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ih043 Hulk
Team: No Affiliation
Range: 3
Points: 193
Keywords: Brute, Ruler, Warrior
7
10
.
4
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Limitless Rage: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.
(Damage) Peace of the Outback: Before Hulk makes a close combat attack, you may choose to modify his attack and damage values by -1. If you do, Hulk's target can't use defense powers.
1. Goliath swings at Luke Cage, 9 vs 15. roll 1,4=miss
2. Arrow uses RCE, +1,+1 fires at Cage, 11 +1 vs 15 +1. Roll 1,5=6, SA for 2 and KO
free Goliath perplex Hawkman's damage +1
3. Question to O5
Free Question outwit invulnerability on Juggernaut.
4. Sandman to J11
5. Hawkman charge to P5, swinging at Juggernaut, 10 vs 16. Roll 1,6=7, SA for 3 +1. ASTs Goliath and Question. Hawkman opts not to use willpower and takes a push.
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TopDog’s JSA
1. Superman 100pts [2] H2
-Hold the Line 4pts
SA [1] KO [1]
2. Goliath 043r 50pts [1] O10 @@
SA [1] AST [2]
3. Hawkman 95pts [2] P5 @@
-Hold the Line 4pts
SA [2]
4. Sandman 59pts [1] J11 @
AST [1]
5. Hulk 043 55pts [10] J21
6. Green Arrow 50pts [1] J14 @
SA [2] KO [1]
7. Hawkgirl 45pts [2] O4
SA [2]
8. The Question 37pts [1] O5 @@
AST [1]
Objects UHO, HO, LO
Sideline: Ant-Man 003, 205, & 202, Wasp 206, Giant Man 044, Goliath 043 & 203, Yellowjacket 022 & 204, Hulk 001 & 043
Total 499pts
1) Juggernaut Flurry 1 vs. Question, 12 vs. 17
Roll is 5,1 = 6, hits for 4
Flurry 2: 12 vs. 17
Roll is 2,1 = 3, miss
Lucky Break: 1
And .... I'm done rolling dice for this match. 1-for-13 on attack rolls, 1-for-3 when attacking with a 12. And you've got nearly all my Thunderbolts down to their last clicks. Just clear my guys and gals for the rest of the game.
Any dice site suggestions? My pre-season game and FLE Playoff game had terrible dice rolls too.
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TopDog’s JSA
1. Superman 100pts [2] H2 @
-Hold the Line 4pts
SA [2] KO [1]
2. Goliath 043r 50pts [1] O10
SA [1] AST [2]
3. Hawkman 95pts [2] P5
-Hold the Line 4pts
SA [2]
4. Sandman 59pts [1] H8 @@
AST [1]
5. Hulk 043 55pts [10] w/HO I 14 @
6. Green Arrow 50pts [1] J14
SA [2] KO [1]
7. Hawkgirl 45pts [2] O4 @
SA [2]
8. The Question 37pts [5] O5
AST [1]
Objects UHO, HO, LO
Sideline: Ant-Man 003, 205, & 202, Wasp 206, Giant Man 044, Goliath 043 & 203, Yellowjacket 022 & 204, Hulk 001 & 043
Total 499pts
Yeah, I had a bad season with the defenders. 6 straight games with an injury. One game had Strange, surfer, and Namor all injured. Unfortunately, I don't know any other dice servers. I think evildm is defunct. The rollers for the map site don't work.
If you're yielding, I won't make any more rolls. Don't want to risk injury to either team.
That's 3, 2 actually with secureness. The first one has no emails, the 2nd works for 2 people, the 3rd has no emails but has you in a room you can join in and check dice totals at all times in. So the 3rd might require both people using it.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
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Juggernaut uses 50 XPs to bring in the Crimson Gem of Cytorrak (5 pts)
Moonstone uses 50 XPs for Pummel (10 pts)
Songbird uses 50 XPs to upgrade to Disassemble (3 pts)
Luke Cage uses 50 XPs to upgrade to his 125 pts version.
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