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Okay, fourth turn - now the crazy begins. First my d10 is a 4. Weak Sauce. Six-Sided die is a 2, so I get to add 1 to that.
And I can declare that if I move my zombies, it's free.
Shaggy Sides to I13
Nekhrun Outwits Ghost RIder's Invulnerable. Breakaway? 2. Attacks her then. AV11 on DV17. Gets 8. 4 to her. 1 more to Nekhrun
Abe Charges to L13 on her. AV11 on DV17. Gets 3. Uses his PC, makes it 5. Enchantress makes it 6. That took some work, but KOs her and Abe takes Mystics.
Shaggy moves to K12 to block.
Creeper Sides and moves to J12
Velma to M15
Fred and Daphne to G17 and G16
Deadman Phases to O15
UND8 Zombie Abraham Lincoln @@ L13 (1)
UND Zombie (Fred) @ G17
UND Zombie (Daphne) @ G16 (Stealth)
UND Zombie (Velma) @ M15 (Stealth)
Zombie Shambler (Shaggy) @@ K12
JL52016r Enchantress M19 (Stealth)
JL52 Deadman @ O15 (Stealth)
EW Nekhrun the Bat-God @@ K13 (Stealth)(4)
WF Creeper @ J12
JLTW Scarecrow K15 (Stealth)
690
Sideline: Skeleton, Skeleton Champion, Jeanette, JL52 John Constantine, WF Etrigan
Other UND figures: Belphegor, Demon, Dr. Jekyll, Vampire, Vampire Baron
First I roll 7 for possible actions, which would be nicer if so many of my guys weren't pushed out. Bonus roll of 1 gives me a free PC to reroll that, but why would I>
Shaggy Sides to K11
Nekhrun Perplexes Dr. Doom's DV -1
Deadman tries to MC Doom. AV11 on DV17 +1. Gets 5. Abe makes it 10.
I'll just have Doom move to H17
Scarecrow Incap on Doom, AV10 on DV17. Gets 7. Impervious is 3. 1 to him.
Fred to Incap Doom, AV9 on DV18 now. Gets 5. Gets 7. Enchantress makes it 8.
Daphne tries the same.
Enchantress herself on Doom, AV10 on DV18. Gets 10. Impervious is 1. 1 more to him.
Creeper Sides to K12
UND8 Zombie Abraham Lincoln L13 (2)
UND Zombie (Fred) @@ G17
UND Zombie (Daphne) @@ G16 (Stealth)
UND Zombie (Velma) M15 (Stealth)
Zombie Shambler (Shaggy) J11 (1)
JL52016r Enchantress @ M19 (Stealth)
JL52 Deadman @@ O15 (1)(Stealth)
EW Nekhrun the Bat-God K13 (Stealth)(5)
WF Creeper K12 (1)
JLTW Scarecrow @ K15 (Stealth)
690
Points scored: 99
Sideline: Skeleton, Skeleton Champion, Jeanette, JL52 John Constantine, WF Etrigan
Other UND figures: Belphegor, Demon, Dr. Jekyll, Vampire, Vampire Baron
"All right guys, I brought him in, but he's fighting me hard," Deadman said, possessing Dr. Doom. "I gotta let go. It's up to you guys now!"
"That's all right," Scarecrow said. "I'm sure we can keep him amused. I'll bet he likes scary stories. What sorts of things scares a man like you?" Scarecrow cackled, bombarding Dr. Doom with fear gas.
"We can't afford to toy with him, Scarecrow," the Enchantress said. "We have to try to take him down. Fast!"
"Nonsense," Scarecrow said. "When I toy with a man, he ceases to be a threat for a long time!"
I roll 1 for my 6 sided die. Reroll my # of actions. Let's see if I need it.
I roll 1 for my # of actions so I will definitely reroll that: 3.
Doop tries for his trait. 5. Not the one I'd have wished for. I'll give Power Cosmic to Doom.
Selene tks Widow to K8.
Natasha tries her luck on Creeper. SC is 3. Needs 6, rolls 8 ( 2 4s). Your Abe can pc: 6 (2 3s). 3 to him and the following applies:
AVENGERS ASSEMBLE!: When Black Widow hits one or more characters with an attack and actions resolve, the opposing player chooses: Opposing characters can't attack Black Widow until your next turn or opposing characters can't ignore pushing damage until your next turn.
Also, Widow can roll for her free incap. 3. Not gonna happen.
And that's my 3 actions.
WI031 Nico Minoru K4
Ghost Abraham Lincoln D2
Jacob Marley C2
CM080 Selene @ F4
AOU Black Widow @ K8 (stealthed)
GOTG Dr. Doom (2) H17 (Food-5) (Virus-Nekrun: 2, Abe: 1, Creeper: 1,
Zombie Shambler-1)
NFAOS Spider-Woman M8
DP046E Doop @ I4
770
Sidelines: Frankenstein's Monster, Frankenstein, Punisher of the Strange, GOTG Magneto, UN Grim Reaper
Figures used: Black Widow, Dr. Doom, Doop, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Nico Minoru, Spider-Woman
Undead drafts: Werewolf, Werewolf Alpha, Ghost, Death
I'll go with the opposing characters can't attack Natasha. She's not high on my list anyway.
I roll my d10 first and get a 5. d6 is a 2. Add 1 to that roll, so I can have up to 6 actions.
Nekhrun Perplexes his Damage to 4, attacks Doom, AV10 onDV17. Gets 8. 2 to Doom after Invulnerable.
Creeper Perplexes Abe's Damage to 4.
Abe Sides and Charges to I17 on Doom, AV10 on DV17, gets 3. Rerolls that to an 8. 3 more after Toughness would be a KO, but his Food saves him. 5 food puts him rught back where he started. Abe Steals Energy for 1.
My Zombies could all get free attacks on Doom right now, but they can't break his Invulnerable. Without a 12 at least, so may as well try it.
Shaggy Sides/Moves to I16 to have a go. Gets 7. Enchantress makes it 11. So close
Fred - 8. Daphne - 7.
Velma can't get there, so she'll move to L13
UND8 Zombie Abraham Lincoln @ I17 (1)
UND Zombie (Fred) G17
UND Zombie (Daphne) G16 (Stealth)
UND Zombie (Velma) @ L13
Zombie Shambler (Shaggy) @ I16 (1)
JL52016r Enchantress M19 (Stealth)
JL52 Deadman O15 (1)(Stealth)
EW Nekhrun the Bat-God @ K13 (Stealth)(5)
WF Creeper K12 (4)
JLTW Scarecrow K15 (Stealth)
690
Points scored: 99
Sideline: Skeleton, Skeleton Champion, Jeanette, JL52 John Constantine, WF Etrigan
Other UND figures: Belphegor, Demon, Dr. Jekyll, Vampire, Vampire Baron
"You imagine yourself a god, Doom. You are nothing like," Nekhrun said, hitting him with a mystic blast, wounding him and leaving him weakened for Abe and his Zombies.
Before it comes up, I'd propose one change to one of the d6 rolls:
Quote
5: For one turn you may draft a generic black cat, a caduceus snake, intimidating soul or giant ant in your starting area. They are to be removed at the start of your next turn.
If they're only in for one turn, bringing them in in the starting area (except maybe the snake) is kind of pointless. Unless you want to waste a TK on them, they probably will never get close enough to do anything. I'd say in the starting area or adjacent to one of your other figures. What say you?
Before it comes up, I'd propose one change to one of the d6 rolls:
If they're only in for one turn, bringing them in in the starting area (except maybe the snake) is kind of pointless. Unless you want to waste a TK on them, they probably will never get close enough to do anything. I'd say in the starting area or adjacent to one of your other figures. What say you?
I think starting area still makes the most sense. Since you can choose which you like you can decide if you want to use tk for it or not.
I roll 4: Swap an active figure of your choice with an opponents active figure, this figure must be within 15 points cost of yours. The swap is permanent (but could be reswapped). Action tokens and damage carry over.
4 actions too. That's kinda crummy getting low rolls twice in a row. Can't change that either since my last turn I got 3.
Widow on Creeper. Needs 6, rolls 6. Cool, a ko for me.
Doom to break? 5. RS to G13 and pulses. Gets a good old 8. He gets his 5 food max and does 1 to Bat-God, Scarecrow, Abe, Fred, Daphne, Shaggy.
Widow makes SW's damage 4.
SW moves to K12 to attack, blocking Creeper. Since she moved 4 squares she can freely attack Nekrun. Needs 7, rolls 8. 3 to him and a ko.
Can SW break to side to block? 2. Nope.
With one action left I don't see a way to block Bat-God. Save one. Nico adopts hss and moves to K13. She might as well attack Velma while she's there. Needs 5, rolls 6. 1 to her after toughness.
No doubt there'll be hell to pay next turn.
WI031 Nico Minoru @ K13 (HSS, Invincible)
Ghost Abraham Lincoln D2
Jacob Marley C2
CM080 Selene F4
AOU Black Widow @@ K8 (stealthed)
GOTG Dr. Doom (2) @ G13 (Food-5) (Virus-Abe: 2, Scarecrow: 1,
Shaggy-2, Fred-1, Daphne-1)
NFAOS Spider-Woman @ K12
DP046E Doop I4
770
KO points: 275
Sidelines: Frankenstein's Monster, Frankenstein, Punisher of the Strange, GOTG Magneto, UN Grim Reaper
Figures used: Black Widow, Dr. Doom, Doop, Ghost Abraham Lincoln, Ghost Rider (Alexandra), Jacob Marley, Nico Minoru, Spider-Woman
Undead drafts: Werewolf, Werewolf Alpha, Ghost, Death
"I wouldn't chastise Doom too much," Spider-Woman says striking the Bat-God, "Since you're about to go down."
"Hard," the Black Widow says finishing him off.
"I do not hide behind the skirts of women," Dr. Doom says, once again striking out at his foes with a huge pulse wave. "And I do not need to prove my skills."
"Fine," Jessica says, "Let's see how quickly we help you out again."