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I've too many characters I like that can't do much without tk or a flier. Poor planning.
If it's any consolation, I'm right there with you.
Although...that's interesting...Luthor RS to F12 to target Batgirl, AV12 on DV18. Gets 11. SS is 3. So that's 5 to her.
Now, with his Omega Judgement SP, "When Lex Luthor, God of Apokolips hits with a range attack, after resolutions he may use Telekinesis at no cost to target a hit character." So he now targets Batgirl with TK, AV12 on DV16 +2. Gets 4. And I can't PC that. Pity. That could have been something to mix things up a little.
Might not be that wise, but Kite Man and his crew aren't doing anything. He'll fly them out to be meat shields for Luthor.
Luthor can Mastermind, and will do so to, in order, Kite Man, Harleen, Ivy and the Joker
HQ Poison Ivy E13
HQ50 Joker (Plot: +3) G12
HQ Kite Man @ F13
HQ Jeanette F2
HQ Lex Luthor, God of Apokolips @ F12
HQ Red Tornado F1
HQ23b Big Barda C10 (2)
HQ26 Dr. Harleen Quinzel G13
Figures used: Big Barda 23b, Dr. Harleen Quinzel, Jeanette, Joker HQ50, Kite Man, Lex Luthor, Poison Ivy, Red Tornado
625
"Very well, if Supergirl won't come out to fight, I'll have to keep my promise and start going after her friends." He shot Batgirl off the rooftop where she was lurking.
"Oooh, nice shot, Lex old chum!" said the Joker. "Not a lot in the way of style, mind you, but effective. Very!"
"About time you four decided to get out here," Luthor said.
"Hey! I'm a psychiatrist! I'm not gonna be any good in a firefight!" Harleen said.
Too bad, Batgirl is a better piece than I'll get to play in this game. She makes her range 7, attacks Harleen. Needs 8, rolls 6. Zee makes that 8. She takes 3.
I wish I could do something more interesting, but there's no way I can get to you. So Barda Sidesteps/Moves to E2
Red Tornado tries to heal her. AV10 on DV18. Gets 5.
Actually, there is something I can do. Joker takes an action to give Harley an action as a Free Action. She moves/Sidesteps to A19
Then as her action, she will use CCE on the Mercenary, AV9 on DV17. Gets 10. Your PCers can't see her, the Merc himself blocks LOF, so 3 to him is a KO.
HQ Poison Ivy E13
HQ50 Joker (Plot: +3) @ G12
HQ Kite Man F13
HQ Jeanette F2
HQ Lex Luthor, God of Apokolips F12
HQ Red Tornado @ F1
HQ23b Big Barda @ E2 (2)
HQ26 Dr. Harleen Quinzel @ A19 (3)
Figures used: Big Barda 23b, Dr. Harleen Quinzel, Jeanette, Joker HQ50, Kite Man, Lex Luthor, Poison Ivy, Red Tornado
625
"Dr. Quinzel, Harleen, Harley," the Joker spoke to her in his most charming tone, "you'd do something for me, right?"
"Y-y-yes," Dr. Quinzel said weakly, falling under the Joker's influence.
"There's a fellow with a gun over there, and I believe he means to do me harm," Joker continued.
"What?" Dr. Quinzel asked, outraged. "That ain't right! You're my boyfr...patient. I gotta protect you!" She stormed off to where the mercenary was hiding in the bushes and punched him out.
"Oh, this is too easy," the Joker chuckled to himself.
"You're a slimeball, Joker," Poison Ivy told him. "And if those guys don't take you out," she pointed at the opposing team, "I will."
Okay, so Luthor on King Shark, AV12 on DV17. Gets 10. Your PC can't see him, so 4 to KS after Toughness will be a ko.
Ivy to MC Zatanna, Av11 on DV17. Gets 2. Crud. And Joker's PC can't help.
Kite Man moves, picks up Ivy, shifts them each over one square to the right, blocks King Shark.
What the heck, I've got the points, I'll take 59A Harley. I like that they have her as both a Red and Black Lantern to match her costume.
Jeanette TKs her to F10
She will HSS to F15, attack Zatanna, AV12 on DV17. Gets 3. Oh for heaven's sake. And I blocked any LOF Joker might have had. Stupid. Ends in C9, Perplexes her DV +1
HQ Poison Ivy @ F13 (1)
HQ50 Joker (Plot: +3) G12 (4)
HQ Kite Man @ G13 (3)
HQ Jeanette @ F2
HQ Lex Luthor, God of Apokolips @ F12
HQ Red Tornado F1
HQ23b Big Barda E2 (2)
HQ59A Harley Quinn @ C9
Figures used: Big Barda 23b, Dr. Harleen Quinzel, Harley Quinn 59A, Jeanette, Joker HQ50, Kite Man, Lex Luthor, Poison Ivy, Red Tornado
825
I did a lot last turn. This one will be quieter, only a few things I can do.
Queen Bee rs to H19 going for Ivy. SC is 3. Needs 6, rolls 5. JC makes it 5 again. I'll save Zee's pc. Bummer though, Queen Bee (and Prometheus) are figures I was really looking forward to.
Supergirl hss to G17 attacking Ivy. SC is 1. Needs 6, rolls 7. SS is 1. That's a ko. Another bombshell token and she ends where she began.
Had this fun idea trying to attack Lex or Joker but both have mm, any gain is a loss. Plus you have outwit and pc. A Corrupt GC cop. I'd love a bunch of her but I'll stick with 2.
HQ tks one to F15. She sides to F13, attacks Lex. Needs 8, rolls 11. Twice. Imperv is 1. 1 to him.
Wow. I'd spent quite awhile trying to figure out a replacement who might not simply ko the mm fodder. Not to mention I'm sacrificing anyone I send to do that.
'K. Back to plan A.
I'll risk Batwoman instead. HQ tks her to F15.
She charges to F13 attacking Kite Man (why even pretend that won't be the end result, anyway). Needs 6, rolls 6. Joker makes it 6 again. Another ko.
Zatanna takes 2 of Supergirl's Bombshell tokens and offer them to Batgirl.
Now she goes for Joker. Needs 7, rolls 9. Kos him.
Well, that's good but it's probably the end of her. Already she takes 1 damage from him. She outwits your Harley's indom.
Sorry, the last post was a revision of the part of the turn using the Corrupt cops. So all of the original post is fine up to that, replacing it with Batwoman.