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Sentinel Roll: 3. Running Shot, Blades, +1 AV vs Toughness and Multiattack.
Free) Sentinel attempts to pick up Colossus: 2, fails.
Free) Engineer will select Stealth, Poison, Prob.
1) Splitlip to H-7.
2) Juston will push to program his Sentinel. Sentinel moves to I/J-6/7 targeting Faust, Vandal and Amazo, w/ Enhancement from Lip. AV 12 on DVs 19 (Amazo, Faust) and 17 (Vandal), needs a 7 for everyone and a 5 for Vandal. Amazo Alias: 3. Rolls: 6. Alexis PC 10. Out of range for anyone else to PC. Dealing all 5 damage to Faust for the KO. Mystics to Sentinel. Push to Seyfert.
1 SA 1 KO Sentinel, 1 AST Seyfert, 1 AST Splitlip, 1 AST Alexis.
2) Sentinel will use Multi Attack, and first he'll Power Action to use Move/Attack and HSS to I/J-12/13 on Amazo. AV 12 -2 on DV 17 (Colossal Reach: 3), needs a 7 for 3 damage w/ Precision Strike. Rolls: 10. Vandal TTPC: 3. DFD Vandal.
2.1) Sentinel will Flurry on the Robot. AV 12 on DV 17, needs a 5 for a blades roll: Rolls 7 for the hit w/ Precision Strike. Blades is 6. Amazo rerolls to 2. hits for 2 damage.
1 SA Sentinel.
2.2) 2nd Flurry, on Amazo: Rolls 10, blades is a 1.
1 SA Sentinel.
Amazo gets a second token, and Indom absorbs the push.
Free) Engineer Sidestep to K-10, dropping Seyfert in K-11.
Free) Sentinel moves to Defense mode. Rolls 5: Opposing characters can't use Running Shot to target Sentinel, Opposing characters within 6 squares can't be given Power Actions, and Sentinel can use Invuln.
Everyone else clears. Everyone will use PC on any attack they may see.
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts (4) H-15 @@
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16 @
1 DFD
3) SMWW039 Doctor Psycho 100 pts H-21
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
I hate Sentinels. Hate with a vengeance. But it's karma biting me in the ass for having Felix Faust. That's how I see it.
3A)
BoT) Vandal's Leadership...perfect 6. He takes a token off of Amazo, and all my characters get +1 attack this turn.
Free) Psycho takes a token off Contingency Plan and increases his range by +1.
Free) Psycho Perplexes the Sentinel's defense down by -2 because it's over 100 points.
Free) Amazo copies the Sentinel's Prob Control.
1) Psycho tries to Mind Control the Sentinel. (Out of range for 12 on 17...6+6 for a 12. The Sentinel probs, so Psycho tries again...5+5 for a 10. 1 SA for Psycho, 1 AST for Vandal Savage.
MC) The Alpha Sentinel tries to smack Juston. 8 on 15...3+1 for a 4. Amazo will prob that, so the Sentinel tries again...5+4 for a 9. Alexis is in range for prob? I think? If so, the Sentinel attacks one more time...1+1 for a 2. Engineer tries to Prob...1+3 for a 4, a miss. The Sentinel takes 1 unavoidable for attacking in defense mode.
You Want Me to Help You) Dr. Psycho uses a free action to Outwit the Sentinel's regeneration.
Clearing Savage and Amazo. I don't need the Superman/Batman robot breathing down my neck.
EoT) Krakoa awakens in K12 and attacks Engineer. 9 on 17...2+2 for a 4. It has bad aim, looks like.
EoT) Psycho adds a token to Contingency Plan.
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts (4) H-15 @ (Probability Control)
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16 @
1 DFD
3) SMWW039 Doctor Psycho 100 pts H-21 @
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Sentinel Roll: 4. Invuln, and characters within 6 squares can't be given Power Actions.
Free) Engineer will choose Hypersonic Speed, Precision Strike and Prob.
Free) Engineer will Sidestep to I-11, carrying Juston to H-12.
Free) Juston will Outwit Amazo's Invulnerability.
1) Splitlip will walk to H-13, where he'll take a push click.
2) Alexis will phase to G-11.
Free) Sentinel will Perplex up Engineer's attack +1
3) Engineer will HSS to G-12 on Amazo, 11 on DV 17, needs a 6 for 3+1 Enhancement damage for the KO. Rolls: 6. Presuming Amazo PC, else he'll be KOed: 7 for the hit and KO. No Senses thanks to Precision Strike. Ends move in M-15.
1 SA 1 KO Engineer, 1 AST Sentinel, 1 AST Splitlip.
Juston and the Sentinel clear. Engineer will Prob a Successful Leadership roll from Vandal.
