You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
You place a token on the card when there are two or fewer tokens on it. If there are two tokens on the card, you can place a third, but at that point you can no longer add tokens.
Last edited by biggnatedogg; 08/04/2016 at 10:07..
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
2) Blink activates Kinectic Accelorator roll is [6]. Blink carries Magneto, Jubilee, Moira. Blink phases to K-20 in hindering, Jubilee is placed J-21, Magento is placed L-21, Moira is placed L-19.
Free) Magneto takes both CP tokens to attack [+2]
Free) Magneto sidesteps to L-23 in hindering
Free) Magneto uses both Scrap Metal to bash Night Thrasher
(10+1ATA+2CP=13AV 3+2HO=5dmg) vs. (16DV)
Attack is [3,6] hits for 5 and the KO
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
2) Blink activates Kinectic Accelorator roll is [6]. Blink carries Magneto, Jubilee, Moira. Blink phases to K-20 in hindering, Jubilee is placed J-21, Magento is placed L-21, Moira is placed L-19.
Free) Magneto takes both CP tokens to attack [+2]
Free) Magneto sidesteps to L-23 in hindering
Free) Magneto uses both Scrap Metal to bash Night Thrasher
(10+1ATA+2CP=13AV 3+2HO=5dmg) vs. (16DV)
Attack is [3,6] hits for 5 and the KO
TTPC Night Thrasher
Re-Roll is [6,5] hits for 5dmg and the KO
2nd attack will be range attack throw the scrap metal targeting Justice
(10+1ATA+2CP=13AV HO3dmg) vs. (16+2ES/D=18DV)
Attack is [1,6] hits for 3dmg
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
2) Blink activates Kinectic Accelorator roll is [6]. Blink carries Magneto, Jubilee, Moira. Blink phases to K-20 in hindering, Jubilee is placed J-21, Magento is placed L-21, Moira is placed L-19.
Free) Magneto takes both CP tokens to attack [+2]
Free) Magneto sidesteps to L-23 in hindering
Free) Magneto uses both Scrap Metal to bash Night Thrasher
(10+1ATA+2CP=13AV 3+2HO=5dmg) vs. (16DV)
Attack is [3,6] hits for 5 and the KO
TTPC Night Thrasher
Re-Roll is [6,5] hits for 5dmg and the KO
2nd attack will be range attack throw the scrap metal targeting Justice
(10+1ATA+2CP=13AV HO3dmg) vs. (16+2ES/D=18DV)
Attack is [1,6] hits for 3dmg
TTPC Justice
Re-roll is [6,2] hits for 3dmg Justice now on click 4 with an action token
Magneto: SA - 2, KO - 1
Blink: AST - 1 (carrying into position)
3) Sunfire RS to C-19 targeting Justice and Speedball
(11+1ATA=12AV 4dmg) vs. (17DV) & (17DV SSen)
Attack is [3,6] hits both...
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
2) Blink activates Kinectic Accelorator roll is [6]. Blink carries Magneto, Jubilee, Moira. Blink phases to K-20 in hindering, Jubilee is placed J-21, Magento is placed L-21, Moira is placed L-19.
Free) Magneto takes both CP tokens to attack [+2]
Free) Magneto sidesteps to L-23 in hindering
Free) Magneto uses both Scrap Metal to bash Night Thrasher
(10+1ATA+2CP=13AV 3+2HO=5dmg) vs. (16DV)
Attack is [3,6] hits for 5 and the KO
TTPC Night Thrasher
Re-Roll is [6,5] hits for 5dmg and the KO
2nd attack will be range attack throw the scrap metal targeting Justice
(10+1ATA+2CP=13AV HO3dmg) vs. (16+2ES/D=18DV)
Attack is [1,6] hits for 3dmg
TTPC Justice
Re-roll is [6,2] hits for 3dmg Justice now on click 4 with an action token
Magneto: SA - 2, KO - 1
Blink: AST - 1 (carrying into position)
3) Sunfire RS to C-19 targeting Justice and Speedball
(11+1ATA=12AV 4dmg) vs. (17DV) & (17DV SSen)
Attack is [3,6] hits both...
TTPC Namorita
Re-roll is [5,6] hits both sending
3dmg to Justice for the KO and 1dmg to Speedball
Speedball Super Sense roll is [6] successfully evades
After actions resolve Namorita receives 1 action token
Sunfire: SA - 1, KO - 1
Magneto: AST - 1 (TKed into position)
Speedball: DFD - 1 (SSen)
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.
BFC: Alpha Strike
Before the beginning of each player's first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character's point value.