You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
#015 Daedra Lord
Real Name: Various
Team: No Affiliation
Range: 6
Points: 75
Keywords: Daedra, Mystical, Warrior
8
11
17
3
8
11
17
3
8
10
17
2
7
10
17
2
7
9
16
3
7
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
CONJURATION: SUMMON DAEDRA LORD: When building your force, you may include Daedra Lord on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Daedra Lord, place Daedra Lord adjacent on its starting line, your opponent then scores the cost of this trait. Daedra Lord returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Daedra Lord can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Daedra Lord can be KO'd." CONTEMPT FOR MORTALS: Modify attack +2 when attacking only characters of 50 points or less. DEADLY AT RANGE (Running Shot) DEADLIER UP CLOSE (Charge) FIREBALL (Energy Explosion) DEADLY BLADE (Blades/Claws/Fangs) ENERGY LEECH (Steal Energy) IMMORTAL (Impervious) INFERNAL ONES (Invulnerability) FOOLISH MORTAL (Toughness)
Last edited by Hagath The Great; 08/21/2018 at 06:16..
#016 Daedroth
Real Name: Various
Team: No Affiliation
Range: 5
Points: 50
Keywords: Daedra, Monster
8
11
17
2
7
10
17
2
7
10
16
2
7
9
16
3
6
11
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
CONJURATION: SUMMON DAEDROTH: When building your force, you may include Daedroth on your sideline for 3 points. You can't have more Conjuration characters on your Sideline than characters on your starting force. // SIDELINE ACTIVE Friendly characters with the Mystical keyword have "POWER: Once per game per character with this trait, If no other friendly characters have activated a Conjuration trait this turn and this character is equal or more points than Daedroth, place Daedroth adjacent on its starting line, your opponent then scores the cost of this trait. Daedroth returns to your Sideline: at the beginning of your next turn, immediately if no square it occupies is within 5 squares of this character, or it is removed from the map by another effect. Daedroth can't: be carried, be equipped, be given DOUBLE POWER actions, replace, or be replaced. Daedroth can be KO'd." SILENCE: When Daedroth hits a single opposing character with an attack, that character can't use Outwit, Perplex, or Probability Control until your next turn. CROCODILIAN FORM (Charge) SWINGING AXE (Flurry) DEADLY AXE (Blades/Claws/Fangs) LIGHTNING (Poison) ARMORED HIDE (Toughness) SPELL SHIELD (Energy Shield/Deflection)
Last edited by Hagath The Great; 08/21/2018 at 06:17..
#017 Wereboar
Real Name: Various
Team: No Affiliation
Range: 0
Points: 75/25
Keywords: Werewolf Pack, Animal, Monster
8
10
17
3
8
10
17
3
|
|
|
|
|
|
8
10
17
2
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
HIRCINE'S CURSE: When Wereboar KO's an opposing character with an attack, after resolutions roll a d6. 5-6: You may generate a TES:A&D #017 Wereboar in the square that character last occupied on its blue starting line. SQUEALING CHARGE: Leap/Climb. When Wereboar moves 5 squares or less, after resolutions Flurry at no cost. RUMMAGING (Sidestep) TUSKS (Blades/Claws/Fangs) STOMPING TANTRUM (Quake) HIRCINE'S HIDE (Toughness) RAMPAGE (Battle Fury) LYCANTHROPE (Shape Change)
#018 Ancient Lich
Real Name: Various
Team: No Affiliation
Range: 7
Points: 75
Keywords: Agents of The Underking, Order of the Black Worm, Skeleton Army, Monster, Mystical
7
10
16
2
7
9
16
2
7
10
16
2
6
10
16
2
6
10
16
2
6
11
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
TOXIC CLOUD: Smoke Cloud. When Ancient Lich uses Smoke Cloud it can either activate it as FREE -or- Ancient Lich can use Poison this turn and opposing characters occupying its Smoke Cloud markers are also dealt the damage. BLENDING SHADOWS (Stealth) FREE ACTION (Sidestep) FIREBALL (Energy Explosion) BONE (Toughness) UNDEATH (Regeneration) ANCIENT KNOWLEDGE (Perplex) LIGHTNING (Ranged Combat Expert)
Last edited by Hagath The Great; 08/30/2018 at 19:32..
