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Free) Superman changes into Heat Vision Supes (WF033).
Free) Oracle perplexes Supes' Attack by +1.
Free) Hal perplexes Super Skrull's Defense by -1.
1. Superman attacks Super Skrull with P/PB.
Skrull TA roll = 1
10+1 v 16-1
Roll = 6,3
Hits for 4 damage (3, increased by +1 via Supes' Attack SP).
Superman gets 1 SA.
2. Connor attacks Super Skrull, using Flurry.
Flurry #1
Skrull TA roll = 1
9 v 16
Roll=6,2
Super Senses roll = 4
Hits for 2 damage.
Flurry #2
Skrull TA roll = 3
9 v 15
Roll = 5,2
Super Senses roll = 1
Hits for 2 damage
Super Skrull is KO'd.
Connor gets 2 SAs and 1 KO.
Free) Constantine copies Batman Ally TA.
Free) Batman chooses SC for his Utility Belt SP.
Free) Batman perplexes his Defense by +1.
**********
Justice League
1. E Green Lantern (TT) 110 pts P-11
2. R Superman (WF033) 90 pts M-6 @
3. R Batman (JLTW) 85 pts H-10
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @
5. U John Constantine (JL52) 59 pts N-7
6. U Oracle (FFSOG) 50 pts (Click 2) N-5
7. Batman/Superman Robot (SMWW) 25 pts I-11/J-11/I-12/J-12
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 1 SA, 1 KO, 1 AST
Supes: 2 SA
Bats: 1 SA, 1 DFD
Connor: 2 SA, 1 KO
Oracle: 1 AST (for perplexing Hal's Damage in Turn 2)
Robot: 1 SA, 1 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Skrull General push to teleport to J9, putting Skrullojacket in K8
Free) Skrullojacket OW Constantine's PC
2) Jarvis takes a (long) shot at Superman
8 vs (17+ESD) 19: (1,3) 4 misses!
Spider Woman clears
Yellowjacket will MM onto the General
**********
Justice League
1. E Green Lantern (TT) 110 pts P-11
2. R Superman (WF033) 90 pts M-6 @
3. R Batman (JLTW) 85 pts H-10
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @ (Flurry OW by Jarvis)
5. U John Constantine (JL52) 59 pts N-7 (PC OW by Yellowjacket)
6. U Oracle (FFSOG) 50 pts (Click 2) N-5
7. Batman/Superman Robot (SMWW) 25 pts I-11/J-11/I-12/J-12
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 1 SA, 1 KO, 1 AST
Supes: 2 SA
Bats: 1 SA, 1 DFD
Connor: 2 SA, 1 KO
Oracle: 1 AST (for perplexing Hal's Damage in Turn 2)
Robot: 1 SA, 1 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
2. Hal makes a RS to P-13, where he uses Pulse Wave. Only Skrullvis is within range.
10+1 v 15; Damage +1
Turn paused to show map.
**********
Justice League
1. E Green Lantern (TT) 110 pts P-13
2. R Superman (WF033) 90 pts M-6 @
3. R Batman (JLTW) 85 pts H-10
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @ (Flurry OW by Jarvis)
5. U John Constantine (JL52) 59 pts N-7 (PC OW by Yellowjacket)
6. U Oracle (FFSOG) 50 pts (Click 2) O-8 @
7. Batman/Superman Robot (SMWW) 25 pts I-11/J-11/I-12/J-12
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 1 SA, 1 KO, 1 AST
Supes: 2 SA
Bats: 1 SA, 1 DFD
Connor: 2 SA, 1 KO
Oracle: 1 AST (for perplexing Hal's Damage in Turn 2)
Robot: 1 SA, 1 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
2. Hal makes a RS to P-13, where he uses Pulse Wave. Only Skrullvis is within range.
10+1 v 15; Damage +1
Roll=3,2
Hits for 4 damage.
Skrullvis is KO'd.
Hal gets 1 SA and 1 KO; Oracle gets 1 AST.
Free) Batman chooses Battle Fury for his Utility Belt SP.
Free) Batman perplexes his Attack by +1.
Free) Robot Empowers Batman's Damage by +1.
3. Batman attacks Skruller-Woman
11+1 v 16+2 (CR); Damage +1
Roll=2,4
Hits for 3 damage
Skruller-Woman is KO'd.
