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Including the old Batman '66 Joker. Who knew he could be so deadly?
unfortunately, there's a flaw in the advanced search. even using the "on the same click" option, it turns up figures that don't have all 3 at the same time or have the potential to gain 1 of those 3 at a time. here are the actual 10 characters that can ruin your cheerios:
ant-man is the best candidate, not just for his price, but his . that means anyone else with sidestep can carry him 2, placing him in front of them, then he can sidestep another 2 then outwit/poison. sure any sidestepping could make that happen for others, but it can c-c-c-combo with another standard sidestepper.
antman is in row 1. guy and guy are in row 2. sidestep carries antman and guy 2 squares to row 4, dropping off both of them 1 square adjacent in row 5. now guy sidestep carries 2 squares (from row 5 to 7) dropping antman to row 8. now antman sidesteps to row 10, outwits someone in row 11 and poisons them. that's dealing damage to a character 10 squares away, all with free actions before the start of your turn
Yeah, I completely neglected Outwit this go around, but the combo with Poison and Sidestep is pretty awesome. Toss it on a character that can breakaway automatically, and you can have an even easier time maximizing the damage.
Alternatively, you have something about as bad in Red Tornado
Even though you can't do it to multiple characters, you can Sidestep, Outwit their defense, and then free action Force Blast for 1 + any damage they take during the knockback itself from walls and ledges). You also don't need to do it at the beginning of the turn, so you can arrange it whenever's it's convenient for you, or layer it with a regular action Force Blast, an attack, or a normal movement.
Outwit/Barrier is a nifty combo. Outwit flight or improved movement and seal them off. Even works against Quintessence and PC. It's my method of defense against flying HSS bricks.
The true moral of the story is everything is better with Sidestep.