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Good news for you, Supergirl has to clear this turn. But everyone else is ready to go.
Wasp rs to E19, tries to incap Granny & Knockout. Rolls 6. Sue makes it 8.
A token to both.
Hellcat vs. Granny. Needs 7, gets 4. Fudge.
Ivy tries to mc Granny. Needs 6, rolls 8.
Granny on Bernie. Needs 7, rolls 5.
Enchantress does her move trick as follows:
Granny to G16
Duchess to F16
Bernadeth to E18
Knockout to D17
Sue pulls Supergirl back to D23
Harley makes her damage 3 and charges to G16 attacking Granny. Needs 7, rolls 7. Now Granny takes 3, which is 1 after invulnerable, or mms to Duchess who would take 2.
Keep in mind that, for right now, Granny doesn't have outwit, since she's no longer adjacent to Knockout to get it.
You might want to type Boom Tube used next to Granny since it's a once per game thing. I almost had her use it again this turn.
Amora boosts her dv.
You know, for a suicide run, you came out of that turn very well.
"Oh goodie, they're coming to us," Hellcat says sarcastically, "Might as well start with their big gun." She claws at Granny Goodness. She just looks up at her incredulously as if to say, 'You're kidding, right?' but she doesn't bother.
"Ok, time to be a team, girls," the Wasp says stunning a pair of her foes, if only momentarily.
"Granny Goodness, wouldn't you rather come over here, next to me?" Poison Ivy says.
"Your mind tricks aren't working well, dearie," Granny says, "Now I'm going to have to punish you."
"Aw, she doesn't mind that, let me tell you from experience," Harley Quinn says getting a direct hit on her.
Let's have Wasp convert to #23. She sides to C21. Rolls for leadership: 6. Since her leadership acts like she's a 100 point figure she can remove a token from Enchantress.
I suppose I have to try to help Hellcat. Supergirl hss to D19 attacking Bernie. Needs 6, rolls 5. Sue makes it 10. 4 to Bernie. Supergirl ends where she began.
I need Mera as a tker but since I don't have much to do this turn she'll take the ho from under Moonstone and attack Granny with it. Needs 7, rolls 5.
Granny gets Outwit through Superman Enemy, uses it on Harley's SS
Moonstone Perplexes Harley's DV to 16
Granny tries to MC Harley, AV10 on DV16. Gets 8.
Harley Peplexes her AV to 11, Charges to E21, Quakes. Enchantress first - she rolls for her Mirror, gets 3. So not her, but on Mera and Wasp, rolls 3.
Bernadeth moves to G21, KOing herself.
Replace her with Lyra. YJ Perplexes Lyra's Damage to 4.
Lyra grabs the LO in H21, Charges to E23 to attack Supergirl, AV11 on DV18. Gets 8. Sue makes it 10. 3 to Supergirl. That gets her off HSS, so that'll help.
Anaconda does her Sssneak attack to F16, goes for Hellcat. AV10 on DV17. Gets 9. SS is 2. 3 to her
Moonstone to finish Hellcat? AV10 on DV16. Gets 10 and does.
Knockout SIdesteps to E16 to block.
Yellowjacket Sidesteps to E14
I was going to get all whiny when Harley missed, but the rest of the turn made up for it.
"Be a dear and go attack those people on the roof for your Granny," Granny Goodness suggested.
"And why would I listen to you, you old bat?" Harley asked.
"BECAUSE IF YOU DON'T GRANNY WILL PUNISH YOU WORSE THAN ALL THE TIMES YOU HAVE EVER BEEN PUNISHED IN YOUR LIFE COMBINED!!" she yelled into Harley's face, causing her to at least flee in terror, though she stopped short of actually attacking her friends.
"Who do you need me to hurt, Granny?" Lyra asked.
"Supergirl," Granny ordered her. She was only too happy to obey.
"You know, anacondas can easily swallow a cat whole?" Anaconda said, wrapping her arms around Hellcat, crushing her.
Supergirl’s been a problem in a couple of games, bout time someone got to her. She goes for Lyra, of course. Needs 8, rolls 10. That does 1 after invulnerable. Uses a pair of Bombshell tokens to make a close combat attack. Needs 7, gets 8. 2 more to Lyra, she’s at 3. Supergirl gets a Bombshell token.
Wasp converts to version 5. Rs to E19 trying to incap Granny and Moonstone. Rolls 8. Both get a token but Moonstone also takes a click,
Harley tries the same trick right back atcha. Charges to F16 and quakes. Gets 11. 1 to Duchess. Kos Knockout. 1 to Anaconda. Harley gets a Bombshell token and I’ll use it. Makes her damage 3 to attack Granny. Needs 7, rolls 6.
Enchantress does her free move thing. Anaconda to E16; blocking Knockout, Duchess to E17; Granny to I17; Lyra to F24.
I’ll play She-Hulk next. She charges to I18, snagging the lo in K20, needing 6 to slug Granny, rolls 9. Granny takes 3.
If nothing else, Anaconda gets a Shape Change on Harley's Quake - Gets 3. It's all good.
Granny Break to Sidestep? Gets 6. Sides to J15, gets her out of reach of Enchantress on top of everything else.
Duchess Break to Sidestep? Gets 2. Attacks Harley, AV10 on DV17. Gets 11. Sue makes it 5.
Yellowjacket and Moonstone Perplex YJ's AV to 12
Duchess Perplexes Wasp's DV to 18.
YJ on Wasp. 12 on DV20 with Tiny and Hindering. Gets 5
Black Mamba in.
Songbird TKs her to K8.
She moves to L11
Dammit, the teams I picked for this are way too close combat heavy for this game to be played in your starting area. This is not going to go well for me.