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Kang: Probably one of my favorite Avengers villains, I love villains that have mastered time travel for some reason and this guy is no exception. Now as for the dial, I love how you did Kang's Shield, the Shield marker works in a simple, effective way that does exactly what you would want it to do, rather then working via some kooky dice rolling or something(which is probably how it would end up if I did it ). I also really like that the Shield marker has a time limit, otherwise in a timed match there's nothing that would stop someone from just getting in some KO's, then sitting behind the Shield until time is called.
#003 Melter
Real Name: Bruno Horgan
Team: Team Player
Range: 5
Points: 50
Keywords: Hammer's Super-Army, Masters of Evil, Scientist
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⦿ █
Melt Metal At Will: When Melter hits a character that can reduce damage, after resolutions that character uses Toughness instead of other reducers until they are clicked.
Kang: Probably one of my favorite Avengers villains, I love villains that have mastered time travel for some reason and this guy is no exception. Now as for the dial, I love how you did Kang's Shield, the Shield marker works in a simple, effective way that does exactly what you would want it to do, rather then working via some kooky dice rolling or something(which is probably how it would end up if I did it ). I also really like that the Shield marker has a time limit, otherwise in a timed match there's nothing that would stop someone from just getting in some KO's, then sitting behind the Shield until time is called.
Thanks. I wanted to focus on his force field. It seems that it is one of the central obstacles his opponent's must overcome when facing him. I also wanted to do a clixFX that he places on himself instead of others.
#028 Spaceknight
Real Name: Various
Team: No Affiliation
Range: 7
Points: 75
Keywords: Spaceknight, Armor, Cosmic
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Unique Cybernetic Ability: Beginning of the game, Roll 2d6. choose 1 die for color result and the other die for the Power result. Spaceknight can use the resulting power. After results are determined, you may choose to start on the blue click #1 instead.
Color
1: Black, 2: Yellow, 3: Dark Blue, 4: Purple 5: light blue 6: Red
Power Type
1: Speed, 2-3: Attack, 4: Defense, 5-6: Damage
Melter: A classic Iron Man villain, it took us forever to get this guy in clix, and if we were to get a remake it should look like this. This guy can be a very surprising attacker for 50 points, sneaking up behind a wall then blasting someone and leaving them weakened down to Toughness even if they have Invincible. The limitation on it only working until the character is clicked keeps it in check, am I correct in assuming that the trait only goes into effect after he makes his attack?
Spaceknight: This dude seems like he would be really fun to play, I love the unpredictability of his trait and the new powers it can provide. You could get a lot of mileage out of this figure and he would almost always seem new every time you play him.
Melter: A classic Iron Man villain, it took us forever to get this guy in clix, and if we were to get a remake it should look like this. This guy can be a very surprising attacker for 50 points, sneaking up behind a wall then blasting someone and leaving them weakened down to Toughness even if they have Invincible. The limitation on it only working until the character is clicked keeps it in check, am I correct in assuming that the trait only goes into effect after he makes his attack?
Spaceknight: This dude seems like he would be really fun to play, I love the unpredictability of his trait and the new powers it can provide. You could get a lot of mileage out of this figure and he would almost always seem new every time you play him.
Yeah Melter's effect only occurs after he resolves an attack. I'm glad you like the Spaceknights. The thing I loved the most about them was how each one had a unique gimmick or weapon. I felt like a random power would be a fun way to represent that.
#064 Unique Rom
Real Name: Rom
Team: No Affiliation
Range: 0
Points: 150/75
Keywords: Spaceknight, Armor, Cosmic
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Accessories: Include on your sideline #063s1 Analyzer, #063s2 Neutralizer, #063s3 Translator objects. FREE: Rom may equip a object from your sideline. If Rom has an object equipped, first unequip it and return it to your sideline.
Intergalactic Jet Pack: Sidestep. Charge, except if Rom has #063s2 Neutralizer equipped, he can use Running Shot instead.
EFFECT: ⦿ █, Outwit. When he uses Outwit, the targeted character can not use Shape Change or Stealth until your next turn.