#019 Unique Lady Brisienna
Real Name: Lady Brisienna
Team: No Affiliation
Range: 0
Points: 50
Keywords: Blades, Iliac Bay, Politician, Spy
7
9
17
1
7
9
17
1
7
8
16
0
7
8
16
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: At the beginning of the game, generate a Numidium bystander. // Other characters with a Scramble For The Totem trait modify defense -1. IN HIDING (Stealth) ASSIST THE EMPEROR'S AGENT (Defend) LETTER FROM BRISIENNA (Enhancement) BIDDING WAR (Empower)
Numidium
Team: No Affiliation
Range: 0
Points: 15
6
11
18
4
COLOSSAL RETALIATION: CONQUER ILIAC BAY: POWER: If no other Colossal Retaliation has been activated this turn, choose an opposing character that attacked Numidium or damaged a friendly character since your last turn. Place Numidium such that it can make a close attack targeting the chosen character and all other characters within 3 squares, then do so. Instead of normal damage, hit characters are dealt 2 penetrating damage.
Last edited by Hagath The Great; 06/20/2019 at 05:16..
#020 Unique Uriel Septim VII
Real Name: Jagar Tharn
Team: No Affiliation
Range: 6
Points: 50
Keywords: Blades, Imperial Legion, Mystical, Ruler
8
10
17
2
7
10
17
2
7
9
16
2
7
9
16
2
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
REVEALED AS JAGAR THARN (+5): When Uriel Septim VII would be KO'd, roll a d6 and add the number of Emperor tokens. On a result of 6+, instead of KO'ing Uriel Septim VII, replace him with TES:A&D #035 Jagar Tharn on click #6. Protected: Pulse Wave. IMPERSONATING THE EMPEROR: Shape Change, but succeeds on a result of 4-6. When Uriel Septim VII uses it and succeeds, you may give him an Emperor token. Protected: Outwit. REPLACE THE GUARDS WITH DAEDRA: When building your force, friendly characters of 50 points or less with the Monster or Daedra keywords also have the Imperial Legion keyword. REIGN OF CRUELTY: Leadership, but succeeds on a result of 4-6. When he uses it and the result is 1-3, after resolutions deal an adjacent friendly character 1 unavoidable damage, and if that character has the Imperial Legion keyword remove an action token from them. I AM YOUR EMPEROR! (Mind Control) YOU WERE A FOOL TO CONFRONT ME (Force Blast) CORRUPT (Poison) TRICKED THE EMPIRE (Mastermind) NOW YOU PAY THE ULTIMATE PRICE (Ranged Combat Expert)
Last edited by Hagath The Great; 08/30/2018 at 04:03..
#021 Unique Eadwyre
Real Name: Eadwyre
Team: No Affiliation
Range: 0
Points: 50
Keywords: Iliac Bay, Ruler
7
9
16
1
7
9
16
1
7
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: At the beginning of the game, generate a Numidium bystander. // At the beginning of the game, deal 1 unavoidable damage to all other characters with a Scramble For The Totem trait. SEIZE HIM: POWER: This turn adjacent friendly characters named Guard have "FREE: Halve speed. Move." NOBLE GAIT (Sidestep) LONG LIVE THE KING (Mastermind) KING OF WAYREST (Leadership)
Numidium
Team: No Affiliation
Range: 0
Points: 15
6
11
18
4
COLOSSAL RETALIATION: CONQUER ILIAC BAY: POWER: If no other Colossal Retaliation has been activated this turn, choose an opposing character that attacked Numidium or damaged a friendly character since your last turn. Place Numidium such that it can make a close attack targeting the chosen character and all other characters within 3 squares, then do so. Instead of normal damage, hit characters are dealt 2 penetrating damage.
Last edited by Hagath The Great; 06/20/2019 at 05:15..
