You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Ah, I see. I typo'd it. I put the rubble in the right place for Bizarro's shot on the map, but typed in the wrong coordinates on the recap. My intention was certainly to open up L/J for the attack as posted, but I did goof in the recap.
Up to you how'd you'd like to proceed. If you want to hold me to the recap, I'll update L/J's outwit and attack process.
Illuminati
1) 150 WKM-028 Doctor Strange (7/8) A11 @ [hindering]
2) 50 UXM100 Professor X (2/5) A14 @@ [hindering]
3) 100 FFGOTG001E Black Bolt (1/6) C12 @
300
3/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
3) L/J Duo Attack
-Attack 1 on Strange - 11 vs (16+HT) 17 [Senses OW] - (4,1) 5 would miss!
-Self PC: (2,4) 6
-Per instructions, Strange PC: (5,4) 9 would hit for 3/KO with Senses OW
ATA) Bizarro takes +2 DEF from Manta. L/J doesn't have adjacency to take stats
1) Bizarro HSS and destroys the wall at D14/E14 (I double checked that I picked the right wall this time! )
-He ends his move in I19
2) Manta moves (Underworld TA) to H19, carrying Nigma to G18
Free) L/J sidestep to H18
Free) L/J (SE ATA from Brainiac) OW Strange's Super Senses
3) L/J Duo Attack
-Attack 1 on Strange - 11 vs (16+HT) 17 [Senses OW] - (4,1) 5 would miss!
-Self PC: (2,4) 6 - hit!
-Per instructions, Strange PC: (5,4) 9 would hit for 3/KO with Senses OW
-Bolt TTPC: (2,1) 3 - miss!
-Nigma TTPC: (2,6) 8 - hit for 3/KO
-Duo attack 2 on Bolt, Enhance from Nigma - 11 vs (17+2ESD+1HT) 20
-Attack roll is a Crit hit (so sorry for the injury!) - L/J deal (3+Enhance+Crit) 5 damage. Bolt is KBd to A10
2SA, 1 KO to L/J. 2 AST to Nigma, 2 AST to Bizarro. Token (no push) to Black Bolt, token to Nigma
End of Action) Nigma takes L/J's token - Nigma roll: 2, so no damage to L/J. Push click to Nigma
L/J clear, not having received a token this turn
--------------------------------------------------------- Legion of Doom (home)
1) Brainiac 100pts KOKOKO
2) Lex Luthor & Joker* 75pts (Click 1) H18
3) Edward Nigma (AA105) 60pts (Click 2) G18 @@
4) Bizarro* 25pts (Click 2) I19 (+DEF) @@
5) Black Manta* 24pts (Click 1) K18 H19 @
ATA) All My Teammates are Useless 4pts x 3= 12pts
HO/HO/LO
TTPC: 2
296
Brainiac: 1 AST
L/J: 4 SA, 1 KO
Nigma: 2 AST
Bizarro: 3 AST
Manta: 1 AST
vs.
Illuminati
1) 150 WKM-028 Doctor Strange KOKOKO
2) 50 UXM100 Professor X (2/5) A14 @@ [hindering]
3) 100 FFGOTG001E Black Bolt (6/6) C12 @@
300
2/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
1) L/J duo attack
-Attack 1 on Bolt - 11 vs (15+HT) 16 - a (6,6) 12 would be a crit
-L/J will self PC to try to avoid a double injury: (2,5) 7 hits for a KO
-L/J will not make a second duo attack
-SA, KO to L/J, AST to Manta
Free) L/J sidestep to H16
2) Manta push to move to H15, putting Nigma in I15
PC/TTPC only on crit hits
L/J will Mastermind onto Nigma if he is hit
--------------------------------------------------------- Legion of Doom (home)
1) Brainiac 100pts KOKOKO
2) Lex Luthor & Joker* 75pts (Click 1) H16 (+2RNG) @
3) Edward Nigma (AA105) 60pts (Click 2) I15
4) Bizarro* 25pts (Click 10) I19
5) Black Manta* 24pts (Click 2) (-2RNG) H15 @@
ATA) All My Teammates are Useless 4pts x 3= 12pts
HO/HO/LO
TTPC: 2
296
Brainiac: 1 AST
L/J: 5 SA, 2 KO
Nigma: 2 AST
Bizarro: 3 AST
Manta: 2 AST
vs.
Illuminati
1) 150 WKM-028 Doctor Strange KOKOKO
2) 50 UXM100 Professor X (2/5) A14 @@ [hindering]
3) 100 FFGOTG001E Black Bolt (Injured next game) KOKOKO
300
2/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
1) L/J duo attack
-Attack 1 on Bolt - 11 vs (15+HT) 16 - a (6,6) 12 would be a crit
-L/J will self PC to try to avoid a double injury: (2,5) 7 hits for a KO
-L/J will not make a second duo attack
-SA, KO to L/J, AST to Manta
Free) L/J sidestep to H16
2) Manta push to move to H15, putting Nigma in I15
PC/TTPC only on crit hits
L/J will Mastermind onto Nigma if he is hit
--------------------------------------------------------- Legion of Doom (home)
1) Brainiac 100pts KOKOKO
2) Lex Luthor & Joker* 75pts (Click 1) H16 (+2RNG) @
3) Edward Nigma (AA105) 60pts (Click 2) I15
4) Bizarro* 25pts (Click 10) I19
5) Black Manta* 24pts (Click 2) (-2RNG) H15 @@
ATA) All My Teammates are Useless 4pts x 3= 12pts
HO/HO/LO
TTPC: 2
296
Brainiac: 1 AST
L/J: 5 SA, 2 KO
Nigma: 2 AST
Bizarro: 3 AST
Manta: 2 AST
vs.
