You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I'll grant you, though, this map doesn't have the clear 1s and 2s on the "stairs" to make that clear. Not sure what's the fair way to fix that at this point, short of backing up a couple turns
Yup----I wasn't thinking of a crater at all---although that's what it is. GA is legit.
Al moves to H2.
Thing charges to G14 attacking Harley with the ho she's on. Wasted on her but she's all he can get to. Needs 5, rolls 12. Immortus makes it 8. Still a hit. SS is 3. She gets 3.
Doc outwits GA's esd and attacks. Needs 7, gets 12. 2 12s in a game, I'll take it. That's 3+ 1 plus kb to A15 where he gets 2 more, 6 total. He survives but barely (and is on a flurry click that makes no sense for the character).
SKrull hss to E15 targeting Immortus. Needs 7, rolls 9. Good rolls this turn. Immortus gives the 2 to Herc as you mentioned. Skrull ends in H12.
Dawnstar carries Oracle to L6, she's K5.
Jack to F10.
BA Oracle L6
SI Super-Skrull: Avengers @ H12
SI Thing (2) @ G4
Dawnstar @ K5
BA Alfred @ H2
SI Punisher H5
SI Dr Strange @ (3) G5
Rip Hunter J5
Jack & Ten @ F10
Immortus was to Mastermind to Hercules only if his Invulnerable could absorb the hit. Otherwise the damage was to go to Shimmer. She takes 4.
Immortus Incap on the Thing and the Avenger Skrull? Skrull roll 2. AV10 on DV17 amd 18. Gets 5. His PC to make that 4.
I'll clear otherwise. The rule for Mastermind for Immortus is the same. 2 Damage or less to Hercules for his Invulnerable to reduce, otherwise Shimmer and if she's KO'd Roy
SI Immortus @ D18
SI Hercules C18
CR Green Arrow B14 (6)
SI Susan Richards C19
BA Harley Quinn F15 (3)
CR Kid Flash E18
CR Roy Harper E19
CR Shimmer D19 (4)
Sadly, that's all I got. Strange, Dawnstar and Punisher take on the FF ta if they take damage if not they're Skrulls. (So for right now, Strange takes on FF).
BA Oracle L6
SI Super-Skrull: Avengers H12
SI Thing (2) G4
Dawnstar K5
BA Alfred @@ (1) H2
SI Punisher H5
SI Dr Strange (3) G5
Rip Hunter J5
Jack & Ten F10
Hercules Charges to E11, only figure he can reach is Jack & Ten, which will be such a waste of his abilities. Especially since he's bound to be a big target for you next time around. I'm assuming the Wildcard conditions you have would also apply to them, though you didn't mention them. So Skrull roll is 6. Oh that's so sad.
Immortus Outwits Toughness on the Thing.
Roy takes a shot at him, AV10 +2 on DV18. Gets 8. 2 to him.
Kid Flash HSS to G15 on him, AV9 on DV17. Gets 3. Immortus makes it 8. 2 more to Thing. Breakaway? 6. Ends in E16
Harley on Thing. AV8 on DV16. Gets 6.
Green Arrow to C18
Immortus Masterminds to Shimmer, then Green Arrow, then Roy.
SI Immortus D18
SI Hercules @ E11
CR Green Arrow @ C18 (6)
SI Susan Richards @ C19
BA Harley Quinn @ F15 (3)
CR Kid Flash @ E16
CR Roy Harper @ E19
CR Shimmer D19 (4)
Skrull to break? 3. With hss it's enough. Attacks Herc as he leaves. Needs 8, rolls 8. 2 to him. He ends in E6.
Doc outwits Herc's invulnerable.
Punisher needs 6 to hit him, rolls 7. 3 more to him.
Thing on Harley. Needs 6, rolls 7. A wasted effort. She's out.
Strange to H3.
Rip to E7 outwits Herc's toughness.
Jack needs 7 to hit Herc, rolls 8. 2 more to him.
A break in this one for me. Let's see if it lasts.
BA Oracle L6
SI Super-Skrull: Avengers @ E6
SI Thing (6) @ G4
Dawnstar K5
BA Alfred (1) H2
SI Punisher @ H5
SI Dr Strange (3) @ H3
Rip Hunter J5
Jack & Ten @ F10
Immortus Outwits Thing's Willpower, then tries to Incap Thing and Jack and Ten. J&T don't get lucky again with Skrulls, only roll 2. AV10 on DV16 for both. Gets 5. He rerolls a 6. A token and a click to both.
SI Immortus @ D18
SI Hercules E11 (7)
CR Green Arrow C18 (6)
SI Susan Richards C19
CR Kid Flash E16
CR Roy Harper E19
CR Shimmer D19 (4)
Strange rolls 2 for perplex. He'll boost Jack's av to 10.
Jack ee on Arrow. Needs 8, rolls 8. Immortus can pc that: 6. Rip can too: 9. Let's see: kos Arrow. Immortus can mm. Kos Shimmer.
Skrull hss to E11, attacks Kid Flash. Needs 8, rolls 6. Ends where he started.
Dawnstar makes Kid Flash her Quarry. HSS to I12, Oracle in tow, attacking him. Needs 8, rolls 8. 2 to him. Rolls 1 to break. The only roll that misses.
BA Oracle I13
SI Super-Skrull: Avengers @ E6
Dawnstar @ I12
BA Alfred (1) H2
SI Punisher H5
SI Dr Strange H3
Rip Hunter E7
Jack & Ten @ (1) F10
I guess Kid Flash is my new target. Since KF is Dawnstar's Quarry anyway, I'll get a + 1 bonus.
Punisher needs 6, rolls 6. Done.
Time for some Skrull on Skrull action. Avengers Skrull hss to G13. Can he attack Sue? Skrull roll is 4. Needs 7, rolls 10. Immortus makes it 10. 2 to her. My Skrull ends in H11.
Rip to I11.
Al tries to heal Doc. Needs 8, rolls 7. Rip makes it 7.
SI Super-Skrull: Avengers @ H11
Dawnstar L6
BA Alfred (1) @ G4
SI Punisher @ H5
SI Dr Strange (1) G5
Rip Hunter @ I11
Jack & Ten (2) F10
Sue on Jack and Ten? Skrull roll 6. Avenger Skrull? Also 6
Immortus to double Incap the same two targets. Skrull rolls 3 and 4. AV10 on DV15 and 17. Gets 8. Token to both, and a push click to the Avenger Skrull.
Immortus Outwits HSS on Avenger Skrull
SI Immortus @ D18
SI Susan Richards @ G16 (2)
CR Roy Harper E19 (2)