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Also looking forward to a new team. New Guardians were fun, but I couldn't quite get them over the hump. So there's a nicely upgraded Kyle Rayner out there for grabs. Maybe someone else can use him better than I did.
When the league reboots do the games stay at 500 pts?
Q
League Reboots will drop games to 300 pts.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Gotcha thank you! So now is the only time a player could use 400pt Darkseid!
Q
This season or season 2 of the cycle, there's three seasons at a time.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Traditionally, the cycles have gone 300, 300/400, 400.
HCFL changed to 400, 400/500, 500
This cycle in the FLE has been 300, 300/400, 500.
I would be up for a 300, 400, 500 cycle.
I think a 300,400,500 cycle would work as well.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
My thinking for using sidestep and super senses and unavoidable, was just to stay within the established language of the game.
In the above case, if you stick with Move 2, make it move with a locked value of 2. I don't know if there are any loopholes, but locking it may avoid issues like; I've got the Space Gem, so I can Lunge 4, or perplexed speed.
To continue from the other thread...
With Lunge I didn't really change it at all from how it exists now. It's a powerful little feat if you know what you're doing. If you're curious, it doesn't need to be a locked value of 2 cause it's not dependent on a combat value. It's just simply 'move two squares'. If the wording was 'Make a move action with a speed value of 2' then I would have to clarify that it was a locked value.
And I'm confused by what you meant by 'unavoidable' vs 'pushing' as established language of the game. For Passenger, I intentionally lessened the penalty of Carry because it was a little harsh (Essentially unavoidable damage), and made it Pushing to give Spider-Man (and others) an opportunity to carry folks.
'Pushing' is still an established game term, as well as +1 to Defense, so I'm not sure what you're getting at.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
All upgrades are out in the thread. Again, if you have any insight now's the time.
Also, I was a little loosey goosey with the point values. I tried to make the Keyword upgrades generally more expensive than when they're attached to a power (powers can be outwitted), so Infiltrate based on Stealth is half as much as Infiltrate based on the 'Spy' keyword. So, keep an eye out on those, please (it's 4am, otherwise I would do it myself )
In regards to the Indie list, one question: How are we treating the turtles? Are they all one progression (ala' the Legion of Super Heroes) or by Reality? (84 Mirage series, 2012 Cartoon, and 'Prime Turtles').
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis