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Great. So seems when it didn't post my movement it also didn't say to do TTPC case by case
You didn't have any listed with your team so I didn't think you had any since you had Sinestro. What would you have used your TTPC on and I will reroll. No biggie!
I assume you wanted abin sur to reroll since he had no tokens. Reroll was a 5,4 for a hit. I cant update the map but Abin sur would then have a token. The turn is yours if youd like.
1.) Sinestro will Outwit the Shape Change on Anaconda
2.) Sinestro will pot shot her. 10 vs 17. 5,1 for a miss
3.) Charge break away with Sodam. Got the 6 so we will than move to C11 and make an attack. 11 vs 17. 4,4 for a hit. TTPC by anaconda for 2,5 for 7. 6 after toughness
for the SA and KO(Does Sinestro get SA for getting rid of shape change??)
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TTPC case by case from now on please
Green Lantern Corps (home)
1) 125 Sodam Yat (1/6): C11@@ U
---- Lantern Guard ata 8 pts
SA: 1, KO: 1
2) 50 Abin Sur (4/6): B11
---- Lantern Guard ata 8 pts
3) 90 Trinity War Sinestro (1/4): A8@@
(AST 1?)
281 pts
Stats:
Death Adder 1 SA
Black Mamba 1 AST
Anaconda 1 SA
Objects: HO -- K3, HO -- F10, LO -- I12
BFC: Sabotage
Before the beginning of the first round, the player* who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Nice turn, let's see what I can do here...
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4B
Free) Puff Adder sidestep to F9, still holding the heavy and being Giant
Free) Rattler sidestep to C7
1) Rattler Phase 3 spaces to A10 and may now make a free close attack. Free attack targets Abin Sur, only legal target, 10 v 16 for 3 damage and KO. Roll is 5,4 for a hit. Assume TTPC by Abin Sur to protect from KO (instruct if otherwise for an edit) - new roll is 6,3 for a hit and KO. 1 SA 1 KO Rattler
2) Puff Adder phase 2 spaces to D10 and can make a free attack, this time against Sodam. 10 v 17 Invuln with Heavy for 5-2. Attack is 2,3 miss. Black Mamba TTPC to 3,3 miss. Push to PA but Willpower on BM.
3) Death adder will use flurry and blades with giant reach on Sodam, 10 v 17 invuln. Roll 1 is 5,5 for a hit, blades is 3-2 for 1 damage. Second attack is 10 v 17 toughness, roll is 5,6 for another hit, blades is 2-1 for 1 damage (I was hoping that would be more epic, lol!) 2 SA Death Adder. 1 Push click
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TTPC case by case from now on please
Green Lantern Corps (home)
1) 125 Sodam Yat (3/6): C11@@
---- Lantern Guard ata 8 pts
SA: 1, KO: 1
2) 50 Abin Sur KOKOKO
---- Lantern Guard ata 8 pts
3) 90 Trinity War Sinestro (1/4): A8@@
(AST 1?)
281 pts
Stats:
Death Adder 3 SA
Black Mamba 1 AST
Anaconda 1 SA
Rattler 1 SA 1 KO
Objects: HO -- K3, HO -- F10, LO -- I12
BFC: Sabotage
Before the beginning of the first round, the player* who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Stats:
Death Adder 3 SA
Black Mamba 1 AST
Anaconda 1 SA
Rattler 1 SA 1 KO
Objects: HO -- K3, HO -- F10, LO -- I12
BFC: Sabotage
Before the beginning of the first round, the player* who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Stats:
Death Adder 3 SA
Black Mamba 1 AST
Anaconda 1 SA
Rattler 1 SA 1 KO
Objects: HO -- K3, HO -- F10, LO -- I12
BFC: Sabotage
Before the beginning of the first round, the player* who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
1.) Hypersonic breakaway with Sodam. Run to D12(1 square) Punch Puff Adder. 10 vs 17 for 2 after toughness. 3,4 for the hit. 1 SA and finish in K8
2.) Sinestro Running Shot to A13 and Pulse Wave. 10 vs 17's (Sorry. It double clicked. use the most recent results as always if you ever get two back to back) 5,6 for 1 to all and NOW the KO and SA
3.) *FREE* Outwit Rattler's Sidestep
---------------------------------
TTPC case by case from now on please
Stats:
Death Adder 3 SA
Black Mamba 1 AST
Anaconda 1 SA
Rattler 1 SA 1 KO
Objects: HO -- K3, HO -- F10, LO -- I12
BFC: Sabotage
Before the beginning of the first round, the player* who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.