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This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Heroes for Hire
1) Johhny Blaze 50pts (3/4) M22 @@ {defense outwitted}
2) Spider Man 50pts (1/6) N17 @
1 SA, 1 KO
3) Falcon 50pts (1/5) L21
4) Misty Knight 70pts (1/5) @
- Contingency Plan 12pts
1 SA
5) Moon Knight 38pts (1/6) G22
Heroes for Hire ATA x2 24
Total = 294
LO: F-14
HO: G21
HO: I-14
TTPC 3/3
Kuurth's Hammer I-12
Relic 5-6
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
For the record, I'll be on a little easter vacations until next Monday. No internet access, so if you could please wait for me without asking for a sub, I'd appreciate that.
Heroes for Hire
1) Johhny Blaze 50pts (3/4) M22 @@ {defense outwitted}
2) Spider Man 50pts (1/6) N17 @
1 SA, 1 KO
3) Falcon 50pts (1/5) L21
4) Misty Knight 70pts (1/5) @
- Contingency Plan 12pts
1 SA
5) Moon Knight 38pts (1/6) G22
Heroes for Hire ATA x2 24
Total = 294
LO: F-14
HO: G21
HO: I-14
TTPC 3/3
Kuurth's Hammer I-12
Relic 5-6
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Heroes for Hire
1) Johhny Blaze 50pts (3/4) M22 @@ {defense outwitted}
2) Spider Man 50pts (1/6) N17 @
1 SA, 1 KO
3) Falcon 50pts (1/5) L21
4) Misty Knight 70pts KOKOKO
- Contingency Plan 12pts
1 SA
5) Moon Knight 38pts (1/6) G22
Heroes for Hire ATA x2 24
Total = 294
LO: F-14
HO: G21
HO: I-14
TTPC 3/3
Kuurth's Hammer I-12
Relic 5-6
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.
Heroes for Hire
1) Johhny Blaze 50pts (3/4) M22
2) Spider Man 50pts (1/6) N17
1 SA, 1 KO
3) Falcon 50pts (1/5) L21
4) Misty Knight 70pts KOKOKO
- Contingency Plan 12pts
1 SA
5) Moon Knight 38pts (1/6) G22
Heroes for Hire ATA x3 24 (2/3)
Total = 294
LO: F-14
HO: G21
HO: I-14
TTPC 3/3
Kuurth's Hammer I-12
Relic 5-6
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities.