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1. Hawkeye running shot to F11 to shoot at Blue Beetle. 12 vs 18, roll is a 3,6 hit for 3-1=2. Blue Beetle TTPC to a 1,2 miss. Mercy prob to a 4,3 hit for 2. An AST for Mercy, an SA for Hawkeye.
All else clear.
Justice League International (home)
1. Rocket Red 102 D16 click 4
2. Guy Gardner 88 KOKOKO
3. Ice 47 I5 @
4. Blue Beetle 55 H9 click 3 @
TTPC: 1/3
292
2. Rocket will shoot Songbird with Energy Explosion, now 10 to 16+2 from ESD=18, result is 6, 4, hits for 2 on both Songbird and Ross, Ross is KO'd. +1 SA 1 KO & 1 AST (right?) Rocket Red
Clear Ice.
Justice League International (home)
1. Rocket Red 102 D16 click 4
2. Guy Gardner 88 KOKOKO
3. Ice 47 I5 @
4. Blue Beetle 55 H9 click 3 @
TTPC: 1/3
292
1. Hawkeye shoots at Blue Beetle: 12 vs 16+1 (hindering), roll is a 6,4 for 3 damage and the KO.
2. Speed Demon hypersonic, leaving the speed token at D14 and attacking Rocket Red from F11, ending at H5. 11 vs 17, roll is a 2,5 hit, no one in range to TTPC. Rocket takes 3-1=2.
3. Songbird shoots at Rocket Red. 7 vs 15+2+1, roll is a 4,1. Mercy probs to a 4,4 miss.
Justice League International (home)
1. Rocket Red 102 D16 click 6
2. Guy Gardner 88 KOKOKO
3. Ice 47 I5 @
4. Blue Beetle 55 H9 KOKOKO
TTPC: 1/3
292
1. Mercy flies to D8.
2. Songbird uses pulse wave against Rocket Red and maybe Hawkeye, I'm not sure how the BFC interacts with stealth. 7 vs 15/17, roll is a 5,1. Mercy probs that to a 3,1 miss. Songbird also pushes for 1 :P
3. Speed Demon punches Rocket Red. 11 vs 15, roll is a 2,6 hit for three and the KO.
Justice League International (home)
1. Rocket Red 102 KOKOKO
2. Guy Gardner 88 KOKOKO
3. Ice 47 I5 @
4. Blue Beetle 55 H9 KOKOKO
TTPC: 1/3
292