Batman gets 1 SA and 1 KO; Robot gets 1 AST.
4. Constantine moves to N-8.
Free) Constantine copies Batman Ally TA.
Free) Supes changes into Invincible Supes (WF001).
Free) Supes sidesteps to K-7.
**********
Justice League
1. E Green Lantern (TT) 110 pts P-13 @
2. R Superman (WF001) 90 pts K-7
3. R Batman (JLTW) 85 pts H-10 @
4. E Green Arrow (JL) 70 pts (Click 4) J-8
5. U John Constantine (JL52) 59 pts N-8 @ (PC OW by Yellowjacket)
6. U Oracle (FFSOG) 50 pts (Click 2) O-8 @
7. Batman/Superman Robot (SMWW) 25 pts I-11/J-11/I-12/J-12
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 2 SA, 2 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 2 SA, 1 KO
Oracle: 2 AST
Robot: 1 SA, 2 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
1) Skrullojacket attacks Connor
-(9+BFC) 11 vs (16+Supes) 17 - a (2,6) 8 is PCd into a (4,1) 5 by Constantine, for the miss. 1 DFD to Constantine
**********
Justice League
1. E Green Lantern (TT) 110 pts P-13 @
2. R Superman (WF001) 90 pts K-7
3. R Batman (JLTW) 85 pts H-10 @
4. E Green Arrow (JL) 70 pts (Click 4) J-8
5. U John Constantine (JL52) 59 pts N-8 @ (PC OW by Yellowjacket)
6. U Oracle (FFSOG) 50 pts (Click 2) O-8 @
7. Batman/Superman Robot (SMWW) 25 pts I-11/J-11/I-12/J-12
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 2 SA, 2 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 2 SA, 1 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 2 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
2. Batman moves to K-12.
No push damage because of
Free) Batman outwits Skrullowjacket's SC.
Free) Batman perplexes Skrullowjacket's Defense by -1.
Free) Hal perplexes Skrullowjacket's Defense by -1.
Free) Superman changes into Super Strength Supes (WF017a).
3. Superman attacks Skrullowjacket.
Turn paused to show map.
**********
Justice League
1. E Green Lantern (TT) 110 pts P-13 @
2. R Superman (WF001) 90 pts K-7
3. R Batman (JLTW) 85 pts K-12 @@
4. E Green Arrow (JL) 70 pts (Click 4) J-8
5. U John Constantine (JL52) 59 pts N-8 @ (PC OW by Yellowjacket)
6. U Oracle (FFSOG) 50 pts (Click 2) O-8 @
7. Batman/Superman Robot (SMWW) 25 pts I-6/J-6/I-7/J-7 @
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 2 SA, 2 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 2 SA, 1 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 2 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
2. Batman moves to K-12.
No push damage because of
Free) Batman outwits Skrullowjacket's SC.
Free) Batman perplexes Skrullowjacket's Defense by -1.
Free) Hal perplexes Skrullowjacket's Defense by -1.
Free) Superman changes into Super Strength Supes (WF017a).
3. Superman attacks Skrullowjacket.
Skrull TA roll = 6
4. Connor attacks Skrull General, using Flurry; the Robot Empowers his Damage +1.
Flurry #1
Skrull TA roll = 5
9 v 16; Damage +1
Roll=5,2
Hits for 3 damage
Flurry #2
Skrull TA roll = 3
9 v 15+2 (CR)
Roll=4,1
Miss
Connor gets 1 SA, and Robot gets 1 AST.
5. Hal makes a RS to O-14, where he attacks the General.
Skrull TA roll = 4
10 v 15
Roll=3,4
Hits for 3 damage.
General is KO'd.
Hal gets 1 SA and 1 KO.
No push damage because of
PC Instructions: PC only if Skrullowjacket crit hits someone.
**********
Justice League
1. E Green Lantern (TT) 110 pts O-14 @@
2. R Superman (WF017a) 90 pts K-7 @
3. R Batman (JLTW) 85 pts K-12 @@
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @
5. U John Constantine (JL52) 59 pts N-8
6. U Oracle (FFSOG) 50 pts (Click 2) O-8
7. Batman/Superman Robot (SMWW) 25 pts I-6/J-6/I-7/J-7 @
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 3 SA, 3 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 3 SA, 1 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 3 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Sorry - thought I was already totally dead for some reason!
