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1) Doctor Octopus 80 pts (6/6) E9
2) Mysterio 50 pts (4/4) D10 @
3) Speed Demon 80 pts (5/5) C11 @ [Def +1]
4) Overdrive 35 pts (3/3) G2 @ [Pilot]
5) Kingpin 50 pts (4/4) J2
w/ Contingency Plan 12 pts @
6) Beetle 75 pts (5/5) I2
7) Charged Up (1/1) E10 @
8) Mysterio Illusion (1/1) D11
9) Mysterio Illusion (1/1) E11
Original Sinister Six ATA on all 18 pts
Total: 400 pts
TTPC 4/4
LO F6
HO G3
Special Object: Force Field Generator D10
Communication Breakdown (attack values)
Before the beginning of the game's first turn, the player playing Communication Breakdown (Home Team) chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
1) Doctor Octopus 80 pts (6/6) E9
2) Mysterio 50 pts (4/4) D10
1 DFD
3) Speed Demon 80 pts (5/5) C11 [Def +1]
4) Overdrive 35 pts (3/3) G2 [Pilot]
5) Kingpin 50 pts (4/4) F11
w/ Contingency Plan 12 pts @@
6) Beetle 75 pts (5/5) F10 @
7) Charged Up (1/1) E10
8) Mysterio Illusion (1/1) D11
9) Mysterio Illusion (1/1) E11 @
Original Sinister Six ATA on all 18 pts
Total: 400 pts
TTPC 4/4
LO F6
HO G3
Special Object: Force Field Generator D10
Communication Breakdown (attack values)
Before the beginning of the game's first turn, the player playing Communication Breakdown (Home Team) chooses one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result.
There isn't really a set league rule for how to present your clicks. Whereas I prefer to show the clix starting at (1/x) and move up when they take damage, he prefers to start at the highest number (x/x) and subtract when they take damage
There isn't really a set league rule for how to present your clicks. Whereas I prefer to show the clix starting at (1/x) and move up when they take damage, he prefers to start at the highest number (x/x) and subtract when they take damage
There is a League standard. An undamaged figure begins on click (1).
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