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I'm kind of the same boat as you. Especially with you having Outwitted my Indom. Oh, wait, Harley has Indom too. Wasn't expecting that on a 50 point Harley.
She Sidesteps to D11, Perplexes her Damage to 3, attacks Panther, AV10 on DV17. Gets 3. Mysterio makes it 6.
I'm almost wondering if this is the better kind of map for the DD/WW game. It would make it brutally quick and less....ponderous.
Ward on Rhino. Needs 6, rolls 10. There's the first ko of the game.
Can Panther break? 6. She charges to G11, blocking Rhino, attacking Hatter who is long overdue for a remake (maybe the animated Batman set?). Needs 5, twice, rolls 4. Well, considering it wouldn't do much this is an ok miss. She outwits the pc of, and lowers his dv -1, of Mysterio. Ooops....forgot she had to roll for sc anyway but it's a miss, no matter.
Julius takes an action token to get pc.
Wasabi (intentional misspelling) rs to I10 attacking Hatter. Needs 6, gets 2. Julius pcs that to 7. Kos the Charged Up thingie.
Scarlet Witch tks Cap to J10.
Using Hydra ta with Ward he makes Hatter's dv -1. Anything but 2 hits him, rolls 3. I'll take it. 3 to Hatter.
I'm almost wondering if this is the better kind of map for the DD/WW game. It would make it brutally quick and less....ponderous.
I don't know if we could fit both out whole teams on the fight maps. But I know what you mean.
When Charged Up is KOd, the pilot, Overdrive, is forcibly ejected, taking 1 or 2 Damage (I roll 5, so he takes only 1.) Hatter will Mastermind to Overdrive, which will KO him, but he did his thing.
Rhino's disappointing though. We don't play him all that much, it would have been nice to have him do something.
Let's have Harley Sidestep back to E11
Dr. Octopus, FFSFSM replaces Overdrive, Outwits Panther's Defense SP
Hatter, taking her 10, tries to MC Panther, DV17, gets 8. She will CHarge to J10 on Captain America (who, by my count, is actually I10). AV11 on DV18. Gets 11. Gets 11. 3 to him.
My other replacement will be Chameleon. Just because he's got a fun gimmick. My three disguises will all be What If characters, WI105E Thor, Peace Machine and WI09 Dr. Stark. He'll take an action now to put on his Thor disguise.
Ock Sidesteps to H10, attacks Cap, AV10 on DV17. Gets 8. 2 more to him after Toughness.
Mysterio on Antony, Shape Change is 4. AV9 on DV16. Gets 5. His own PC is 9. 2 to Antony.
Had Cap and W'Kabi's positions reversed in my head.
Panther's attack on Cap is actually ok, as she has ignore elevated to move, so she can go to I11 on the ground before moving up to J10 to make the attack
Ock needs to change and attack W'Kabi, Av10 on DV17 (+1? Not sure if his Defense power works on himself) Rolls 10, so doesn't matter. 2 to W'Kabi after Toughness.
Edit, just checked, and yes W'Kabi would give the Defensive bonus to himself as well.
Ock pushes for the Breakaway. Gets 1. Well, he's pushing anyway, may as well attack W'kabi, Outwits his CR, AV10 on DV16 +1. Gets 4. Mysterio makes it 8. KOs W'kabi
Thor EE on Cap. AV10 on DV17. Gets 6. Worse, that was unintentionally a push
"You're easily disposed of," Dr. Octopus said, pummelling W'Kabi with his arms.
"Have at thee!" Thor said.
"Get behind me!" Captain America said, protecting the others with his shield. The attack was surprisingly weak. "Hm," Captain America pondered. "That didn't really feel like one of Thor's bolts."
Ward on the Hatter. Needs 6-1 for Hydra ta, rolls 5. 4 to the Matter. I'd assume he wouldn't mm to Mysterio but had best check with you before I go on.