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One point I haven't seen mentioned here, in DDMB's favor, is the new Blades rule where the minimum is the character's printed damage -1. On a 3 damage that does still run the risk of not cracking heavy reducers, but it's still going to break Toughness.
1 or 2 damage, I'm still going to consider that unacceptable for a 175-275 point figure.
I'm of the opinion that the SR Colossals of this set aren't great in 300 sealed anyways. They are either too expensive or have a catch that makes them less appealing than building a normal team.
I don't share that opinion. Groot is excellent. Infinity has some seriously powerful board control. Living Tribunal is appealing as well.
But you'll see more on that this Sunday. (SR colossals are getting pushed off to the Chases article to balance the length a little more.)
I don't share that opinion. Groot is excellent. Infinity has some seriously powerful board control. Living Tribunal is appealing as well.
But you'll see more on that this Sunday. (SR colossals are getting pushed off to the Chases article to balance the length a little more.)
Each of the colossals have an unfortunate weakness I think holds it back. Infinity's glass jaw, Eternity's low defense values, Lord Chaos and Master Order's immobility and low AVs, and the Living Tribunal's price tag.
Groot's the only one I could put absolute confidence in.
I wouldn't sleep on devil dino and moon boy, We did a draft for our LGS prerelease last night, DDMB was my 3rd pick (first pick was venom, and second was drax... I have no idea why the guy passed drax) I played venom, drax and devil dino at 75 for an even 300 pt team, with venom's perplex and drax's gem trait, i was hitting big figs for big damage early, devil dino at 75 can easily pick off your opponent's support pieces, charge in for some damage then hit hem with the free ranged attack. He is not first pickable, and i would still only give him 2 shields at the 75 point dial, but it's a STRONG 2 shields. don't underestimate that free attack, especially after you knock figs off their reducers with blades.
Quote : Originally Posted by Bobcat2022
One point I haven't seen mentioned here, in DDMB's favor, is the new Blades rule where the minimum is the character's printed damage -1. On a 3 damage that does still run the risk of not cracking heavy reducers, but it's still going to break Toughness.
I also think Quake on Colossals is underrated (that's an 8x8 AOE!), so both of DDMB's lower point costs look good to me depending what else I pull. No denying that the lower one's easier to build around, though. At a printed two damage, your opening Blades roll has a lot more room to help (16% or 24%, depending how you look at it... I think...).
Consider the set those B/C/F, Quake, and 1 damage free attack are in. If this was Xavier's School where heavy reducers were the exception instead of the rule I would have rated him higher. But here in Avengers Infinity you will be up against the heavy damage reducers. Against those reducers B/C/F will fail to do any damage 1/3 of the time, Quake would need to be single target anyway, and that free attack will be useless 100% of the time. I just can't get behind a figure who could be spending turn after turn trying to chip away at a figure being most of my team. For that kind of point value I don't want a figure who could do 4+ damage, I want one that will
#G011 Wasp, Heart of the Avengers Jruffing: Ok, so firstly pay no heed to that KO penalty on Janet. It sounds bad, but only until you realize there is no reason to have her within 6 of another one of your characters. Defend and Leadership on the dial are nothing but red herrings, traps for lesser players. But you're smart (you're reading this primer for one ) You know that a figure who should be getting placed for her colossal retaliation almost every turn is a figure that's easy to control the position of and avoid any so called "unavoidable" damage. Being able to attack for free without any of the usual restrictions on attacking smaller character will let Janet out-attack most figures and some teams
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The bolded portion isn't true at all in sealed. For it to be true, You'd have to have a Ranged team (and with a decent portion only having a 5 range even that is quite difficult). A single close combat fig makes the statement untrue. So, I SHOULDN'T play Gamora because I don't want Wasp to get KO'd and damage Gamora? If the opponent graciously placed his/her figs far enough apart so Gamora IS NOWHERE NEAR the fig Wasp Retaliates against, then they deserve what they'll get. Other than that, no.
The bolded portion isn't true at all in sealed. For it to be true, You'd have to have a Ranged team (and with a decent portion only having a 5 range even that is quite difficult). A single close combat fig makes the statement untrue. So, I SHOULDN'T play Gamora because I don't want Wasp to get KO'd and damage Gamora? If the opponent graciously placed his/her figs far enough apart so Gamora IS NOWHERE NEAR the fig Wasp Retaliates against, then they deserve what they'll get. Other than that, no.
They only have one figure for both of your close combat figures to attack?
Then it's probably a Colossal. Position Wasp on the opposite side of said figure for that Colossal retaliation, use all of her Giant Reach: 3. Side Step farther away from Gamora.
Wasp is now 7 squares away from Gamora and has yet to take a costed action for the turn.
As for those short 5 ranges? More than enough even without the Side-Step or the opposing character being a Colossal.
And if you're all close combat and you have to attack the same opposing figure and your Side-Step is gone and you're still worried about them breaking away from Gamora and KO'ing Wasp that turn then you could still use a costed action to back off after the retaliation.
They only have one figure for both of your close combat figures to attack?
Then it's probably a Colossal. Position Wasp on the opposite side of said figure for that Colossal retaliation, use all of her Giant Reach: 3. Side Step farther away from Gamora.
Wasp is now 7 squares away from Gamora and has yet to take a costed action for the turn.
As for those short 5 ranges? More than enough even without the Side-Step or the opposing character being a Colossal.
And if you're all close combat and you have to attack the same opposing figure and your Side-Step is gone and you're still worried about them breaking away from Gamora and KO'ing Wasp that turn then you could still use a costed action to back off after the retaliation.
So you admit that your all encompassing "easy to control" isn't true then? How often does it come up? If only 2 figs attacked and both are standard bases and adjacent, Your scenario is a fail.
I think ratings are Sleeping on Ego-prime here
If you have a figure with Barrier top dial I think 75 point Ego-prime is 4 shields.
Kree Sentry another 2x2 has Barrier top dial. Is there another figure?
I think ratings are Sleeping on Ego-prime here
If you have a figure with Barrier top dial I think 75 point Ego-prime is 4 shields.
Kree Sentry another 2x2 has Barrier top dial. Is there another figure?
If you open 2 boosters and 1 has Ego Prime, then you have 1 of your 10 slots where that Kree Sentry or Infinity can appear, and 2 slots where Cap or Quasar might appear. Odds aren't good for that combo.
But certainly, if you get Ego's dream pull, rate him higher.
So you admit that your all encompassing "easy to control" isn't true then? How often does it come up? If only 2 figs attacked and both are standard bases and adjacent. Your scenario is a fail.
Easy to control doesn't mean fail-proof.
And you could always choose NOT to engage at that moment if it would critically endanger your ally.
You're getting way too worked up about a bit of overconfidence on Jruffing's part.
So you admit that your all encompassing "easy to control" isn't true then? How often does it come up? If only 2 figs attacked and both are standard bases and adjacent. Your scenario is a fail.
Um....No. I have no intention of saying that it's a huge hurdle to control the position of figure with free placement, side step, and is Colossal no matter how narrow of a scenario you construct. Even in your specific scenario I wouldn't feel too threatened by most figures that are in base contact with Gamora (especially with her probability control on hand if they do risk a breakaway). But even if I was there is still the simple fact that Wasp can simply take an actual move action and walk her full speed away.
You're coming off a little aggressively honestly and I'm not sure why. If you had a bad experience with Wasp at a pre-release and are taking my comment about being a smart player as a slight, then I apologize. The vast majority of my comments are meant very tongue in cheek
As someone who regularly employs AoA Angel, a figure who has a similar chance to backfire in a similar AoE, there's really not anything preventing you from easily positioning your figures in a way where you won't get backlash
Wasp can simply take an actual move action and walk her full speed away.
There you go.
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You're coming off a little aggressively honestly and I'm not sure why. If you had a bad experience with Wasp at a pre-release and are taking my comment about being a smart player as a slight, then I apologize. The vast majority of my comments are meant very tongue in cheek
Maybe a little aggresive... Actually, I pulled DD & MG, Principled Cap and Gamora and won the tourney (taking out Richard/Nova in round 2).