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts KOed
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16 @
1 DFD
3) SMWW039 Doctor Psycho 100 pts H-21 @
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
All my guys have The Society ATA, so let me see if the Invuln would stay...6. No, you wouldn't have been able to Outwit Invuln, and Amazo would've taken 2 damage.
I think that changes your turn.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
MC) The Alpha Sentinel tries to smack Splitlip. 8 on 15...3+4 for a 7. Splitlip gets bonked into the ground for 2 and gets KO'ed. The Sentinel takes 1 unavoidable for attacking in defense mode (Bad robot!), and Psycho takes 1 for pushing.
Psycho gets 1 SA, Amazo possibly gets 1 AST for making the Sentinel KO Splitlip.
You Want Me to Help You) Psycho Outwits the Sentinel's Regeneration.
I just realized I made a big mistake. Can't go back now.
Free) Amazo Outwits Engineer's Toughness.
3) Amazo fires at Engineer with a ranged combat action, no powers. 10 on 17...4+3 for a 7. Alexis's Prob...3+1 for a 4. Amazo will use his own Prob...4+4 for an 8. Amazo gets knocked back 3, to P15. 1 SA for Amazo.
EoT) Krakoa attacks Engineer. 9 on 17...1+1 for a 2.
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts (6) @@ H-15 (Perplex, Probability Control)
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16
1 DFD
3) SMWW039 Doctor Psycho 100 pts (2) H-21 @@
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Engineer woulda probbed the attack roll on herself. Rerolled to 11, hit but no KB.
Free) Sentinel has no action tokens so he's going to convert into attack mode. Rolls 3, Running Shot, Blades, +1 vs Toughness and Multi Attack.
Free) Juston will attempt to Outwit Vandal's Invincible. 4, fails.
Free) Engie will choose Running Shot, Pulse Wave and Prob.
1) Juston will activate the Sentinel. Sentinel moves to I/J-11/12 and targets everyone. Rolls: 4, which misses all the 17s. Alexis Probs to 11, Amazo probs to 7.
Does Vandal wanna TTPC?
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts (6) @@ H-15 (Perplex, Probability Control)
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16
1 DFD
3) SMWW039 Doctor Psycho 100 pts (2) H-21 @@
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Engineer woulda probbed the attack roll on herself. Rerolled to 11, hit but no KB.
Free) Sentinel has no action tokens so he's going to convert into attack mode. Rolls 3, Running Shot, Blades, +1 vs Toughness and Multi Attack.
Free) Juston will attempt to Outwit Vandal's Invincible. 4, fails.
Free) Engie will choose Running Shot, Pulse Wave and Prob.
1) Juston will activate the Sentinel. Sentinel moves to I/J-11/12 and targets everyone. Rolls: 4, which misses all the 17s. Alexis Probs to 11, Amazo probs to 7. Vandal TTPC to 8 (4,4). I'll to 2 to Amazo (Precision Strike) and 3 to Psycho who takes 1 more for KB into the edge of the map.
1 SA 2 KO Sentinel, 1 AST Seyfert.
Rest of turn coming up momentarily.
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts KOed
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16
1 DFD
3) SMWW039 Doctor Psycho 100 pts KOed
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Engineer woulda probbed the attack roll on herself. Rerolled to 11, hit but no KB.
Free) Sentinel has no action tokens so he's going to convert into attack mode. Rolls 3, Running Shot, Blades, +1 vs Toughness and Multi Attack.
Free) Juston will attempt to Outwit Vandal's Invincible. 4, fails.
Free) Engie will choose Running Shot, Pulse Wave and Prob.
1) Juston will activate the Sentinel. Sentinel moves to I/J-11/12 and targets everyone. Rolls: 4, which misses all the 17s. Alexis Probs to 11, Amazo probs to 7. Vandal TTPC to 8 (4,4). I'll to 2 to Amazo (Precision Strike) and 3 to Psycho who takes 1 more for KB into the edge of the map.
1 SA 2 KO Sentinel, 1 AST Seyfert.
2) Engineer will RS /Pulse Wave to K-18, single targeting Vandal. 10 to 17, needs 7. Rolls: 2, she'll prob it herself to an 11. 2 to Vandal, 1 SA Engie.
3) Sentinel will Multiattack, 1st a Power Action to RCE on Vandal, AV 11 +1 RCE on DV 18, needs a 6 for 5 damage -2 Invuln -1 DDM +1 RCE. Rolls: a crit hit for the KO!
1 SA 1 KO to the Sentinel.
Sorry about that last injury, would've probbed it but I was all out of probs :/
Secret Society of Super-Villains:
1) WKD-015 Amazo 130 pts KOed
w/ Alias 3 pts (used)
2) JLTW048E Vandal Savage 160 pts I16
1 DFD
3) SMWW039 Doctor Psycho 100 pts KOed
w/ JLF007 Contingency Plan 12 pts (2 tokens)
4) WKD-027 Felix Faust 80 pts KOed
Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.