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i personally dislike the idea, but i do like that Wizkids asked the customers.
Things like the change to Gandalf and Nightwing were unnecessary and unwanted, KC t/a was a bit of a surprise while JLA and IL and still left useless. So i think getting our opinion is excellent.
I can definitely see the point to this but it detracts something from the game
I have to say I would not like the card to contain the entire dial as suggested by this preview image.
Being surprised is fun. Suspense is fun. Looking at cards is not fun. What I don't want, is for my opponents (and me) to look at cards for extended periods of time to decide the perfect tactical play instead of looking at the game and the figures. That's what this will devolve into. Every turn, "can I see your cards" so players can just look at exactly how everything will go down if they make their dice rolls. Missing a dice roll will cause this to occur again.
However, the idea of the "dial on the card" is not a bad one from a beginner and ease of use standpoint. I do support the idea that in starter sets perhaps, or possibly even fast forces, the dials can be on the cards to help new players get a grasp of the game. However... Wizkids would actually have to release starter sets for that to matter.
IF this gets implemented, Wizkids better start making only single-click Heroclix bystanders with sculpts or give every character stop-clicks, because no character will ever see anything but it's top click.
Some of the best stories my play groups tell are about how they just hit a piece hard enough to KO them- or how they just fell short. The suspense is part of the really fun re-tell factor of this game.
In-game decisions about how to use your stat modifiers are crucial to the strategy of Heroclix. It's a source of pride when you are rewarded for making a decision that uses your powers correctly.
What's not fun is referencing cards constantly, which is what's already happening with the over-used special powers on figures and tactics. I played in a state tournament last year that felt like a bookkeeping tournament. There were so many special powers going on that game play was secondary to keeping track of stuff on cards. It was the worst Heroclix event I've ever played in. Printed dials is one more thing to reference.
I absolutely do not memorize dials because it's not fun. In 13 years of playing Heroclix, I've only known one guy who ever memorized dials. (And he doesn't anymore.) I've never heard of new players not getting into the game because people knew dials. New players try it and leave because the errata and special powers are incomprehensible in competitive play. And good luck finding a starter or a current rulebook.
I'm fine with printed dials on starter figs or entry level sets if you think that it would help. But that's not what's going to solve the problem. And I WON'T buy any product with dials on the cards. I've played, spent, and locally supported Heroclix since Hypertime, and I've never considered quitting Heroclix until this day.
All of this. Seconded.
Groot : I am Groot! Rocket Raccoon : And he's Groot!
While I'm not absolutely opposed to the idea, I don't see it as being a positive thing either. After 13 years with the game, there have been far worse additions/changes than this. In many of my casual games at home my opponents would forget their cards, and just load up figure unit entrie from here on the realms to reference the white powers, and of course as a side effect have the dial right there...
If the intention of this is to help new players I rather suggest:
I disagree with brandonf (and others who posted before I submitted this). I think this is a welcome change that should be included. The game should focus on STRATEGY not guesswork. Dice already include enough of a random factor. As a player for over 13 years, I love this idea!
I strongly disagree. IMO, a large part of the strategy is trying to deduce exactly how much damage you need to be doing.
Do I modify my attack or my damage?
How do I want to split my damage between these two figures?
If this figure costs X and is already on click number Y, how many clicks are they likely to have left?
That's not "guesswork". It's analysis and deduction!
Quote : Originally Posted by Roderic_Cliche
Interesting change that's easy to miss: they drop the REV colors altogether.
I'm a-okay with those going away. They've been a pointless holdover for years.
Quote : Originally Posted by Jetpack
This is a great change to character cards: for new players.
Before such a major change being implemented game-wide, why not test it in a 'new player' starter set, and see how it plays for the players as a whole for 6 months, then revisit the topic?
I understand wanting to take steps to help new players, and make the game balanced - but let's take baby steps.
