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4a
(somehow we got off on turn numbering. Looks Like I put an a where I should have put a b last time.)
1) Frost Giant will valiantly kill sacrifice himself to throw a spear at Moonstone. Shape Change roll is a 2. 12 on a 17 for 5 damage. Roll is 1,6=7 for a hit, putting Moonstone on her last click.
The 1 unavoidable from Colossal Stamina KOs the giant, but he gets an SA.
Free) Mole Man will attempt to counter the Invincible on Man-killer. Rolled a 3, so the Outwit goes through.
2) Mole Man will attempt to Mind Control Dracula, 12 to 18. Rolled 3,5=8 for a hit.
--Dracula will Charge to N12, carrying Mole Man to M12, and attack Man-Killer. 11 to 17, but only for 3 damage thanks to Man-Killer's trait. Rolled 1,5-6 for a hit for 3 damage.
Dracula heals 1 with Steal Energy.
2 SAs for Mole Man.
3) The Zombie will move to K15, grabbing the heavy object from M14 on the way.
1) 214 ASM016 Dracula (3/11) N12
--8 MUF102 Protected
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15 @
4) 47 GG026 Mole Man (1/5) M12 @
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) L10
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (3/11) N12
--8 MUF102 Protected
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15 @
4) 47 GG026 Mole Man (1/5) M12 @
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) L10
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) The Zombie will attack Shocker with the object, 10 to 17. Rolled 3,1=4 for a miss.
2) Dracula will swing at Man-Killer, with an 8 on a 17 thanks to MK's trait. Rolled 1,1 for a critical miss.
Ugggggh.
I'm scared to roll any more dice this turn...
3) Mole Man will attempt to pick up the Amulet of Damballah. Rolled a 5 for a success.
Free) The Zombie will use the free action from the Amulet for another crack at Shocker. Rolled 5,2-7 for a hit finally, for 2 damage thanks to the damage depletion modifier.
1 SA for The Zombie.
4) Vampire will move to P11.
Free) Mole Man will attempt to Outwit the Sidestep on Songbird. Rolled a 1 for White Noise.
1) 214 ASM016 Dracula (4/11) N12 @
--8 MUF102 Protected
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15 @@
--1 SA
4) 47 GG026 Mole Man (2/5) M12 @@
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) Songbird vs Mole Man, 10 vs. 16, TKing the LO under Dracula.
Roll is 1,1 = 2
TTPC by Centurius: 3,4 = 7, hits
Super Senses: 1, dealing 2 damage, -1 for toughness
Sidesteps: Songbird to M16, Juggernaut to N11, grabbing the UHO
Perplex: Centurius +2 to Man-Killer's AV. WN is a 2.
2) Juggernaut vs. Dracula, 10 vs. 18 w/ UHO
Roll is 3,2 = 5
MK TTPC: Crit miss
Lucky Break, just avoid the injury: 6, for the miss
3) Man-Killer vs. Dracula, 8 (+2 perplex) vs. 18, EW, pushing
Roll is 1,3 = 4, miss
4) Moonstone vs. Vampire, 8 vs. 16
Roll is 6,5 = 11, hits for 2, reduced by toughness
Clearing
TTPC: Shocker will re-roll a successful attack or breakaway by Dracula.
1) 214 ASM016 Dracula (4/11) N12 @
--8 MUF102 Protected
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15 @@
--1 SA
4) 47 GG026 Mole Man (3/5) M12 @@
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (3/5) P11 @
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (4/11) N12 @@ injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15
--1 SA
4) 47 GG026 Mole Man (3/5) M12
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (3/5) P11
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (6/11) N12 @@ injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) K15
--1 SA
4) 47 GG026 Mole Man (3/5) M12
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (3/5) P11
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) The Zombie will attack Shocker, 10 to 16. Rolled 3,1=4 for a miss. I can't believe the freaking SHOCKER is proving this hard to kill...
2) Mole Man will attempt to Mind Control Dracula, 12 to 17. Rolled 3,1=4 for another miss.
3) Vampire will use Exploit Weakness on Man-Killer, 8 to 16 thanks to the trait. Rolled 5,6=11 for a hit. PC from Moonstone is 6,2=8, so it still hits.
Vampire heals 1 click with Steal Energy.
1 SA for the Vampire.
1) 214 ASM016 Dracula (6/11) N12 injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) N13 @
--1 SA
4) 47 GG026 Mole Man (3/5) M12 @
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @
--1 SA
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (6/11) N12 injured
--8 MUF102 Protected *used*
--5 CDF003 Ambush
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) N13 @
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @
--1 SA
500
UHO J12
HO M14
LO N12
Amulet of Damballh on Mole Man.
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) The Zombie will attack Shocker, 10 to 16. Rolled 2,1=3 for a miss.
2) Vampire will attack Man-Killer, 7 to 15. Rolled 3,5=8 for a hit for 2 and the KO. Vampire's Steal Energy and the pushing damage will balance out so he ends up back on click 2.
1 SA and 1 KO for the Vampire.
3) Dracula will attack Shocker, 10 to 16. Rolled 4,4=8 for a hit. TTPC from Shocker is 2,6=8, so still a hit for 3 damage and the KO. Dracula heals up to click 5.
1 SA and 1 KO for Dracula.
1) 214 ASM016 Dracula (5/11) N12 injured @
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (1/7) N13 @@
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @@
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (5/11) N12 injured @
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (3/7) L11 @@
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @@
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) Dracula will Charge to N12 and use Exploit Weakness on Juggernaut. With the +2 attack from Ambush, it will be 12 to 17. Rolled 2,3=5 for a hit for 4 penetrating, and 1 healing for Dracula.
1 SA for Dracula.
The Zombie and Vampire will clear.
----------------
1) 214 ASM016 Dracula (4/11) M12 injured @
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (3/7) L11 @@
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (2/5) P11 @@
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)
1) 214 ASM016 Dracula (4/11) M12 injured @
--8 MUF102 Protected *used*
--5 CDF003 Ambush
--1 SA, 1 KO
2) 100 GXG06E Frost Giant (KO!)
--1 SA
3) 71 ASM102 The Zombie (3/7) L11 @@
--1 SA
4) 47 GG026 Mole Man KO!
--12 AWF002 Life Model Decoy
--2 SA
5) 43 ASM012 Vampire (3/5) P11 @@
--2 SA, 1 KO
500
UHO J12
HO M14
LO N12
Amulet of Damballh M12
White Noise
When a character is the target of Outwit or Perplex, its controlled rolls on six-sided die. On a result of 4-6, the target ignores that use
of Outwit or Perplex.
Danger Room (CLASSIC)