6A)
Free) Skrullojacket OW B/S Robot's Impervious
1) Skrullojacket attacks Robot
-(9+2BFC) 11 vs 18 - a (6,5) 11 hits for 3/KO (No PC per instructions)
-SA/KO to Skrullojacket, push to Skrullojacket
I'm pushed - you have a double! Swing away!
**********
Justice League
1. E Green Lantern (TT) 110 pts O-14 @@
2. R Superman (WF017a) 90 pts K-7 @
3. R Batman (JLTW) 85 pts K-12 @@
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @
5. U John Constantine (JL52) 59 pts N-8
6. U Oracle (FFSOG) 50 pts (Click 2) O-8
7. Batman/Superman Robot (SMWW) 25 pts I-6/J-6/I-7/J-7 @
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 3 SA, 3 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 3 SA, 1 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 3 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Free) Batman perplexes Skrullowjacket's Defense by -1.
Free) Oracle perplexes Skrullowjacket's Defense by -1.
Free) Hal perplexes Skrullowjacket's Defense by -1.
2. Connor attacks Skrullowjacket, using Flurry.
Turn paused to show map.
**********
Justice League
1. E Green Lantern (TT) 110 pts O-14 @@
2. R Superman (WF017a) 90 pts K-7 @
3. R Batman (JLTW) 85 pts K-12 @@
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @
5. U John Constantine (JL52) 59 pts L-4 @
6. U Oracle (FFSOG) 50 pts (Click 2) O-8
7. Batman/Superman Robot (SMWW) 25 pts I-6/J-6/I-7/J-7 @
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 3 SA, 3 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 3 SA, 1 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 3 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Free) Batman perplexes Skrullowjacket's Defense by -1.
Free) Oracle perplexes Skrullowjacket's Defense by -1.
Free) Hal perplexes Skrullowjacket's Defense by -1.
2. Connor attacks Skrullowjacket, using Flurry.
Skrull TA roll = 4
9 v 16-3
Roll=3,6
Hits for 2 damage, and Skrullowjacket is KO'd.
Connor gets 1 SA and 1 KO.
**********
Justice League
1. E Green Lantern (TT) 110 pts O-14 @@
2. R Superman (WF017a) 90 pts K-7 @
3. R Batman (JLTW) 85 pts K-12 @@
4. E Green Arrow (JL) 70 pts (Click 4) J-8 @
5. U John Constantine (JL52) 59 pts L-4 @
6. U Oracle (FFSOG) 50 pts (Click 2) O-8
7. Batman/Superman Robot (SMWW) 25 pts I-6/J-6/I-7/J-7 @
Justice League ATA for everyone, 1 pt each
Objects: Kinetic Accelerator, Bat Signal (2 pts), LO
Total: 498 pts
Sideline: WF002, WF017a, and WF033 Superman
Theme PC: 5/5
Hal: 3 SA, 3 KO, 1 AST
Supes: 2 SA
Bats: 2 SA, 1 KO, 1 DFD
Connor: 4 SA, 2 KO
JC: 1 DFD
Oracle: 2 AST
Robot: 1 SA, 3 AST
Kinetic Accelerator: M-9
Bat Signal: Destroyed
LO: L-9
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Justice League Stats before Game 1
V Superman (jltw050), 250 pts,* 112 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 72 XP
V John Constantine (jltw053a) 90 pts, 38 XP
E Batman (jltw) 150 pts, 125 XP
E Green Arrow** (Connor), 70 pts, 45XP
V Wonder Woman (jltw052), 200 pts, 63 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 20 XP
E Superman (mos001), 200 pts, 70 XP
R S.T.A.R. Labs Technician 33 pts
R Supergirl***, 100 pts, 8 XP
U Lois Lane (SMWW), 45 pts
V Jimmy Olsen (SMWW), 25 pts
Batman/Superman Robot, 25 pts
R Krypto, 50 pts
R Mera, 51 pts
E Booster Gold (WF) 70 pts
R The Flash (Barry Allen) (JL) 70 pts, 13 XP
R Aquaman (TW) 60 pts
E Cyborg (FFJL) 75 pts, 17 XP
Prime Captain Atom 75 pts
Prime Dark Flash, 110 pts
R The Ray (TT) 74 pts
V Black Lightning (BM) 87 pts
R Shade the Changing Man (JL52) 55 pts
R Jor-El (MOS) 75 pts
U Lara Lor-Van (MOS) 31 pts
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League; Justice League Dark
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts)
Relics: Green Lantern Ring
RPs: 0
Justice League Game 1 Stats
Hal: 3 SA, 3 KO, 1 AST = 50XP
Supes: 2 SA = 10XP
Bats: 2 SA, 1 KO, 1 DFD = 25XP
Connor: 4 SA, 2 KO = 40 XP
JC: 1 DFD = 5 XP
Oracle: 2 AST = 10XP
Robot: 1 SA, 3 AST = 20XP
I will bank all of my bonus XP (50) as RP.
