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THE HELMET OF NABU: Doctor Fate may begin the game equipped with SMWW #S100 The Helmet of Fate without paying its cost. This object doesn't count towards your force. When Doctor Fate clears action tokens, remove a Host token from that card.
Using the above verbiage and clarifications, it would appear to me that if you call in Doctor Fate, he would come into the game with the Helmet of Fate.
THE HELMET OF NABU: Doctor Fate may begin the game equipped with SMWW #S100 The Helmet of Fate without paying its cost. This object doesn't count towards your force. When Doctor Fate clears action tokens, remove a Host token from that card.
Using the above verbiage and clarifications, it would appear to me that if you call in Doctor Fate, he would come into the game with the Helmet of Fate.
That, I wouldn't be so sure about. It would have to be assigned during Force Construction, since nothing says you bring it in from outside the game, and nothing allows you to assign it to a character on your Sideline.
Feel free to ask about it on the WIN, but I don't see it being allowed.
Want to try to piggy-back on here. What about the shift phase superman characters from WF. Can you use the shift phase trait?
SHIFTING FOCUS - SUPERMAN: Give Superman a free action if he began your turn on the map. Replace him with another character with this trait on the same click number.
Is it allowed since it says "began your turn" rather than "at the beginning of your turn"? Just curious because the wording is so important. I'm thinking you can shift phase but not certain.
Want to try to piggy-back on here. What about the shift phase superman characters from WF. Can you use the shift phase trait?
SHIFTING FOCUS - SUPERMAN: Give Superman a free action if he began your turn on the map. Replace him with another character with this trait on the same click number.
Is it allowed since it says "began your turn" rather than "at the beginning of your turn"? Just curious because the wording is so important. I'm thinking you can shift phase but not certain.
No, though it has nothing to do with what you're actually asking.
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Call in Help - At the beginning of your turn, you may activate one ID Card per force. To activate an ID Card, choose a friendly character that has no action tokens and is equal to or more points than the ID Character's starting line. Give the chosen character a power action, place the ID Character adjacent to it, and then remove this ID Card from the game and your opponent scores it. The ID Character can't be carried, given double power actions, replaced, or assigned resources. The ID Character returns to your sideline immediately: (a) at the beginning of your next turn, (b) if it's not within 5 squares of the chosen character, or (c) if it is removed from the map by another game effect.