#022 Hlaalu Helseth
Real Name: Hlaalu Helseth
Team: No Affiliation
Range: 0
Points: 50
Keywords: Iliac Bay, Ruler
8
10
17
2
8
10
17
2
7
9
16
2
7
9
16
1
7
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
BLACKMAIL: When an opposing character within 6 squares and line of fire uses Outwit, Perplex, or Probability Control place a Blackmail token on that character's card. FREE: Choose an opposing character with a Blackmail token on their card and one of Outwit, Perplex, or Probability Control, and then remove a Blackmail token from that character's card. Hlaalu Helseth can use the chosen power, but only to target that character regardless of range or line of fire until your next turn. ROYAL POLITICS (Stealth) BRIBERY (Incapacitate) FUTURE KING (Willpower) PRINCE HLAALU HELSETH (Mastermind) RUN AN ERRAND FOR ME (Empower)
#023 Unique Gothryd
Real Name: Gothryd
Team: No Affiliation
Range: 0
Points: 50
Keywords: Iliac Bay, Ruler
8
10
17
2
8
9
16
2
7
9
16
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
SCRAMBLE FOR THE TOTEM (+5): At the beginning of the game, roll 2d6 for each friendly character that can a Scramble For The Totem this trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: At the beginning of the game, generate a Numidium bystander. // If another character with a Scramble For The Totem trait begins their turn adjacent to Gothryd, deal them 1 unavoidable damage. FOUL PLAY (Stealth) SWORD (Blades/Claws/Fangs) IN THE PRESENCE OF THE KING (Combat Reflexes) NEW KING OF DAGGERFALL (Mastermind) RUMORS OF MURDER (Outwit)
Numidium
Team: No Affiliation
Range: 0
Points: 15
6
11
18
4
COLOSSAL RETALIATION: CONQUER ILIAC BAY: POWER: If no other Colossal Retaliation has been activated this turn, choose an opposing character that attacked Numidium or damaged a friendly character since your last turn. Place Numidium such that it can make a close attack targeting the chosen character and all other characters within 3 squares, then do so. Instead of normal damage, hit characters are dealt 2 penetrating damage.
Last edited by Hagath The Great; 06/20/2019 at 05:16..
#024 Unique Akorithi
Real Name: Akorithi
Team: No Affiliation
Range: 0
Points: 50
Keywords: Iliac Bay, Hammerfell, Ruler
7
8
16
1
7
8
16
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
SCRAMBLE FOR THE TOTEM: At the beginning of the game, roll 2d6 for each friendly character that can use a Scramble For The Totem trait. If 2 or more characters tie for highest roll those characters roll again until 1 character has the highest roll. This game, the character whose roll was the highest can use their listed Victory. Victory: At the beginning of the game, generate a Numidium bystander. // Other characters with a Scramble For The Totem trait have BREAKAWAY -2. FIND MY SON (Sidestep) NIGHT FALLS ON SENTINEL (Smoke Cloud) QUEEN OF SENTINEL (Mastermind) STRENGTH FROM TRAGEDY (Willpower) QUEEN'S RESOLVE (Perplex)
Numidium
Team: No Affiliation
Range: 0
Points: 15
6
11
18
4
COLOSSAL RETALIATION: CONQUER ILIAC BAY: POWER: If no other Colossal Retaliation has been activated this turn, choose an opposing character that attacked Numidium or damaged a friendly character since your last turn. Place Numidium such that it can make a close attack targeting the chosen character and all other characters within 3 squares, then do so. Instead of normal damage, hit characters are dealt 2 penetrating damage.
Last edited by Hagath The Great; 06/20/2019 at 05:18..
#025 Nulfaga
Real Name: Nulfaga
Team: No Affiliation
Range: 8
Points: 50
Keywords: Iliac Bay, Mystical
7
9
16
1
6
11
16
1
6
9
16
1
5
11
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
MAGICAL FAMILIAR: At the beginning of the game, generate a Skakmat bystander. MYSTIC AND NECROMANCER: Nulfaga can use Perplex and Outwit as POWER. When adjacent to a friendly character named Skakmat who has 0 or 1 action tokens Nulfaga can use them as FREE instead. When she does, after resolutions give an adjacent Skakmat an action token. SUMMON STORM: POWER: Choose a square within range and line of fire. Modify attack +2, then Pulse Wave at no cost as if Nulfaga occupied that square. Instead of normal damage, hit targets are given an action token and knocked back 1 square. LIVING IN SECLUSION (Stealth) NECROMANCY (Mind Control) SORCERESS (Penetrating/Psychic Blast) DOWAGER QUEEN OF DAGGERFALL (Willpower) HIDDEN IN THE MOUNTAINS (Barrier) PROPHETIC VISIONS (Probability Control)
Skakmat
Team: Mystics
Range: 4
Points: 0
8
10
17
1
FAMILIAR: Skakmat's actions don't count against your action total. Adjacent friendly characters named Nulfaga can use Mastermind, but only to choose Skakmat.
