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1) Dr. Strange teleports to I14, carrying Valkyrie to I15. No pushing damage.
FREE) Shifting focus: Dr. Strange. The good doctor changes to his [P/PB] version.
2) Nighthawk uses Running Shot combined with Energy Explosion. He goes to H13 and targets Bane; Harley&Ivy also become a target.
-Nighthawk: AV 10 --> 11 (sharing Dr. Strange's AV) --> 12 (Doc's Mystical Guidance) --> 11 (H&I's perplex)
-Bane: DEF 17 --> 16 (Nighthawk's perplex)
-Harley&Ivy: DEF 18 --> 17 (Nighthawk's Day and Night).
Roll is 1, 3 *sigh*
3) Hulk uses Leap/Climb, grabs the HO, and lands into H14. Then, as a FREE action, he uses Quake, targeting Bane.
- Hulk: AV 10 --> 12 (sharing Strange's AV + Mystical Guidance).
- Bane: DEF 17 --> 18 (-1 Nighthawk's perplex, +2 Combat Reflexes).
Roll is 6, 6 for a hit.
Free: Harley & Ivy try a Sidestep breakaway, result is 4 for a success. They move to H15, right in the middle of everything. Awesome.
Free: Bane outwits Valkyrie's Toughness
1. Scarecrow has Willpower. He's gonna take a shot on Valkyrie. 10 to a 17, result is 3, 1. That doesn't hit much of anything.
2. Harley & Ivy are gonna try their special damage power on the double tokened Nighthawk. And I have a light object! That would make it 12 to a 17 for 4 after Toughness. Result is...1, 3. Freaking great.
1) Hulk attacks H&I with the Heavy Object he's carrying (a big T-Rex bone).
- Hulk: AV 10 --> 13 (sharing Strange's AV + Mystical Guidance+Nighthawk's Perplex).
- H&I: DEF 17 --> 18 (-1 Nighthawk's Day and Night, +2 Combat Reflexes).
Roll is 6, 2 for a hit.
Unless I'm missing something, Harvey & Ivy are KO'd under a big T-Rex bone.
Hulk gets a 2nd token, no pushing dmg.
2) Valkyrie attacks Bane.
- Valk: AV 10 --> 12 (sharing Strange's AV + Mystical Guidance)
- Bane: DEF 17 --> 18 (-1 Nighthawk's Day and Night, +2 Combat Reflexes).
Roll is 3, 1 - Bane dodges the attack!
Token for Valk.
FREE) Shifting focus: Dr. Strange. The good doctor changes to his [Defend] version.
Attention: Valkyrie shares Hulk's DEF via Defenders TA, so it's actually a 18 DEF. And remember his Defenders Together: Once per turn for all characters with this trait, if a character uses the Defenders team ability to replace its defense value with Hulk's, also modify that character's defense value by +1 if it is a close attack. So DEF 19, and dodges the attack.
Hulk grins as he stops Bane's massive fist with his tree-like arm. "You not hurt Hulk's friends!"
Would you like to change the subsequent movements (Outwit, Smoke Cloud)?