I think there are much more important things to do first: more durable maps (good job on that), more durable terrain markers, providing more than 3 of each figure for OP kits, and making it easier for players in general to get their hands on rules and PACs.
I like the way you're trying to go about making the game easier to play, and thanks for asking for input.
I do agree that it is actually a pretty good idea for new players. I wouldn't mind at all to see the dials printed on cards for figures in a starter set, I think that would make a fair amount of sense.
In fact, there have been times when I've taught new players the game and wrote out for them their dial layout to help them grok how it functioned and changed.
But for outside of starter sets and similar introduction-based products, I would not approve.
I dislike the new card design. The front is crowded while the back is mostly empty. If they moved the standard powers to the back they'd have more room for the Special Power description.
And I hope that the introduction of $25 neoprene maps doesn't mean they're discontinuing paper maps. The neoprene material is great (I do enjoy my ROC tournament maps), but they are thicker. While they may be easy to roll up and transport, I can carry fewer of them than I can paper maps, even laminated ones. Plus with all the money I spend on figures I like getting a map as an extra in a Fast Forces, Starter or Prize Kit.
they mention in the article on heroclix.com a scenario where a potential new player seespeople play the game for the first time and wonders "how am I ever going to memorize all of those dials?"
what?
I have never thought about trying to memorize a dial ever. unless a new player wants to win worlds why is that his first thought? to quote will Ferrell in some movie I don't remember the name of "that's just dumb"
anyway...
this change is baffling and im not a fan. no more trying to predict how many clix are left on a fig when deciding how to divide my RCE, which I always liked. no more accidentally knocking a character on a nasty clixk, or getting lucky and knocking them right past that click. games will be slower now while everyone is checking cards constantly. so much stupid.
DEAR WIZKIDS,
please do what micosoft did with the idea of locking games to consoles, react to the huge back lash and change it, fast! before you lose a huge portion of your player base.
I see where you are coming from but you are taking large factor of the fun and strategy from the game.
they mention in the article on heroclix.com a scenario where a potential new player seespeople play the game for the first time and wonders "how am I ever going to memorize all of those dials?"
what?
I know! I read that and nearly laughed out loud - except that I was horrified at its potential implications and sat in stunned silence.
Here's where the article clearly demonstrates how out of touch with reality the author is:
Quote
"...Inevitably the dial and the need to know what’s on the dial comes up. It feels like homework, like a chore that must be overcome, and it’s at that moment that we have forever lost that player to another game.
This is not the first time we’ve done visible dials. Halo, a very popular release, had them..."
(emphasis mine)
A) THAT'S not when you lose them. It's when they can't keep up with constant production mistakes and barely organized rules clarifications. Factor in keeping track of lots of special powers, how they interact and now checking it all against the dials on your opponent's cards across the table - this mess is where you lose them.
B) If you had to rank the popularity of every clix set ever made, where would you rank Halo ActionClix? If my life depended on it, I'd guess dead last right behind AlphaClix.
Give Spidey a FIRE FLOWER! Put a TANOOKI SUIT on Batman! Make your Blood Brother a HAMMER BROTHER!
I've been playing since Supernova, and I love the way the game has evolved for the most part.
I think this is a big mistake though. It destroys what made the game cool from the start and ruins a fundamental game concept. I also believe this will slow the game down too much, especially in competitive play.
No figure will ever land on a "good" click outside its top click ever again, unless knockback or a crit hit alters the calculated damage.
The game is way better now than when I started, but I really think Wizkids should rethink this move.
The Man in Black fled across the desert, and the Gunslinger followed...
So I can check your card to see what click I want you to land on and deal damage accordingly? Or know I don't need to perplex damage to KO so I'm free to bump attack? Fundamentally kills so much of the strategy which is already at the stage where the map mostly might as well be an image free grid with everything that ignores map features.
More and more I just wonder if anyone at WK actually PLAYS this game at all.....
Last edited by jekyllhyde101; 02/05/2016 at 02:49..