Last edited by Hagath The Great; 07/27/2018 at 01:36..
#026 General Warhaft
Real Name: Talin Warhaft
Team: No Affiliation
Range: 0
Points: 80
Keywords: Imperial Legion, Soldier, Warrior
8
11
18
3
8
11
18
3
7
10
18
2
7
10
17
2
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
BODYGUARD OF THE EMPEROR: At the beginning of the game, choose a friendly character with the Ruler keyword to be General Warhaft's Emperor. General Warhaft can use Defend, but only his Emperor can replace their defense value with his, and his Emperor can use Mastermind, but only to choose General Warhaft. IMPRISONED IN OBLIVION: Once per game, when General Warhaft would be KO'd by an opposing character's attack, instead place General Warhaft on that character's card. When that character is KO'd, place General Warhaft in the square that character last occupied on click #3. At the end of the game if General Warhaft is on an opposing character's card he is scored. STAY BEHIND ME, MY EMPEROR!: Charge. General Warhaft has Passenger: 1, but only to carry his Emperor. TO MY DYING BREATH (Flurry) THE EMPEROR'S PROTECTOR (Blades/Claws/Fangs) MANUALS OF ARMS AND ARMOR (Invulnerability) STANDING STRONG (Toughness) YOU HAVE EARNED MY RESPECT (Empower)
Last edited by Hagath The Great; 08/21/2018 at 06:23..
#027 Unique Mynisera
Real Name: Mynisera
Team: No Affiliation
Range: 0
Points: 25
Keywords: Iliac Bay, Ruler
7
9
16
0
7
9
16
0
7
8
16
0
6
8
15
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
MISDELIVERED LETTER: At the beginning of the game, place a Letter token on an opposing character's card. Other characters have "POWER: Make a close attack targeting an adjacent character with the Letter token on their card. If this attack hits, instead of normal damage place the Letter token on this character's card. If this character is friendly to Mynisera, this is a FREE action instead." Characters with a Letter token on their card can use Perplex. FORMER QUEEN OF DAGGERFALL (Mastermind) SCRAMBLE FOR THE EMPEROR'S LETTER (Perplex) MOTHER TO KING GOTHRYD (Leadership)
Last edited by Hagath The Great; 08/30/2018 at 04:03..
#028 Unique Blubamka
Real Name: Blubamka
Team: No Affiliation
Range: 0
Points: 30
Keywords: Hammerfell, Ruler
7
8
16
0
7
8
16
0
7
8
16
0
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
DECIPHERING AN ELDER SCROLL: When a friendly character would be given a POWER action to equip an object, it is a FREE action instead. THROWN FROM THE THRONE ROOM (Force Blast) ROYAL AUTHORITY (Willpower) QUEEN OF RIHAD (Leadership)
#029 Unique Ria Silmane
Real Name: Ria Silmane
Team: No Affiliation
Range: 7
Points: 30
10
0
18
0
0
10
0
0
0
11
18
0
10
0
0
0
0
0
18
0
0
11
0
0
10
11
18
0
0
0
0
3
0
11
18
3
8
0
0
4
10
11
18
5
KO
KO
KO
KO
AID FROM BEYOND THE GRAVE: When building your force, equip Ria Silmane character to a friendly character and link her to that character's dial. Ria Silmane can't be added to your force if your force does not include another standard character. When Ria Silmane is unequipped, she is KO'd. EFFECT: This character can use all powers showing on Ria Silmane's dial. When one of Ria Silmane's combat values is higher than this character's printed value, modify that combat value +1. STAFF OF CHAOS COMPLETE: Minimum Range 6. Improved Targeting: Ignores Hindering Terrain. Penetrating/Psychic Blast, Precision Strike. When this character attacks, opposing characters can't use Shape Change. GUIDING YOU FROM YOUR CELL (Sidestep) THIRD PIECE OF THE STAFF (Energy Explosion) SIXTH PIECE OF THE STAFF (Pulse Wave) FIRST PIECE OF THE STAFF (Willpower) FIFTH PIECE OF THE STAFF (Super Senses) SECOND PIECE OF THE STAFF (Probability Control) FOURTH PIECE OF THE STAFF (Perplex) SEVENTH PIECE OF THE STAFF (Outwit)
Last edited by Hagath The Great; 07/23/2018 at 13:16..