#064s2 Neutralizer
EQUIP: Rom
UNEQUIP: Drop
EFFECT: Penetrating/Psychic Blast with a range value of 7.
#064s3 Translator
EQUIP: Rom
UNEQUIP: Drop
EFFECT: ⦿ ●. Perplex. When he does, may target all other character within range and line of fire, modifying the same value (other than damage) on all characters.
#005 Iron Patriot Drone
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 65/35
Keywords: A.I.M., Armor, Robot
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MINION: Iron Patriot: If a friendly character named Iron Patriot on your force, Iron Patriot Drone's actions that include a range attacks do not count against your action total.
Repulsor Technology: Energy Explosion, but Iron Patriot Drone deals KNOCKBACK to hit characters equal to its printed damage value.
Targeting...: Assign Iron Patriot Drone an action token and it can use Probability Control when another friendly character named Iron Patriot Drone is making a range attack. When he uses it, friendly Iron Patriot Drones do not block line of fire.
█ YOU WILL BE SAFE (Running Shot)
█ YOU WILL HAVE NOTHING LEFT TO FEAR (Sidestep)
█ WE WERE CREATED... (Invulnerability)
█ ...TO PROTECT YOU (Toughness)
Rom: This dude seems fun, I love the different weapons he can be equipped with, my favorite one being the Translator, good use of the Improved Targeting to ignore characters on that one with the Brilliant Tactician type effect.
Iron Patriot Drone: Really cool generics that have some nice synergy with each other from their PC special, I like how you can have a horde of these guys flying around PC'ing each other without blocking each others line of fire.
Rom: This dude seems fun, I love the different weapons he can be equipped with, my favorite one being the Translator, good use of the Improved Targeting to ignore characters on that one with the Brilliant Tactician type effect.
Iron Patriot Drone: Really cool generics that have some nice synergy with each other from their PC special, I like how you can have a horde of these guys flying around PC'ing each other without blocking each others line of fire.
Thanks for the feedback. I had a Rom action figure, so this was one of my favorite comics when I started collecting. The property is owned by Hasbro, and when the licencing rights expired that ended any chance of us getting a Rom figure. So I figured I'd have some fun.
I have instant regrets after posting my Iron Patriot Drones. I suddenly realized what I should have done is give them access to TTPC via the Iron Patriot minion trait and then linked the special power to that.
I have instant regrets after posting my Iron Patriot Drones. I suddenly realized what I should have done is give them access to TTPC via the Iron Patriot minion trait and then linked the special power to that.
I may still go back and make the change...
Sounds like a neat idea, but why do you think they should have TTPC instead? Is it because it's limited or just because they have to take a token to use it? If you want to do it just for the token just change the special power to where they have to take a token to use PC, that way you don't have to add too much wording to the trait.
#054 Iron Patriot
Real Name: N/A
Team: S.H.I.E.L.D.
Range: 7
Points: 55
Keywords: Dark Avengers, H.A.M.M.E.R., Secret Avengers, Armor
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Armor: This character has the Armor symbol (see below) instead of .
Altered Uni-Beam: Penetrating/Psychic Blast. When Iron Patriot Armor uses it, modify Attack +1 and Range and Damage -1.
Repulsor Shields: Invincible, Willpower. Shape Change, but only when piloted by a character named Norman Osborn. Defend, but only when piloted by a character named Rhodey.
█ LEAD INTO BATTLE (Sidestep)
█ AGAINST ANY WHO WOULD THREATEN OUR WAY OF LIFE (Running Shot)
█ THE POWER OF IRON MAN (Super Strength)
█ THE SYMBOLISM OF CAPTAIN AMERICA (Invulnerability)
█ STARK TECHNOLOGY (Toughness)
Significant Appearance: Dark Avengers vol 1 #1 (2009)
Quote
Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When a Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
Sounds like a neat idea, but why do you think they should have TTPC instead? Is it because it's limited or just because they have to take a token to use it? If you want to do it just for the token just change the special power to where they have to take a token to use PC, that way you don't have to add too much wording to the trait.
Good advice. I just made a slight change to the wording.