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(free) - Fury Leadership roll - 5. Taking token off of She-Hulk.
(free) - Dr. Vodoo perps up SheHulks attack to a 12
(free) - Quake will perplex up SheHulk's attack to a 13.
1. She-Hulk will take a swing at Doppleganger. 13 av on a 20 dv. Roll - 2,2. That'll be a miss.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
***EDIT: Just realized the PW does not take out Nick, since it just knocks him onto click 4 - I will update the turn in the morning to re-do everything after Magneto's sidestep since that's where the illegal actions start**
4A)
Free) Mxy makes himself a Colossal
1) Mxy (Colossal Stamina) uses Pulse Wave. Targets are all opposing figures and Doppelganger
-10 vs 18 (She-Hulk, Doppel, Quake), 17 (Dr. Voodoo), and 16 (Hawkeye, Nick) - a (5,2) 7 would hit a 17 or less.
-Mxy assigns 2 tokens to all hit (Dr. Voodoo, Hawkeye, Nick). They each take a push. Nick is KOd by the push damage
-SA, KO, and a click of damage to Mxy
-Mxy returns to Tiny size
Free) Magneto Side Step to E14
2) Magneto TK Doppelganger to G21
3) Doppelganger flurries, attack Voodoo
-Attack 1 - 11 vs 16 - a (6,3) 9 hits Voodoo for 3 clicks, and Doppelganger takes a Mystics click
-Attack 2 vs Voodoo - 10 vs 17 - a (3,5) 8 hits for 3 clicks/KO. 1 Mystics click to Doppelganger
-2 SA, 1 KO to Doppelganger, AST to Magneto
Rally BFC triggers, taking 1 action token off Hawkeye and She-Hulk
4) Anaconda moves to H19, grabbing the LO along the way
5) Vanisher teleports to M18
Free) Mxy teleports to F10 via his Keeping Up SP
Free) Mojo targets She-Hulk with his "Places" trait
End of Turn:
Mojo clears
Mojo's PC and Mxy's Messing Around die will be Case-by-Case (Mxy's die only where it could turn an SA into a miss or help a Super Senses roll hit)
Mojo's SP is modifying Hawkeye's AV-1 as he is out of Mojo's range
Anaconda's Constricting Limbs is in range to She-Hulk and Quake
Anaconda will use her Entangle feat against any close attack
SHIELD
1.) ASM017A Dr. Voodoo 134 [1 SA] [1 AST] KOKOKO
2.) WKM16-005 She-Hulk 115 - C23 @ [Unable to enter Mojo's row/column]
3.) CW039 Hawkeye 98 (Click 4) - I23 @ [AV-1]
- AWF002 Life Model Decoy 12 pts
4.) NFAOS019 Quake 85 (Click 3)- H23
5.) AAOU015 Nick Fury 45 KOKOKO
- SIF005 Camouflage 8 pts
TTPC: 5/5
HO -
LO - Anaconda
Kinetic Accelerator - E18
497
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Mxy (Colossal Stamina) uses Pulse Wave. Targets are all opposing figures and Doppelganger
-10 vs 18 (She-Hulk, Doppel, Quake), 17 (Dr. Voodoo), and 16 (Hawkeye, Nick) - a (5,2) 7 would hit a 17 or less.
-Mxy assigns 2 tokens to all hit (Dr. Voodoo, Hawkeye, Nick). They each take a push.
-SA and a click of damage to Mxy from Colossal Stamina
-Mxy returns to Tiny size
Free) Magneto Side Step to E14
******REDO STARTS HERE**********
Free) Magneto uses his once-per-game RS to RS in place (E14) and tries to shoot Nick
-SC roll: 2/fail
-10 vs (16+HT) 17: a (2,5) 7 would hit exactly
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Mxy (Colossal Stamina) uses Pulse Wave. Targets are all opposing figures and Doppelganger
-10 vs 18 (She-Hulk, Doppel, Quake), 17 (Dr. Voodoo), and 16 (Hawkeye, Nick) - a (5,2) 7 would hit a 17 or less.
-Mxy assigns 2 tokens to all hit (Dr. Voodoo, Hawkeye, Nick). They each take a push.
-SA and a click of damage to Mxy from Colossal Stamina
-Mxy returns to Tiny size
Free) Magneto Side Step to E14
******REDO STARTS HERE**********
Free) Magneto uses his once-per-game RS to RS in place (E14) and tries to shoot Nick
-SC roll: 2/fail
-10 vs (16+HT) 17: a (2,5) 7 hits exactly.
