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Mysterio perplexes down Odin's Defence. Charged Up uses a FREE to use empower from Overdrive
Stilt-Man activates Col Ret and moves into J-14 and uses the SS TA to use Speed Demons AV and the use of prob
Stilt-Man vs Odin 11 vs 17
Roll = 1,6 hit for 4
1) Stilt-Man will make a close attack targeting Odin
Stilt-Man vs Odin 11 vs 17
Roll = 5,4 hit for 4
Odin activates his trait for a reroll
Stilt-Man vs Odin 11 vs 17
Roll = 5,1 hit for 4
2) Speed Demon will make a close attack targeting Odin
Speed Demon vs Odin 11 vs 18
Roll = 6,6 hit for 5
Odin has Impervious
Roll = 5 no damage taken (WOW)
Charged Up moves to I-12 carrying Kingpin and Speed Demon
3) Mysterio takes a power action to drop his Illusion tokens
They will both use the SS ATA to use Speed Demon's attack and get a use of prob and their actions do not count against my action total
Illusion A vs Odin Incap 11 vs 18
Roll = 5,3 hit for 1 penetrating damage
Illusion B vs Odin Incap 11 vs 18
Roll = 6,5 hit for 1 penetrating damage
Clear
Your turn
1) Doctor Octopus 80 pts KO'd
{3 SA 1 KO}
2) Speed Demon 80 pts (1/5) I-11 @@
{1 SA 1 KO}
3) Kingpin 50 pts (4/4) H-11
4) Mysterio 50 pts (2/5) K-13 @@
(Illusion Tokens: )
A) Mysterio Illusion 0 pts K-14 @
{1 SA}
B) Mysterio Illusion 0 pts L-14 @
{1 SA}
5) Overdrive 35 pts (1/3)
C) Charged Up 0 pts I-12
6) Stilt man 95 pts (1/4) J-14 @
{2 SA}
A) Doc ock arms 8 pts B-7
B) Heavy Object
C) Heavy Object
Theme Team: 4/5
Total: 398 pts
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.