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In this instance, Supes is in the second square from the wall. If he gets hit for 4 he takes 2 and DOES crash into the wall for an extra click. If he was in the third square (kind of like your picture example Jackalope, which I should have looked at before my last response) away, moving him back 2 would put him next to the wall and he would not suffer the damage.
yea, it is easily correctly said if you counted the KB spaces and during the count, you crossed over blocking terrain, you get damage, if you didnt, you dont. as simple as that. dont confuse us any further...now i wonder why you re called idiodix, nearly sounds like idiot...hey just kidding!!!!!!!!!!
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Close man. Actually, it's my old band's name. We were just a garage band that wasn't really serious so we combined 2 words: idiots and I'll let you guess the other since it'll get censored.
Originally posted by lancelot I'm attacking Despero with 4 damage rolling two Fives for knockback, he misses the impervious roll, so he soaks up 2, then he s moved back 2 but smashes into a wall, impervious DOES NOT soak this up, correct? a total of 3 damage?
The rules about this are clear as mud but there's a similar example in the DC rulebook:
Quote
Mike rolled double 5s on a successful attack roll. Superman inflicts 4 clicks of damage to Doomsday. Doomsday is knocked back
two squares, but slams into the wall and takes 1 more click of damage.
...
Super powers that reduce damage (such as Toughness, Invulnerability or Impervious) reduce knockback damage.
My view is that:
1. The knockback distance is the amount of raw damage, before allowing for damage reduction like Impervious. Even if you make your Impervious roll, you are still knocked back by the force of the attack.
2. The knockback damage is separate and reduced by powers like Impervious, as the rules say.
So, I'd have Despero moved back four into the wall but Impervious will soak up the additional damage.
I gather that other judges like idiodix see this differently but think that my view is more consistent with both the rulebook and common sense.
Pretty sure that its not raw damage but damage taken. In the rules it clearly says:
KNOCKBACK
If a player rolls doubles on the dice in a successful attack roll, the target suffers knockback. The knockback rule represents that a character is thrown backward by the force of an attack. The target is knocked back 1 square for each click of damage that it takes. Move the target figure away from the attacker along a straight line, even if that path is on a diagonal. If the knockback path crosses blocking terrain, the character stops before enteringthe square containing the blocking terrain and takes 1 additional click of damage for slamming into the blocking terrain.
Note the bolded. Its how much damage the character takes, not the raw damage. I'm pretty sure tough, invul, and imprev don't soak up the knockback damage either.
Unfortunately, common sense has very little to do with HeroClix.
After the figure absorbs and damage from his damage reducing powers, he gets knocked back the number of squares equal to the damage he ACTUALLY took. If he hits blocking terrain, he must take that damage too since all the damage is considered to take place at the same time. The damage-reducing power doesn't reset during the action. Heck, even the example you quoted shows that.
Quote
Mike rolled double 5s on a successful attack roll. Superman inflicts 4 clicks of damage to Doomsday. Doomsday is knocked back two squares, but slams into the wall and takes 1 more click of damage.
Supes does 4, reduced to 2 by Doomsday's Impervious, then Doomsday hits a wall "and takes 1 more click of damage." That means he took a total of 3 clicks of damage out of a pure 5. If the knockback damage could be reduced at that point, Doomsday would have only taken 2 clicks total.
Quote
Super powers that reduce damage (such as Toughness, Invulnerability or Impervious) reduce knockback damage.
This part pertains to Force Blast. If I blast a Toughness figure into a wall, his damage would be reduced by 1 since he had taken no damage until that point.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
actually, impervious doesnt...imperv needs to be targeted and since force blast isnt a targeted attack, whoever has impervious takes the 1 click regardless, since there s no attack roll to throw the supersenses roll part of impervious against...
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