-SA, KO to Magneto
2) Magneto TK Doppelganger to H22
3) Doppelganger shoots at Quake
-11 vs (18+HT) 19 - a (1,1) 2 would miss badly
-Mojo PC: a (2,6) 8 would hit exactly for 3 clicks.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Mxy (Colossal Stamina) uses Pulse Wave. Targets are all opposing figures and Doppelganger
-10 vs 18 (She-Hulk, Doppel, Quake), 17 (Dr. Voodoo), and 16 (Hawkeye, Nick) - a (5,2) 7 would hit a 17 or less.
-Mxy assigns 2 tokens to all hit (Dr. Voodoo, Hawkeye, Nick). They each take a push.
-SA and a click of damage to Mxy from Colossal Stamina
-Mxy returns to Tiny size
Free) Magneto Side Step to E14
******REDO STARTS HERE**********
Free) Magneto uses his once-per-game RS to RS in place (E14) and tries to shoot Nick
-SC roll: 2/fail
-10 vs (16+HT) 17: a (2,5) 7 hits exactly.
-SA, KO to Magneto
2) Magneto TK Doppelganger to H22
3) Doppelganger shoots at Quake
-11 vs (18+HT) 19 - a (1,1) 2 would miss badly
-Mojo PC: a (2,6) 8 would hit exactly for 3 clicks.
-Quake TTPC: (4,6) 10 - Quake is hit for 3 clicks
-SA to Doppelganger, ASTs to Magneto and Mojo, Token on Quake, -1TTPC (4 left)
Free) Mxy teleports to F10
4) Vanisher teleports to I21
Free) Anaconda sidestep to D16, grabbing the LO as she goes
Free) Mojo targets She-Hulk with his "Places" SP
End of Turn:
Mojo clears
Mojo will PC an SA or successful break-away roll by Quake
Mxy's Messing Around die will be CBC, but if there is an SA on Vanisher, I'd only ask for a pause if he is going to take more than 3 damage. Otherwise, I'll save the "5"
************************************************************************
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
1) Magneto uses TK to place Doppelganger in H21. His Willpower absorbs the push click
2) Mojo takes a Power Action to activate Doppelganger's Mindless Pawn SP
Free) Doppelganger flurries
-Attack 1 on Quake: 11 vs (16+CR) 18 - a (6,2) 8 would hit for 3/KO.
-Voodoo TTPC: (2,3) 5 is a miss! Token on Voodoo, 1 DFD to Voodoo
-Attack 2 on Quake: 11 vs (16+CR) 18 - a (2,2) 4 misses!
-Mojo PCs it: (1,6) 7, which would hit for 3
It's a separate attack - just confirming you want She Hulk to throw a TTPC at it.
1) Magneto uses TK to place Doppelganger in H21. His Willpower absorbs the push click
2) Mojo takes a Power Action to activate Doppelganger's Mindless Pawn SP
Free) Doppelganger flurries
-Attack 1 on Quake: 11 vs (16+CR) 18 - a (6,2) 8 would hit for 3/KO.
-Voodoo TTPC: (2,3) 5 is a miss! Token on Voodoo, 1 DFD to Voodoo
-Attack 2 on Quake: 11 vs (16+CR) 18 - a (2,2) 4 misses!
-Mojo PCs it: (1,6) 7, which would hit for 3
It's a separate attack - just confirming you want She Hulk to throw a TTPC at it.
1) Magneto uses TK to place Doppelganger in H21. His Willpower absorbs the push click
2) Mojo takes a Power Action to activate Doppelganger's Mindless Pawn SP
Free) Doppelganger flurries
-Attack 1 on Quake: 11 vs (16+CR) 18 - a (6,2) 8 would hit for 3/KO.
-Voodoo TTPC: (2,3) 5 is a miss! Token on Voodoo, 1 DFD to Voodoo
-Attack 2 on Quake: 11 vs (16+CR) 18 - a (2,2) 4 misses!
-Mojo PCs it: (1,6) 7, which would hit for 3
-She Hulk TTPC: (4,5) 9, hitting for 3/KO
-SA, KO to Doppelganger, AST to Mojo
3) Vanisher push to teleport to L18, where he is stealthy
Free) Mojo targets She Hulk with his Places trait
Free) Anaconda side-step to F16
End of Turn)
Mxy and Doppelganger clear
Mojo is modifying Hawkeye's AV by -1, since Clint is outside Mojo's Range
Anaconda's Plasticity SP is in range of She-Hulk
Mojo will PC an SA from Voodoo. If Voodoo has already attacked and missed, or teleported away, he will PC a successful break-away roll by She-Hulk
Mxy will not use his "5" except in cases of a Critical Hit that Mojo cannot PC, at which point he will use it
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.