Illuminati
1) 150 WKM-028 Doctor Strange KOKOKO
2) 50 UXM100 Professor X (2/5) A14 @@ [hindering]
3) 100 FFGOTG001E Black Bolt (Injured next game) KOKOKO
300
2/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Thanks for that because he would have been benched I believe.
Just trying to get some sort of stats here but basically I won't be doing anything else from here on out.
Prof tries to MC Manta, 10 v 15 (hind), roll is 5,2 hit. Manta tries to skewer Nigma 9 v 17 and gets a 6,1 miss. 1 SA Prof
Outwit incap on Manta so I can do something with that, lol
---------------------------------------------------------
Legion of Doom (home)
1) Brainiac 100pts KOKOKO
2) Lex Luthor & Joker* 75pts (Click 1) H16 (+2RNG) @
3) Edward Nigma (AA105) 60pts (Click 2) I15
4) Bizarro* 25pts (Click 10) I19
5) Black Manta* 24pts (Click 2) (-2RNG) H15 @@
ATA) All My Teammates are Useless 4pts x 3= 12pts
HO/HO/LO
TTPC: 2
296
Brainiac: 1 AST
L/J: 5 SA, 2 KO
Nigma: 2 AST
Bizarro: 3 AST
Manta: 2 AST
vs.
Illuminati
1) 150 WKM-028 Doctor Strange KOKOKO
2) 50 UXM100 Professor X (2/5) A14 @ [hindering]
3) 100 FFGOTG001E Black Bolt (Injured next game) KOKOKO
300
2/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST 1 SA
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
It would have at least triggered a bench roll, and that's never good for the nerves. Especially on a point investment like BB there.
6A)
Bizarro roll: 4 - he spins to Click 2
ATA) L/J take +2RNG from Manta
1) Bizarro moves to J15
Free) L/J sidestep to I14
Free) L/J (SE TA) OW Super Senses on Prof X
2) L/J Duo attack Prof X
-Attack 1: 11 vs (18+HT) 19 - (6,6) 12. Jeez! Nope, nope nope
-Self PC: (4,6) 10, hits for (3+Enhance) 4/KO. PC was selfish so Nigma can get an AST. That's my story and I'm sticking to it.
-SA, KO to L/J, ASTs to Nigma and Manta
*******END OF GAME******
---------------------------------------------------------
Legion of Doom (home)
1) Brainiac 100pts KOKOKO
2) Lex Luthor & Joker* 75pts (Click 1) I14 (+2RNG) @
3) Edward Nigma (AA105) 60pts (Click 2) I15
4) Bizarro* 25pts (Click 2) J15 @
5) Black Manta* 24pts (Click 2) (-2RNG) H15 @@
ATA) All My Teammates are Useless 4pts x 3= 12pts
HO/HO/LO
TTPC: 2
296
Brainiac: 1 AST
L/J: 6 SA, 3 KO
Nigma: 3 AST
Bizarro: 3 AST
Manta: 3 AST
vs.
Illuminati
1) 150 WKM-028 Doctor Strange KOKOKO
2) 50 UXM100 Professor X KOKOKO
3) 100 FFGOTG001E Black Bolt (Injured next game) KOKOKO
300
2/3 TTPC
Objects: UHO - H14, UHO - E20, LO - I14
STATS:
Bolt 1 SA
Prof 1 AST 1 SA
Strange 1 SA 1 KO
BFC: Skrull Kill Crew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
C) Phoenixbuster Iron Man 175 - 3 xp
-- Nova Blast 10
C) Black Bolt 193 - 74 xp
T) Professor X 50 - 72 xp
T) Black Panther 70 - 9 xp
-- Maneuver 8
T) Dr. Strange 150 - 4 xp
RPs - 0
Team Feat: Contingency Plan
-------------------------------------
STATS:
100 VPs
30 RPs to 10 xp per character
Bolt 1 SA + 10 = 15xp
Prof 1 AST 1 SA + 10 = 20xp
Strange 1 SA 1 KO + 10 = 25xp
--------------------------------------
Post Game Stats
C) Phoenixbuster Iron Man 175 - 3 xp
-- Nova Blast 10
C) Black Bolt 193 - 89 xp
T) Professor X 50 - 92 xp
T) Black Panther 70 - 9 xp
-- Maneuver 8
T) Dr. Strange 150 - 29 xp
RPs - 0
Team Feat: Contingency Plan
---------------------------------------
Upgrades
Prof X spends 73xp to upgrade to GSX Professor X @ 123
Black Bolt spends 50 xp to upgrade to Nova Blast
---------------------------------------
Final
C) Phoenixbuster Iron Man 175 - 3 xp
-- Nova Blast 10
C) Black Bolt 193 - 39 xp
-- Nova Blast 10
T) Professor X 123 - 19 xp
T) Black Panther 70 - 9 xp
-- Maneuver 8
T) Dr. Strange 150 - 29 xp