Justice League Stats before Game 1 (changes in red)
V Superman (jltw050), 250 pts,* 122 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 122 XP
V John Constantine (jltw053a) 90 pts, 43 XP
E Batman (jltw) 150 pts, 150 XP
E Green Arrow** (Connor), 70 pts, 85 XP
V Wonder Woman (jltw052), 200 pts, 63 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 30 XP
E Superman (mos001), 200 pts, 70 XP
R S.T.A.R. Labs Technician 33 pts
R Supergirl***, 100 pts, 8 XP
U Lois Lane (SMWW), 45 pts
V Jimmy Olsen (SMWW), 25 pts
Batman/Superman Robot, 25 pts 20 XP
R Krypto, 50 pts
R Mera, 51 pts
E Booster Gold (WF) 70 pts
R The Flash (Barry Allen) (JL) 70 pts, 13 XP
R Aquaman (TW) 60 pts
E Cyborg (FFJL) 75 pts, 17 XP
Prime Captain Atom 75 pts
Prime Dark Flash, 110 pts
R The Ray (TT) 74 pts
V Black Lightning (BM) 87 pts
R Shade the Changing Man (JL52) 55 pts
R Jor-El (MOS) 75 pts
U Lara Lor-Van (MOS) 31 pts
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League; Justice League Dark
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts)
Relics: Green Lantern Ring
RPs: 50
Upgrades
1. Superman spends 50XP to get the Red Sun Sons ATA.
2. Green Lantern spends 50 XP to get a Meteorite.
3. Batman spends 50 XP to get Armor Piercing.
4. Green Arrow spends 50 XP to get Armor Piercing.
5. Wonder Woman spends 50 XP to get Protected.
6. Henry Cavill spends 50 XP to upgrade to his Veteran BVS version (225 pts).
Justice League Stats after Game 1 Upgrades (changes in red)
V Superman (jltw050), 250 pts,* 72 XP
E Green Lantern (Hal Jordan) (UL) 125 pts, 72 XP
V John Constantine (jltw053a) 90 pts, 43 XP
E Batman* (jltw) 150 pts, 100 XP
E Green Arrow*** (Connor), 70 pts, 35 XP
V Wonder Woman^ (jltw052), 200 pts, 13 XP
U Oracle (Barbara Gordon) (DC10), 73 pts, 30 XP
V Superman (bvs016), 225 pts, 20 XP
R S.T.A.R. Labs Technician 33 pts
R Supergirl^^, 100 pts, 8 XP
U Lois Lane (SMWW), 45 pts
V Jimmy Olsen (SMWW), 25 pts
Batman/Superman Robot, 25 pts 20 XP
R Krypto, 50 pts
R Mera, 51 pts
E Booster Gold (WF) 70 pts
R The Flash (Barry Allen) (JL) 70 pts, 13 XP
R Aquaman (TW) 60 pts
E Cyborg (FFJL) 75 pts, 17 XP
Prime Captain Atom 75 pts
Prime Dark Flash, 110 pts
R The Ray (TT) 74 pts
V Black Lightning (BM) 87 pts
R Shade the Changing Man (JL52) 55 pts
R Jor-El (MOS) 75 pts
U Lara Lor-Van (MOS) 31 pts
Team Feat: Contingency Plan
ATAs: Justice League: New 52; Justice League; Justice League Dark; Red Sun Sons
Special Objects: Kinetic Accelerator, Opened Hydrant, Tombstone, Bat Signal (2 pts); Meteorite
Relics: Green Lantern Ring
RPs: 50
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America