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Free Spider-Man outwit Spider Queen cannot use Perplex
Reed Perplex She Hulk attack +1
She Hulk Perplex her movement +1
2. Thing Charge to F15, picking up HO, swinging at Iron Goblin, 10 +1ATA vs 18. Roll 6,2=8. SA for 4 +2HO. Impervious =4. Goblin takes 4. Thing pushes.
3. She Hulk charge to F13, picking up UHO, Flurry on Hulk,
Flurry A 10 +1ATA +2PP = 13 vs 18. Roll 5,1=6. SA for 4 +3UHO
Flurry B 13 vs 16. Roll 6,2=8. Super Senses = 1. SA for 4 -1tough. KO. She Hulk Willpower
I need to brush up on my rules. I still had it in my head that traits can't be outwitted - "can use" vs "posses". Lesson learned.
1. Captain Marvel charges to F16, attacking Thing. 11 on 18. Attack - 2,5. Hits. Blades - 1. Thing takes one penetrating. Capt steals some energy and heals to click 2.
-- and i forgot to roll for his trait Iron Goblin's trait..*facepalm* --
2. Iron Goblin taking a swing at Thing. 10 on 18. Attack roll - 5,5. Hits for 3. Thing takes 2 after Toughness and is knocked back to H115.
3. Spider Queen will RS, PW to J18. Just targeting Thing. 11 on 17. Attack roll - 5,3. Hits Thing for 4 penetrating.
1. Captain Marvel on Spider-Man. 10 on 18 (16+2). Attack roll - 2,6. Hits for 3 damage & the KO. She heals 1 from her trait to click 4.
2. Spider-Queen uses Colossal Stamina. Close attack on Thing. 10 on 15. Attack roll - 3,6. Hits for one and the KO. She takes one damage from pushing, then heals 1 from steal energy, and 2 for KOing Thing.
(free) - Spider-Queen sidesteps to H18.
(free) - Spider-Queen perplexes up Iron Goblin's attack +2 to a 13.
3. Iron Goblin Flurry & blades on She-Hulk. 13 (11+2 perplex) on 17. Attack roll - 4,5. Hit. Blades - 6. Invincible reduces that to 3 damage. IG heals one. ---------- 2nd attack. 13 on 16. Attack roll - 5,6. Hits. Blades - 5. Hits for 4 after Toughness and the KO. IG heals another click.
Can you use flurry and exploit? It looks like you can't since both require "CLOSE" to activate, so I didn't.
Agreed. Lots of high rolls. With how terrible I played the first couple turns, I should not be winning this one. I really built this team so I could play the new Hulk figure :-D
(free) - SQ perp up Capt's attack +2 to a 12.
1. Capt Marvel charge to G14. Attacking Reed, using exploit weakness. 12 on 17. Attack roll - 2,5. Hits for 3 penetrating. Capt heals 1.
2. Iron Goblin (whose trait I forgot to role for again) will HSS to F14, attacking Reed. 10 on 16. Attack roll - 4,3. Hit. Supersenses - 3. Hit for 3. Then moving back to F16.