You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Superman Leadership = 5
Everyone gets +1 to Attack and defense.
1. Mera pushes to TK Batman to I-10.
Mera takes 1 click.
Free) Batman chooses Penetrating/Psychic Blast for his Utility Belt SP.
Free) Batman perplexes his Range by +1.
2. Batman attacks Cyclops with P/PB.
11+1 v 18
Turn paused to show map.
**********
Home:
1. E Superman* (JLTW), 115 pts P-12 @
* with Contingency Plan, 12 pts
2. R Batman (JLTW), 85 pts I-10 @
3. E Green Arrow (JL), 70 pts B-12 @
4. U John Constantine (JL52), 59 pts J-6 @
5. R Mera (JL52), 51 pts (Click 2) I-2 @@
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Superman Leadership = 5
Everyone gets +1 to Attack and defense.
5 actions this turn.
1. Mera pushes to TK Batman to I-10.
Mera takes 1 click.
Free) Batman chooses Penetrating/Psychic Blast for his Utility Belt SP.
Free) Batman perplexes his Range by +1.
2. Batman attacks Cyclops with P/PB.
11+1 v 18
Roll=1,1
Constantine PCs to 3,4
Hits for 2 damage.
Batman gets 1 SA; no push damage because of
Mera and Constantine each get 1 AST.
3. Green Arrow pushes to attack Cyclops.
10+1 v 18
Roll=3,3
Miss.
Connor takes 1 click.
4. Superman pushes to attack Cyclops.
10+1 v 18
Roll=5,4
Hits for 4 damage, halved to 2 by Invincible.
Superman gets 1 SA; no push damage because of
1 token to CP.
Constantine will PC anything successful that he can see.
**********
Home:
1. E Superman* (JLTW), 115 pts P-12 @@
* with Contingency Plan, 12 pts $
2. R Batman (JLTW), 85 pts I-10 @@
3. E Green Arrow (JL), 70 pts (Click 2) B-12 @@
4. U John Constantine (JL52), 59 pts J-6
5. R Mera (JL52), 51 pts (Click 2) I-2 @@
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Home:
1. E Superman* (JLTW), 115 pts P-12 @@
* with Contingency Plan, 12 pts $
2. R Batman (JLTW), 85 pts I-10 @@
3. E Green Arrow (JL), 70 pts (Click 2) B-12 @@
4. U John Constantine (JL52), 59 pts J-6
5. R Mera (JL52), 51 pts (Click 2) I-2 @@
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Home:
1. E Superman* (JLTW), 115 pts P-12
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts I-10
3. E Green Arrow (JL), 70 pts (Click 2) B-12
4. U John Constantine (JL52), 59 pts J-6
5. R Mera (JL52), 51 pts (Click 2) I-2
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
1. Cyke HSS and dual targets the World's Finest. Bats shape change roll is a 4. AV 12 vs DV 18s. Roll is a 6, 4 for the hit on both. I'll do 2 clicks on Supes and a click on Bats. He'll finish his move in L21/M21/L22/M22. 1 SA to Cyke.
2. Cypher uses X-men TA on Cyke. He gets a click back. X-men TA roll is a 2. He takes a click.
3. Madrox heals Cyke a click with the X-men TA. Roll is a 5. No damage to Jamie.
**********
Home:
1. E Superman* (JLTW), 115 pts (Click 3) P-12
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts (Click 2) I-10
3. E Green Arrow (JL), 70 pts (Click 2) B-12
4. U John Constantine (JL52), 59 pts J-6
5. R Mera (JL52), 51 pts (Click 2) I-2
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
1. Madrox will push to heal Cyke. X-men roll is a 2. He takes a click and another for the push.
(free) Cypher perps up Cyke's att +1
(free) Cyke will outwit Imperv on Supes.
2. Cyke will RS to O21/P21/O22/P22 and triple target Supes, John, and Bats. AV 11 vs DV 18, 17, 18, respectively. Roll is a 2, 4, which hits John. He takes 4 clicks and is KO'ed. 1 Mystics click to Cyke. He takes a token off. 1 SA, 1 KO to Cyke, 1 AST to Cypher.
**********
Home:
1. E Superman* (JLTW), 115 pts (Click 3) M-19 @ (HO)
* with Contingency Plan, 12 pts $$
2. R Batman (JLTW), 85 pts (Click 2) I-19 @
3. E Green Arrow (JL), 70 pts (Click 2) B-12 @
4. U John Constantine (JL52), 59 pts KO'ed!
5. R Mera (JL52), 51 pts (Click 2) I-2 @
ATA: Justice League, 1 pt each for everyone
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 399 pts
Theme PC: 4/4
Superman: 1 SA = 5 XP
Batman: 1 SA = 5 XP
Connor: 2 SA, 1 KO = 20 XP
Constantine: 1 AST = 5 XP
Mera: 2 AST = 10 XP
Sorry--unexpectedly hectic weekend. I'll put up a turn either tonight or, at the latest, tomorrow at lunch.
As for changing targets to Batman, I dunno. The turn appears to be legal--I don't think there's a basis for changing an otherwise legal turn once it's posted. Maybe we should get the Commish to rule.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Sorry--unexpectedly hectic weekend. I'll put up a turn either tonight or, at the latest, tomorrow at lunch.
As for changing targets to Batman, I dunno. The turn appears to be legal--I don't think there's a basis for changing an otherwise legal turn once it's posted. Maybe we should get the Commish to rule.
He did -target- Batman, so really the only thing changing is damage assigning. Similar to a request to change Outwit targets or PC instructions.
It's akin to in an IRL game someone declaring a move action, removing their hands from the figures after the movement, then saying "oh wait, sorry, can I scootch one square over?" Or "I Perplex up attack....wait, actually, I like my odds, I'll Perplex my damage instead."
It's within your means to disallow it, but imo it'd be a little dinkish (This isn't to say I wouldn't do the same thing, but I've certainly lost Fellowship at least once for putting my foot down in a game to make a similar ruling.)
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
He did -target- Batman, so really the only thing changing is damage assigning. Similar to a request to change Outwit targets or PC instructions.
It's akin to in an IRL game someone declaring a move action, removing their hands from the figures after the movement, then saying "oh wait, sorry, can I scootch one square over?" Or "I Perplex up attack....wait, actually, I like my odds, I'll Perplex my damage instead."
It's within your means to disallow it, but imo it'd be a little dinkish (This isn't to say I wouldn't do the same thing, but I've certainly lost Fellowship at least once for putting my foot down in a game to make a similar ruling.)
Batman was targeted, but according to the summary of the actual turn was missed, then when looking back Tanis saw that it would've been a hit because Bats was on click 2 and not click 1.
As far as ruling.. I'd prefer not to make one at this time- but if I'm forced to I can. This is a bit of an awkward situation, I know prior precedent has one target ones getting flipped, but I've never seen a 2 or three target attack that all damage was easily assigned on flipped, or even had problems like this.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
I agree with Doombot that it's a completely legal turn and it's my fault that I missed it. So I'll leave it up to Doombot to decide. If he wants to keep as is, then we can keep it as is. It is the playoffs so definitely wouldn't hold it against you for deciding to keep as is.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Tanis, I sympathize. I've been in similar situations before. But in the end, I think the better rule is that, once it's posted, a legal turn should stand. So let's keep it as is. Again, I apologize for the delay and will put up my turn.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America