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because sometimes you make the attack and "stuff happens" and you lose HSS and need to stop there.
It's just a game limitation on HSS - you need to be able to legally stop there and need to be able to legally place the carried figure, but you aren't actually stopping there to make the attack. It's all one movement.
because sometimes you make the attack and "stuff happens" and you lose HSS and need to stop there.
It's just a game limitation on HSS - you need to be able to legally stop there and need to be able to legally place the carried figure, but you aren't actually stopping there to make the attack. It's all one movement.
Look at you being all correct for a change.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
It suggests, in mind at least, that the carried figure just like in RS is placed before the attack is made and then off map again once any more movement is completed
It suggests, in mind at least, that the carried figure just like in RS is placed before the attack is made and then off map again once any more movement is completed
It can work in your mind however you want it to, but for game rules purposes, the carried character isn't placed back on the map and wouldn't be affected by the Pulse Wave.
Look, people make mistakes. Just learn from it and move on. Now you know how to play it correctly.
"He's Predator Smurf! Not Happy Smurf or Gleeful Smurf or even PMSing Smurfette! He's Predator Smurf! What kind of attitude do you think he's gonna have?" -Songwriterz-
Then why do they even mention that the attack must be made from a square that carried figures could be legally placed?? If the carried figure is always off the map during HSS that part wouldn't matter??
It's in case something happens during the attack that forces the character using HSS to stop where it is.
The example given has Takion. Takion can PW during a HSS action.
FASTER THAN THOUGHT: Takion can use Hypersonic Speed and Pulse Wave. When he uses Hypersonic Speed he can use Pulse Wave instead of a ranged combat attack.
Quote : Originally Posted by justiceleaguereturns
That's incorrect please read the above info from WES on RS!
From the PAC, HSS [relevant text]:
During this move, this character may, as a free action, make one close combat or ranged combat attack with its range value halved for the attack.
From the PAC, Carry [relevant text]:
When this character ends its movement for the action, the carried character must be placed in a square adjacent to this character. While being carried, a carried character is not adjacent to any other character, nor can it draw a line of fire until placed at the end of this character’s movement for the action.
For Hypersonic Speed, the attack, in this case Pulse Wave, takes place during the movement. Since the movement has not ended, the character is not placed. While the character is not placed, it is not considered to be adjacent to any other character. The Carried Character will not be considered a target for this use of Pulse Wave.
For clarification, from the WKR!:
Carry
[C]While being carried, carried characters are: considered to be on the map, but do not occupy any specific square; are not adjacent to any other character; can’t draw a line of fire; can't be given actions, activate or trigger effects or have any of their effects be activated or triggered; and can't be affected or chosen by any powers, abilities, or other effects.
The bold is mine for emphasis.
Edit. Copy and pasting takes me a while. Half these posts weren't here when I started.....
This came up in a WKO this weekend and I'm sure they ruled correctly but if Takion carried another figure during HSS and then used PW could he still single target PW or does the carried figure prevent that? I said it wouldn't and here's why! Basically, just like running shot the carried figure must be placed on map before the attack is made and thus no single target PW could be made. They said the carried figure is always off the map and thus could do STPW but the info below from WES seems to contradict that so was hoping to confirm this whether I'm right or wrong....
C]The Hypersonic Speed character commits to the square from which the attack will be made prior to making the attack.
[C]If carrying one or more characters during the Hypersonic Speed action, the attack must be made from a square in which all carried characters can be legally placed
Running Shot
[C]Characters using Running Shot still follow standard rules of movement, including break away and the ability to carry other figures. However, a carried figure must be placed before the character using Running Shot uses the Free Action portion of Running Shot to attack.
The carried character during HSS is not placed on the board because the attack happens DURING the movement. Running shot has the attack happen after the movement so the carried character is placed. Regarding the rules you mentioned.......A HSS character does have to commit to a square due to things like prob. As far as it having to be a square where a carried character can also be placed, that's due to if you lose HSS in someway. And I've already explained why RS's ule doesn't apply since the powers work differently.....
Just curious, but what would takions range be during a Hypersonic range attack using pulse wave? Would it be 2?
He starts with a 7 range which gets halved during hypersonic, that makes it 4 range then does it get halved again if he chooses pulse wave? Bringing it to a 2 range. Is that correct?
Like when you charge out of hindering, speed gets halved for charge then halved again for the hindering.....
Just curious, but what would takions range be during a Hypersonic range attack using pulse wave? Would it be 2?
He starts with a 7 range which gets halved during hypersonic, that makes it 4 range then does it get halved again if he chooses pulse wave? Bringing it to a 2 range. Is that correct?
Like when you charge out of hindering, speed gets halved for charge then halved again for the hindering.....
That is correct, he would have an effective 2 range with his pulse wave.
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
I don't understand why it would be halved twice... you move, chose a square where it could use PW already halving range (4 squares away from target(s)), continue movement...
EDIT: nevermind, I see my mistake now....
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn... don't worry guys... that's just the way I sneeze...
because sometimes you make the attack and "stuff happens" and you lose HSS and need to stop there.
It's just a game limitation on HSS - you need to be able to legally stop there and need to be able to legally place the carried figure, but you aren't actually stopping there to make the attack. It's all one movement.
making sure i haven't missed a ruling on this.
i thought it had been ruled that even if you lose a power/affect you got to complete it now? ie if you only have 1 click of hypersonic and you hit a mystics or critical miss, your dial turns right after you hit the figure, but you get to complete your movement with the value from before you turned the dial.
i know it used to be, if you turned the dial and lost the power, you didn't get to complete it, but i thought that had been changed a couple years ago now.
i thought it had been ruled that even if you lose a power/affect you got to complete it now? ie if you only have 1 click of hypersonic and you hit a mystics or critical miss, your dial turns right after you hit the figure, but you get to complete your movement with the value from before you turned the dial.
That is true.
But what happens if your HSS character runs up, hits an opponent, and the hit character lands on a special power that says "adjacent opposing characters must immediately stop moving"? Just making that up off the top of my head...
The point is, you have to make the attack from a legal square. Just in case *SOMETHING* (whatever that something is) happens.