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Free) Stargirl rolls for belt or rod and rolls a 1: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability
Free) Arrowette picks to use barrier until next turn.
1) Arrowette uses barrier in O2, N3, M3, L4. She gets a DFD if you are unable to attack next turn.
Free) Stargirl gets another Contingency Token.
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Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Total - 499pts
5/5 Theme Prob Control
Objects: UHO O-9, UHO N-5, LO O-5
v
Apokolyps
1) Big Barda 148pts (1/8) L-16
[in hindering]
Insider Information 4pts
2) Steppenwolf 135pts (1/7) M-17
[in hindering]
Vampirism 12pts
3) Brutaal 175pts (1/8) F-18
[on top of UHO]
4) Brimstone 20pts (20/20) E/F-19/20
[in hindering]
Total - 494pts
TTPC 4/4 CbC please
UHO: F-18
UHO: J-14
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Unable to reach you for attack so barrier does not have effect.
1) Barda carries Steppenwolf and picks up UHO in J-14 and lands in D-12 in hindering and drops Steppenwolf in hindering at C-12.
2) Brimstone moves to A/B-23/24 into complete hindering.
3) Brutaal picks up UHO underneath him and flies to E-12.
End Turn
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Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Oh counting 12 would place me at row 4 and suppose I could have made a range attack. Was focused on using the UHO so you are correct I could have attacked.
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Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Free) Stargirl rolls a 6 for Leadership and removes a token from Arrowette
Free) Stargirl rolls a 5 for Cosmic Belt or Rod so I can choose: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
1) Freddy moves on top of the UHO in N5
2) Stargirl carries Arrowette and stops in the hindering at N7 and places Arrowette into N6.
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) N5 @ [hindering]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N6
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) N7 @
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Free) Stargirl rolls cosmic belt or rod: 5 - Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability.
1) Ray moves to M5 and is in stealth. Also grants Freddy stealth as he stands on UHO
2) Red Tornado uses TK on LO in O5 and places it under himself.
Free) Arrowette chooses barrier
3) Arrowette uses barrier in squares M4, N4, O5, O6
Clear Freddy and Stargirl
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Young Justice
1) Freddy Freeman 112pts (1/6) N5 [hindering / stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N6 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) M5 @ [hindering / stealth]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) N7
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2 @ [hindering]
Young Justice ATA 4pts
1) Brutaal running shot to G-10 on top of LO targeting the wall between M/N-7 destroys it creating hindering in both squares.
2) Barda double power action to "boom tube" to L-9 hindering to PS/B Stargirl
(11+1Bru+2Ins=14AV 4dmg) vs. (17+1hind=18DV)
Attack is [5,3] hits for 4 straight through
Pause TTPC with Stargirl??...
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) N5 [hindering / stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N6 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) M5 @ [hindering / stealth]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) N7
Young Justice ATA 4pts
Contingency Plan 12pts @@
5) Red Tornado 53pts (1/6) M2 @ [hindering]
Young Justice ATA 4pts
1) Brutaal running shot to G-10 on top of LO targeting the wall between M/N-7 destroys it creating hindering in both squares.
2) Barda double power action to "boom tube" to L-9 hindering to PS/B Stargirl
(11+1Bru+2Ins=14AV 4dmg) vs. (17+1hind=18DV)
Attack is [5,3] hits
TTPC from Stargirl
Re-roll is [4,3] hits for 4 straight through Stargirl now on click 5
Push is soaked by indom
After actions resolve Steppenwolf trait removes token [-1] from Barda
Barda: SA - 1
Brutaal: AST - 1
3) Steppenwolf phases to M-7 into hindering from wall rumble to base Stargirl and Arrowette.
End turn
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Young Justice
1) Freddy Freeman 112pts (1/6) N5 [hindering / stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N6 @
Young Justice ATA 4pts
3) The Ray 74pts (1/6) M5 @ [hindering / stealth]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (5/7) N7 @
Young Justice ATA 4pts
Contingency Plan 12pts @@ [no longer active with leadership gone]
5) Red Tornado 53pts (1/6) M2 @ [hindering]
Young Justice ATA 4pts