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1) Stranger phase carry Klarion and Pandora. He ends in F9, Pandora F8, Klarion F10.
Free) Stranger uses Free Mind control on a 2 token Renet. 10 v 17 roll is 3,3 miss. Pandora PC into 6,4 hit. She is 2 token so no PC available, LoF cut off from other TTPCers so none available.
Free) Renet phases and picks up my crew. She moves to L4, places Klarion into M4, Stranger into L3, and Pandora into K4.
Free) Klarion sidestep breakaway, roll is 3, pandora with her 2nd use and sharpshooter makes it a 4. Klarion moves to O2.
Free) Teekl comes out to play in O3
Free) Teekl perplex Question damage to a 4.
2) Question charges into M3 to attack renet, 11 V 17 for 3+1 perplex and a KO. Roll is 3,1 miss, Klarion pc to 2,2 miss, Stranger pc to 4,6 hit and KO.
Free) Question free smoke for the attack in adjacent spaces.
PC Case by case still please.
------------------------------------------------------------ Trinity of Sin
1) 100 FL064 The Question (1/6) M3 @ [MYSTICS TA; stealth]
-- 5 AAF006 Skullduggery
2) 70 WF046 Klarion the Witch-Boy (1/5) O2
3) 125 FL063E Phantom Stranger (1/6) L3 @ [hindering]
4) 100 WKD-006 Pandora (1/6) K4
A) 0 WF046BT Teekl (1/1) O3
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
1) Klarion Psy Blast Leo, 11 v 18, roll is 4,1 miss. He rerolls his attack to 3,2 miss.
Free) Teekl goes back onto Klarion
2) Pandora uses Sharpshooter and Psy Blast on Raph, 10 v 18. Roll is 1,6 miss. Pandora pc into 1,2 miss.
Free) Klarion sidestep to M2
3) Question attempts to hit Leo, 11 v 18, roll is 2,2 miss, Stranger reroll to 1,5 miss. 2nd token, no push with indom
I am sensing a theme here that I am going to miss all my attacks now, lol!
Free) Question Outwits the leadership on Leo and removes a token for doing so.
4) Stranger phase and picks up everyone. Stranger to O11, Pandora to N11, Klarion to O12, Question to N12.
Stranger will be the first to PC any roll he can see, then pandora and Klarion after her.
------------------------------------------------------------ Trinity of Sin
1) 100 FL064 The Question (1/6) N12 @ [MYSTICS TA; stealth]
-- 5 AAF006 Skullduggery
2) 70 WF046 Klarion the Witch-Boy (1/5) O12 @
3) 125 FL063E Phantom Stranger (1/6) O11 @@
4) 100 WKD-006 Pandora (1/6) N11 @
A) 0 WF046BT Teekl (1/1) attached to Klarion
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
pardon my cynicism, but this is pretty much how the rest of the game is going to play out, isn't it? I'll do everything I can to engage you, you'll react, and then retreat? I understand that this is a viable strategy for winning, and that's all well and good. I'd just rather not spend the next however many rounds doing so. It's just no fun, and rather frustrating. If that's the plan, I tip my cap to you, and say well played.
------------------------------------------------------------ Trinity of Sin
1) 100 FL064 The Question (1/6) K17 [MYSTICS TA; stealth]
-- 5 AAF006 Skullduggery
2) 70 WF046 Klarion the Witch-Boy (1/5) K16 [stealth]
3) 125 FL063E Phantom Stranger (1/6) J17 @ [hindering]
4) 100 WKD-006 Pandora (1/6) J16 [stealth]
A) 0 WF046BT Teekl (1/1) attached to Klarion
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
On the contrary! I understand that thought but was actually positioning for this next move so bear with me! I was trying to get out of dodge though! I like playing the game, not running.
1) Stranger phase and carry everyone again. Move to C10, pandora to D10, klarion to D11, Question to C11
------------------------------------------------------------ Trinity of Sin
1) 100 FL064 The Question (1/6) C11 [MYSTICS TA; stealth]
-- 5 AAF006 Skullduggery
2) 70 WF046 Klarion the Witch-Boy (1/5) D11 [stealth]
3) 125 FL063E Phantom Stranger (1/6) C10 @@ [hindering]
4) 100 WKD-006 Pandora (1/6) D10 [stealth]
A) 0 WF046BT Teekl (1/1) attached to Klarion
Shrunk
All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.