* (JL52), 72 pts [5] O-6 @@
5. U John Constantine* (JL52), 59 pts [1] J-4
* Justice League ATA, 1 pt each
Objects: Kinetic Accelerator, Tombstone, LO
Theme PC: 3/4
Total: 396 pts
Supergirl: 4 SA, 3 KO = 50 XP
Batman: 3 SA, 3 AST, 1 DFD = 35 XP
Wonder Woman: 2 SA, 2 KO = 30 XP
Hal: 2 SA, 2 AST = 20 XP
Constantine: 2 AST = 10 XP
vs
Masters of Evil
1) Baron Zemo 100pts KOKOKO
SA [2] KO [1] AST[1]
2) Absorbing Man 95pts KOKOKO
3) Titania 105pts KOKOKO
SA [1] DFD[2]
4) Blizzard 53pts KOKOKO
SA [1]
5) Songbird 44pts KOKOKO
SA [1] AST [1] DFD [1]
UHO, Meteorite, Stepladder
Total 397pts
Theme PC 4/4
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League Stats before Game 7
V Superman (jltw050), 250 pts,* 35 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 42 XP
V John Constantine (jltw053a) 90 pts, 40 XP
E Batman (jltw) 150 pts, 20 XP
E Green Arrow (Connor), 70 pts, 25XP
E Wonder Woman (an030), 127 pts, 41 XP
R Mera, 98 pts, 28 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 5 XP
E Superman (mos001), 200 pts, 20 XP
E Jor-El (MOS), 100 pts, 10XP
U Lara Lor-Van 31 pts, 10 XP
R Kryptonian Soldier (SM) 87 pts, 35 XP
R John Stewart (WoL) 95 pts
Boodikka (WoL) 75 pts
R G'nort 70 pts
R S.T.A.R. Labs Technician 33 pts
E Thorn 65 pts
E Lois Lane (MOS) 39 pts
Batman/Superman Robot, 25 pts, 5 XP
R Supergirl, 100 pts
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone
* Fortitude, 25 pts
80 RP
Justice League Game Stats
I will split my bonus XP (40) among my team--8 XP to everyone.
Supergirl: 4 SA, 3 KO = 50 XP + 8 = 58XP
Batman: 3 SA, 3 AST, 1 DFD = 35 XP + 8 = 43 XP
Wonder Woman: 2 SA, 2 KO = 30 XP + 8 = 38 XP
Hal: 2 SA, 2 AST = 20 XP + 8 = 28XP
Constantine: 2 AST = 10 XP + 8 = 18XP
Justice League Stats after Game 7 (changes in red)
V Superman (jltw050), 250 pts,* 35 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 70 XP
V John Constantine (jltw053a) 90 pts, 58 XP
E Batman (jltw) 150 pts, 63 XP
E Green Arrow (Connor), 70 pts, 25XP
E Wonder Woman (an030), 127 pts, 79 XP
R Mera, 98 pts, 28 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 5 XP
E Superman (mos001), 200 pts, 20 XP
E Jor-El (MOS), 100 pts, 10XP
U Lara Lor-Van 31 pts, 10 XP
R Kryptonian Soldier (SM) 87 pts, 35 XP
R John Stewart (WoL) 95 pts
Boodikka (WoL) 75 pts
R G'nort 70 pts
R S.T.A.R. Labs Technician 33 pts
E Thorn 65 pts
E Lois Lane (MOS) 39 pts
Batman/Superman Robot, 25 pts, 5 XP
R Supergirl, 100 pts, 58 XP
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone
* Fortitude, 25 pts
80 RP
Upgrades
1. Wonder Woman spends 73 XP to upgrade to her TW Vet (200 pts).
2. Batman spends 50 XP to get a Bat Signal.
Justice League Stats after Game 7 upgrades (changes in red)
V Superman (jltw050), 250 pts,* 35 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 70 XP
V John Constantine (jltw053a) 90 pts, 58 XP
E Batman (jltw) 150 pts, 13 XP
E Green Arrow (Connor), 70 pts, 25XP
V Wonder Woman (jltw052), 200 pts, 6 XP
R Mera, 98 pts, 28 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 5 XP
E Superman (mos001), 200 pts, 20 XP
E Jor-El (MOS), 100 pts, 10XP
U Lara Lor-Van 31 pts, 10 XP
R Kryptonian Soldier (SM) 87 pts, 35 XP
R John Stewart (WoL) 95 pts
Boodikka (WoL) 75 pts
R G'nort 70 pts
R S.T.A.R. Labs Technician 33 pts
E Thorn 65 pts
E Lois Lane (MOS) 39 pts
Batman/Superman Robot, 25 pts, 5 XP
R Supergirl, 100 pts, 58 XP
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts)
* Fortitude, 25 pts
80 RP
Last edited by Doombot 3.1; 12/11/2015 at 20:59..
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America