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While I stand by my point that in the long run I think it could go faster doing one turn at a time because we're not having to wait until we have a good chunk of time to post a double turn, if we were going to do a double turn, it would have fallen to you to start it. I can't very well take a second Past turn before you've taken your first!
Actually, if we were taking double turns you'd be up next and do past/future then me.
But I'm game for trying single turns. I think where that gets messy is with all of the swapping, both of the maps will need updating each turn. We can always see how it goes but I've a feeling we may just want to play out both turns since we're already playing with the maps.
Onward....or rather backwards, to the past:
Two-Gun takes Iron Soldier to O5, he's MN5.
Kang sides to F4.
Team Past:
IIM056 Iron Soldier O5
Two-Gun Kid @ MN5
Miss America D2
NF Whizzer E2
TMT003 Hercules E3
Peggy Carter D1
FFUXM002 Jean Grey F3
Scarlet Centurion F4
The maps should only need updating if the swap is between games, and even then only if were changing a double base for a single base, or a figure with bystander-types that come with. Most of the time we'll only need to change the recaps. And even then only on turns where a between game swap happens.
Wonder Woman Leadership: 6. Takes a token off GL
GL Carries Flash M12 and N12
Xanadu TKs Jenny to F14
Jenny RS to F11, takes a shot at the Centurion, AV11 on DV18. Gets 6. As you posted, no crazy stuff until turn 3.
Jonah Sidesteps/RS to F10 on Centurion, AV11 on DV18. Gets 7. Centurion makes it 11. 1 to him after Invincible
JLTW023 Madame Xanadu @ J21
EW011 Diana Prince (Justice Rider) P14
EW013 John Jones (Justice Rider) P13
JW038 Talon I16 (Stealth)
FL001A The Flash N12
FL061 Jenny Sparks @ F14
JW052 Green Lantern @ M12
WKD-014 Jonah Hex @@ F10
1366
So I go to the future. Since we're playing a time line every other turn the time lines should clear each turn. That makes drafting indomitable types unnecessary.
Lon to J9.
Rachel tks Old Lace to J10.
Old Lace charges to J15 attacking Talon. SC is 4. Needs 7, rolls 10. BCF is 6. Ooo...that's so good. 5 to him after toughness.
Angel boosts Old Man's dv.
Future:
DOFP Rachel Summers @ H2
Hollywood w/Lo F9
Franklin Richards F1
Killraven I2
Gertrude Yorkes and Old Lace I1
Old Lace @ J15
XXS Old Man Logan G9
XXS061 Angel G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) @ J9
Um, wrong team. Talon's on my past team. That's Mon-El in J16 where you've got Old Lace to attack. I don't know if that will change what you do, but if you want to go ahead with the attack as you rolled it, i wouldn't blame you, but Mon-El would get an Impervious roll.
Past is up for me. Swaps start beginning of your next turn.
Just because I'll forgot it otherwise, Herc uses his hss to get to F7 attacking Jonah. SC is 1. Needs 7, rolls 5. I'll save the pc. Break? 5. He ends in D3.
Scarlet Centurion on Jonah. SC is 2. Needs 8, rolls 5. PCs that to 12. 3 to him. He sides to G2.
Two-Gun transporters to I7,8 attacking Jonah. SC is a 6, predictable after the two I just got. Attacks Jenny who should show F11. Needs 10, rolls 5. Ends where he started.
Peggy rs to G5 ee on Jonah. Maybe. SC is 1. Needs 9, rolls 4. That's just sad.
Iron Soldier to J4.
Jean tks Whizzer to H9.
He'll hss to G11 going for Jenny with cce. Needs 7, rolls 9. SS is 1. 3 to her. Break? 4. Ends in L5.
Jean tks Miss America to H10.
She charges to F10 snagging the Ho under Jonah. SC is 1. Needs 7, rolls 6.
Future:
DOFP Rachel Summers @ H2
Hollywood w/Lo F9
Franklin Richards F1
Killraven I2
Gertrude Yorkes and Old Lace (2) I1
Old Lace @ J15
XXS Old Man Logan G9
XXS061 Angel G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) @ J9
Before I go, I wanted to address a point you made a couple turns back that I did not at the time.
