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4B) Zombies
Kingpin Leadership:2
S.Skrull Chooses Poison
Free) S.Skrull poisonsSentinel for 1 click of dmg and a Virus token.
Free) Alexis will plx up her def+1
Free) Magneto SS to K-16
Magneto Flies to K-10
Kingpin lumbers to I-18
Clear Alexis and Z.S Skrull
Falling Apart Roll:6-1=No Dmg
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Sentinel would MM the damage to the SMBM, so he'd take a total of 0 (and he's on click 2).
Free) Sentinel roll: 3. Stealth Field, Toughness, Can't be targeted by Psy Blast.
Free) Engineer will choose Force Blast, Precision Strike and Close Combat Expert.
Free) Engineer will Sidestep to N-3.
1) SMBM will fly to M/N-4/5. Indom absorbs the Push.
For all the Marbles...
2) Engineer will Close Combat Expert on ZSS. Everything to attack, AV 12 on DV 18 (shared from Alexis). Skrull Roll: 2. Needs a 6 for 3 damage to put ZSS on it's last click: Rolls 5 which will miss. Sentinel will Reroll: 11! That'll hit for 3 damage, plus knockback (Force Blast) to P-3 where he'll take one knock back damage (which is not from an attack) and be KOed, where he'll stay KOed and not come back from the dead.
Sentinel will clear. It'll prob a successful attack from Alexis.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Force blast if used as a power action is not an attack but in this case was used with an attack so Zombie Super Skrull would come back to life using his 5 Food tokens.
2) Alexis can not use TTPC as she does not have Z-Virus keyword
3) Yes Zombie Super Skrull can use TTPC if needed though it would be nice if you added how many TTPC you have in the recap with instructions even if Case By Case (CbC) so that opponents can consider it.
Turn 5B) Zombies
ZCC chooses poison, invincible, and outwit
Free) ZSS outwits engineers toughness
Free) ZSS sidesteps to N-3
Free) ZSS poisons Sentinel and Engineer for 1 dmg and a virus token, 2 food tokens to ZSS.
Free) Kingpin outwits Engineers supersenses
ZSS makes an attack on engineer CCE +2 attack 10+2CCE vs 16 hits with a 4,3 for 3 clicks and the KO. 1 SA 1 KO 1 Food token ZSS, 1 AST Kingpin
ZSS heals back to click 3 from SE
(Engineer revives on click 3/4)
Free) Engineer Chooses HSS, Poison, and Support
Engineer will try to patch up ZSS 10 vs 17 misses with a 3,3
Alexis will swing at Batman/Superman robot 10+2BAB vs 18 misses with a pitiful 2,1
Free) Magneto Sidesteps to I-9
Magneto will try to make a big play pushing to activate 2 Free tk
Free) Magneto TKs Kingpin to I-10
Free) Magneto TKs Kingpin to M-6
Kingpin pushes to attack B/S robot 10+2BAB vs 18 hits with a 5,5 Impervious:3
B/S robot is KO'd 1 SA, 1 KO 1 Food Token Kingpin, 1 Ast Magneto
Free) Magneto will plx up Kingpin's def+1
Free) Alexis plxs up ZSS's def+1
500
TTPC (5/5) TTPC will be case by case
HO,HO,LO
2 SA, 2KO S.Skrull
1Ast Magneto
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Force blast if used as a power action is not an attack but in this case was used with an attack so Zombie Super Skrull would come back to life using his 5 Food tokens.
2) Alexis can not use TTPC as she does not have Z-Virus keyword
3) Yes Zombie Super Skrull can use TTPC if needed though it would be nice if you added how many TTPC you have in the recap with instructions even if Case By Case (CbC) so that opponents can consider it.
Great match guys keep it up!
I looked up a ruling last night on #1, but ZSS would've been on his last non-KO click after the attack. Knockback is a separate source of damage (because if say ZSS had Toughness on his last click, he would have not taken KB damage). Similarly, Zombie Hunger is similar to Mystics when it activates, and KB damage doesn't trigger that either.
I can TTPC with ZSS(I did miss that) but I'd like to look at that ruling in a more official manner.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
After reading a lot over and over from Rulebook, PAC, and both links.
This is what would have happened if the attack succeeded:
Engineer hits ZSS knock back happens first so he physically is hit against the edge of the map. 3 damage is dealt putting him on his last click. Then knock back damage is applied which is not an attack from the power and ability guide which KOs ZSS and since he was KOed not from an attack his Food tokens would not activate leaving him KOed.
So yes ZSS would need to use TTPC which I think turned it into a miss.
Sentinel would MM the damage to the SMBM, so he'd take a total of 0 (and he's on click 2).
Free) Sentinel roll: 3. Stealth Field, Toughness, Can't be targeted by Psy Blast.
Free) Engineer will choose Force Blast, Precision Strike and Close Combat Expert.
Free) Engineer will Sidestep to N-3.
1) SMBM will fly to M/N-4/5. Indom absorbs the Push.
For all the Marbles...
2) Engineer will Close Combat Expert on ZSS. Everything to attack, AV 12 on DV 18 (shared from Alexis). Skrull Roll: 2. Needs a 6 for 3 damage to put ZSS on it's last click: Rolls 5 which will miss. Sentinel will Reroll: 11! ZSS TTPC to a 3.
So ZSS will have a token on your turn. We can leave it as is, and ZSS will push on your turn in addition to the rest and be on click 7/8. Additionally, you couldn't poison the Sentinel, as he has Toughness.
Lemme know if you want to re-take your turn, and I'll go from there.
Back-Alley Brawl
Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.