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There are many ways to heal. Support, Regeneration, X-Men TA, etc. Any kind of healing will increase by +1 in the example provided in the rulebook.
This is exactly like the other example provided in the rulebook. The *only* difference is the word "Charge" is used instead of "it". And "Charge" had to be used, otherwise the argument we'd be having now is "Well, can I use this effect with Plasticity? What is 'it' referring to?"
That's doesn't sound right. There is no way to use Plasticity to hit an opposing character. If they had used "it" that would have been clearer they meant the aforementioned Charge. Also, it would then have been identical and consistent with Hogun's.
I believe you are right in your interpretation; it is the vagueness of two principles. Sometimes we are meant to ignore specific context and others we're required to filter through specific context.
I get that heals has lots of meanings. I get that it "could possibly" be read to mean that. It simply wouldn't have occurred to me the game designer specifically intended a power to work like the one given in their example. To me "heals" is just economy of phrasing over "uses Regeneration".
That seems as obvious to me as the obvious use of "Charge" instead of "it" may seem to you. You say people would have thought "it" meant "Plasticity", but that isn't a reading obvious to me at all. Using "it" instead of "Charge" would have kept it consistent with Hogun's power, consistent with their own example from the rules, and IMO fewer people would have read "it" means "Plasticity" than "Charge" means "Charge in general".
Its moot. As I said, I am far more likely to only use a power narrowly when I might have used it broadly, than I am to use it broadly when I was only meant to use it narrowly- and if I did try to use it too broadly my opponent is more likely to object.
EDIT
ClixCommand3r comment shows a superior way.
Warriors Three, Volstagg Leading the Charge: Charge, Plasticity. When Volstagg uses Charge and hits an opposing character, after resolutions each friendly character with the Asgardian keyword adjacent to him at the start of the action can't take more than 1 damage from an attack until your next turn.
better written as
Warriors Three, Volstagg Leading the Charge: Plasticity. Charge, when Volstagg uses it and hits an opposing character, after resolutions each friendly character with the Asgardian keyword adjacent to him at the start of the action can't take more than 1 damage from an attack until your next turn.
Reads more clearly.
Thanks for everyone trying to explain.
Last edited by koala; 08/30/2017 at 16:40..
"You can have the truth without love, but you cannot have love without the truth. Truth is foundational.” - me
That's doesn't sound right. There is no way to use Plasticity to hit an opposing character. If they had used "it" that would have been clearer they meant the aforementioned Charge. Also, it would then have been identical and consistent with Hogun's.
Irrelevant. When you've got two or more subjects, "it" is ambiguous. Period.
Plus, just because you think it is obvious that Plasticity couldn't be used to hit something doesn't mean other players (especially NEW players) might think otherwise.
As the one that remembered the bit from pg. 30 (but was hazy on its application), I do agree with Normalview, Predator, et all.
I think going forward, wording it the way Hercules does is better, but going by the sidebar as worded, Volstagg needs to activate the Charge (which in this case is via POWER) to grant the additional effects.
See why I harp on quoting (and intended to come back and do just that)? We all forget things when we first wake up.
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
By the way I don't think anybody ever quoted the rule in this thread, just the sidebars , which aren't actually rules. The rule itself on page 30 says
Quote
MULTIPLE VERSIONS OF POWERS AND ABILITIES
If a character can activate a standard power (or rarely, ability) more than once, you can't combine any special effects (or even drawbacks) associated with using that specific power or ability. You have to choose only one version to activate and use.
So when Volstagg can activate charge more than once (like when he gets it from Hogun) he can't combine the the special effect of his own charge with the free charge. He has to use one or the other. That is what has been said, I just thought the rule itself made it more clear.
Warriors Three, Hogun Leading the Charge: Charge. When Hogun uses it and hits an opposing character after resolutions each friendly character with the Asgardian keyword adjacent to him at the start of the action can use Charge as FREE this turn.
Warriors Three, Volstagg Leading the Charge: Charge, Plasticity. When Volstagg uses Charge and hits an opposing character, after resolutions each friendly character with the Asgardian keyword adjacent to him at the start of the action can't take more than 1 damage from an attack until your next turn.
WARRIORS THREE, FANDRAL LEADING THE CHARGE: Charge, Flurry. When Fandral uses Charge, each time he hits an opposing character, after resolutions each friendly character with the Asgardian keyword adjacent to him at the start of the action may roll a d6. 5-6: Remove an action token from that character.
So, it would be possible (depending on placement) be possible to trigger all 3 effects correct? Hogun has to charge first, granting the other 2 a free action charge, then the other two can activate charge as normal to activate their effects correct?
Irrelevant. When you've got two or more subjects, "it" is ambiguous. Period.
If they wanted to separate the triggered effect they could have used the double slash.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
If they wanted to separate the triggered effect they could have used the double slash.
Yes. If this was meant to work off of any use of Charge, regardless of the source, it probably should have been written with the // notation. That would make it clearly separate from Charge, Plasticity.