Quote
So I go to the future. Since we're playing a time line every other turn the time lines should clear each turn. That makes drafting indomitable types unnecessary.
I disagree. I think we should only be clearing figures on that team's turn. Otherwise, as you point out, everyone is going to get to go every single turn potentially. That's not right. It looks like you may have done that with your Past team there, and I'm okay to let that go, since I didn't bring it up before. But there's no point even giving guys tokens if they're going to be totally wiped clean before they get to go again. It completely takes a huge chunk of the strategy out of them game.
Fair enough, I'm game. Action tokens connect, figures need to clear.
I want us to be open to returning to the double turns games. I'm sure it's me but I've started out confused on this one and crazy 8s haven't even come into play! Let's give it a bit and see what we think.
Speaking of crazy 8s, your turn begins them. I think at the end of each turn we should put changes concerning each other in a separate recap. Ex. I swap ped Whizzer in my past game with Batman Beyond in your future.
I will keep open to the idea of going back to double turns.
Jenny rolls for Leadership: 5, takes a token off Jonah.
Jonah Break to SIdestep? Gets 1.
Flash HSS to O5 on Two-Gun (which I almost typed as Two-Gnu but that's an altogether different character) AV10 on DV16. Gets 6. 3 to Two Gun. So I finish the action - breakaway is 2, enough. He ends in P7, then swaps with someone from my Future team. #2, Batman Beyond.
Jonah on Miss America, AV10 on DV17. Gets 8. 1 to her after Toughness. In game swap for him. #3, John Jones. That's useful
John on Miss America, AV10 on DV16. Gets 11. 3 more to her. No swap.
Talon RS to J12, tries for the KO. AV11 on DV15. Gets 10. KOs her.
GL to G10 to block Miss America's replacement
Diana to M12
Recap: Miss America is KOd, 3 to Two-Gun Kid. Flash changes places with Batman Beyond from the future.
JLTW023 Madame Xanadu J21
EW011 Diana Prince (Justice Rider) @ M12
EW013 John Jones (Justice Rider) @ F10
JW038 Talon @ J12 (Stealth)
BTAS016 Batman Beyond P7
FL061 Jenny Sparks F14 (3)
JW052 Green Lantern @@ G10
WKD-014 Jonah Hex @@ P13 (3)
1366
-------------------
SLOSH001 Cosmic Boy @ K23
FL001A The Flash (Speed: 1) @ L19
WF063 Wonder Woman @@ J14
SLOSH005B Mon-El @@ J16 (3)(Stealth)
WKD17-004 Booster Gold E16
WKDP17-006 Bat-Knight @@ N18 (Stealth)
EW048 Robin M18
WKD17-006E Skeets F16
1366
This is a troublesome part of how we're playing. I play the future this turn but still have to replace my past pieces. I may not get to use that replacement before a ko or swap.
Ah, well, that's the price of crazy 8s. I have a soft spot for Bucky. I'll reach back to the Avengers set for that version. For map reference here's Bucky in the past map:
Wonder Man/Hollywood has an LO with him. Seems only fitting that he'd go after Wonder Woman, right? Charges to I13 attacking WW. Needs 8, rolls 7. Lon can pc: 9. Imperv is 2, 3 to her.
So my first swap: you get Hollywood and I get your same era character: Flash. A 138 point character for a 65 pointer. Not ideal.
Old Lace has wp. Goes for WW herself. Needs 7, rolls 9. Imperv is 2 and bcf is 5. You go, OL. 3 to Diana. Since Gert is a pog created from the main figure she doesn't initiate a switch.
Angel sidesteps to H11 with Logan in I11.
Logan to J13 needing 5 to slice WW, rolls 4.
Franklin to J6.
Angel boosts his own dv.
Recap: Wonder Woman takes 6 damage. I get Flash from your future, you get Hollywood on your past team with an action token.
Future:
DOFP Rachel Summers H2
FL001 Flash I13
Franklin Richards @ J6 (stealthed)
Killraven I2
Gertrude Yorkes and Old Lace (2) I1
Old Lace @@ J15
XXS Old Man Logan @ J13
XXS061 Angel G8
CW204 Space Phantom (Michael Crawford) K2
CW204 Space Phantom (Lon Chaney) J9