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My guess is that this line from the ROC rules page should stop people from attempting that strategy.
Since Wizkids has reserved the right to DQ people with teams against the spirit of the game, an addendum specifically added to the WIN rules section in response to Oops I Win, a ROC judge should feel well within his bounds to DQ any build attempting that specific loophole.
Then lets ask Terry as the judge for World Cup: Terman8er, will you disqualify a player from playing a team that allowed infinite actions to occur allowing an opponent to never take another turn? (after a certain number of things occur via rolling the d20)
Origins 2015 Lotr/Hobbit event: First Place
Eternal Games: 2016 Regional Winner. 2016 Super Q Top 16. 2017 Super Q 5th place
If someone's not ok with going up against a 1/20 odds of something happening for maybe 3 or 4 turns til you take out one of those characters (it takes all 3) then you should never go to vegas....I would love to go against that team because my chances of winning go up. If that person has the luck of rolling Faust to his grey roll before I can take out one of them then hey good job taking the chance.
If someone's not ok with going up against a 1/20 odds of something happening for maybe 3 or 4 turns til you take out one of those characters (it takes all 3) then you should never go to vegas....I would love to go against that team because my chances of winning go up. If that person has the luck of rolling Faust to his grey roll before I can take out one of them then hey good job taking the chance.
1/10 Odds. Faust could also roll Any.
Origins 2015 Lotr/Hobbit event: First Place
Eternal Games: 2016 Regional Winner. 2016 Super Q Top 16. 2017 Super Q 5th place
There are 5 (possibly 6) outcomes to his d20 roll that can lock down the opposing team.
1. Only Ranged actions
2. Only close actions
3. Only free actions
4. Do not remove tokens on opposing characters
5. Any
6. Only move actions
So 5 in 20 (or 1 in 4). A 25% chance you are going to lock down your opponent. And how many rounds does the Faust player get to roll the d20? Depends on his opponent of course, just saying it "can" get nasty pretty easily, all things considered.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
I don't play competitive. What do these figures do to merit the name "infinite loop"?
If Faust hits 1 of 2 possible rolls on his D20 ("any" or Grey which is Your force may be given any number of non-free actions. For each non-free action beyond your action total you use, decrease all opponents' action total by 1 (minimum 1) on their next turn.) then Jones can spit out a pog move it 5 squares and give it 2 tokens (due to turtle) and KO it thus letting Jones to spit out the next pog. He can incorporate Pym Particles to allow his bystanders to carry him. Thus he can be moved across the board until his is within 5 squares of a figure Namor can damage (charges for 5). Namor charges, hits, damages, dies (again due to Turtle). Rinse, repeat. Your opponent never gets an action once Faust hits that power.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
If Faust hits 1 of 2 possible rolls on his D20 ("any" or Grey which is Your force may be given any number of non-free actions. For each non-free action beyond your action total you use, decrease all opponents' action total by 1 (minimum 1) on their next turn.) then Jones can spit out a pog move it 5 squares and give it 2 tokens (due to turtle) and KO it thus letting Jones to spit out the next pog. He can incorporate Pym Particles to allow his bystanders to carry him. Thus he can be moved across the board until his is within 5 squares of a figure Namor can damage (charges for 5). Namor charges, hits, damages, dies (again due to Turtle). Rinse, repeat. Your opponent never gets an action once Faust hits that power.
Which, in any sane environment, would violate the "Spirit of the Game" Clause.
I am skeptical about the SoG Clause though. It's nondescript, so it all falls in the hands of the judge. After some of the judging I've seen... well, I'm right to be a skeptic on this one.
Terry, I'm not playing ROC any time soon, if ever again. You already know most of the main points I disagree with, and that I'm not remotely alone in having those opinions. That said, I'd really suggest inserting guidelines or standards of some kind on what "Spirit of the Game" should be interpreted as for ROC events. Power tripping judges doing the wrong thing, players who want something DQ'd and it isn't, and players who get DQ'd when they shouldn't be are all significant problems that're almost assured to pop up very quickly. Unclear regulations are just as bad as stupid ones, possibly worse.
Last edited by MopedKid86; 08/12/2016 at 09:52..
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