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3) Leo charges to L-20 and swings on Genis. 11 (10+1 from Splinters trait) on 17, +2 damage from Splinter and Mikeys empower. Roll is 4,1 for a miss. Renet PCs it to 3,4 for a hit. Genis takes 4 straight through due to EW. SA to Leo, AST to Renet, Splinter and Mikey.
4) Donnie charges to K-20 and swings on Genis. Splinter pulls a token from CP to bump his attack +1. 11 (10+1 from CP) on 17, +2 damage from Raph and Mikeys empower. Roll is 6,6 for a crit hit. Genis PCs it to 3,6 for a hit. Genis takes 4 and is KO'd. SA and KO to Donnie. AST to Raph and Mikey
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Thunderbolts
1. Genis Vell 200 KO!KO!KO
Alias 3
SA [1]
2. Mercy 50 [2/3] H7
AST [1]
3. Hawkeye 98 [1/6] I14@
SA [3] KO [1]
4. Songbird 44 [1/5] H14
AST [1]
398
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.