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(free) Wanda picks up Sniper and flies to H19, placing Sniper in G20
(free) +1 range to Hammer from Sniper
3. Hammer will RCE on Colossus. And since it allows a ranged attack, Hammer also targets Storm and Cyke with RCE (if I read all the discussions I could find correct). +1 dam/+1 att RCE. AV 12 vs DV 18, 17, 17. Roll is a 2, 6. No range for theme team reroll. Colossus takes 2 clicks after Invincible, Cyke takes 4 clicks and is KO'ed, Storm takes 4 clicks. 1 SA, 1 KO to Hammer, 1 AST to Sniper, 1 AST to Mandroid, 1 AST to Eric, 1 AST to MME.
I did not realize Hammer was such a OP piece..not until reading all about him...he's crazy for 50 pts. :O I was just looking for someone cheap with Enhancement. :O
Oh and I missed Colossus' +2 def but the roll still barely hit with the +2 def.
oh darn it...I knew that went too well. Can I redo my turn?
Sure.
Also, I just noticed that you listed Wanda's move as "free". The Avengers TA has changed--the character now increases speed by +1 when it is given a MOVE action. See http://win.wizkids.com/bb/viewtopic....29707151b3d92c
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Also, I just noticed that you listed Wanda's move as "free". The Avengers TA has changed--the character now increases speed by +1 when it is given a MOVE action. See http://win.wizkids.com/bb/viewtopic....29707151b3d92c
Dang...they made the Avenger's and JL TA suck now.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
The new rules reined in TK a bit. Basically, you can now use TK to move a character 6 squares.
From the PAC:
"Telekinesis: ... POWER: Minimum range value 6. Place one target single base character within range and line of fire into another square within range and line of fire. That square must be within 6 squares and line of fire from the target’s current square."
Mandroid's range is 6, and F-15 is 8 squares away from him, i.e., out of range. Whoever Mandroid TKs has to be placed within his 6 range (and LOF).
Also, F-15 is 7 squares away from Hammer's position when TK'd (D-22). As the target, Hammer would also have to be placed within 6 squares (and LOF) of his current square.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
The new rules reined in TK a bit. Basically, you can now use TK to move a character 6 squares.
From the PAC:
"Telekinesis: ... POWER: Minimum range value 6. Place one target single base character within range and line of fire into another square within range and line of fire. That square must be within 6 squares and line of fire from the target’s current square."
Mandroid's range is 6, and F-15 is 8 squares away from him, i.e., out of range. Whoever Mandroid TKs has to be placed within his 6 range (and LOF).
Also, F-15 is 7 squares away from Hammer's position when TK'd (D-22). As the target, Hammer would also have to be placed within 6 squares (and LOF) of his current square.
*sigh* Yet another big change. It's gonna be like this all season. Sorry DB. I'll redo again.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Cyclops' Leadership = 6
Token off Storm
(Note that, under the new rules, the extra action is automatic--while I'm not going to use 4 actions this turn, I could have, even if no one made their Leadership roll.)
Free) Cyclops perplexes Colossus' Defense by +1.
Free) Storm perplexes Colossus' Defense by +1.
1. Storm flies to L-12, carrying Negasonic to L-11 and Cyclops to M-11.
Free) Cyclops sidesteps to O-11.
Note that he has ESD because he's closer to my starting area than yours.
2. Colossus moves to L-14.
Negasonic will PC anything successful that she can see.
Colossus will not Theme PC an attack if it only deals 1 damage to him.
Anything else will be decided on a case by case basis.
1. Cyclops makes a RS.
He moves to O-12, where he targets the blocking terrain in H-12 (IT: Ignores and destroys blocking).
He destroys the blocking terrain in H-12 and I-12.
Free) Cyclops sidesteps back to O-11.
2. Banshee makes a RS.
He flies to H-9 and destroys the blocking in H-11.
3. Nightcrawler uses his Bamf! power to move to C-6.
4. Storm pushes to moves to N-10.
No push damage because of Willpower.
Negasonic will PC anything successful that she can see.
Theme PC on case by case basis.