You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Shazam SC roll = 4
Prof X rolls 2,6
No one has LOF for Theme PC.
KC TA rolls:
Shazam: 2
GL: 5 -- he evades
Red Robin: 1
Free) Shazam moves to G-5.
Prof X gets 1 SA.
No push damage because of
Free) Cyclops perplexes Magneto's Attack by +1.
Free) Cyclops sidesteps to B-4.
Free) Storm perplexes Magneto's Attack by +1.
2. Lila phases to E-3 (Kinetic Accelerator roll was a 2), carrying Magneto to F-4 and Dust to F-3.
Lila takes 1 click because it was less than 5 squares.
Free) Prof X perplexes Magneto's Attack by +1.
Free) Magneto removes 2 Scrap Metal tokens to attack Shazam, as if he were holding HOs.
10+3 v 18; Damage +2 (HO)
Attack 1
10+3 v 18; Damage +2 (HO)
Roll = 1,3
Negasonic PCs to 4,6
Shazam is pushed and can't use Theme PC.
Hits for 5 damage, reduced to 3 by Invincible.
Magneto gets 1 SA; Negasonic and Lila each get 1 AST.
Attack 2
10+3 v 18; Damage +2 (HO)
Roll = 2,2
Klarion PCs to 3,5
Shazam is pushed and can't use Theme PC.
Hits for 5 damage, reduced to 3 by Invulnerable.
Magneto gets 1 SA; Klarion and Lila each get 1 AST.
3. Cyclops pushes to make a RS.
He moves to C-1, where he attacks Shazam, using PS.
11 v 18
7 actions via Leadership
Leadership rolls:
Magneto: 6, token off Klarion
Storm: 6, token off Cyclops
Prof X: 2
Cyclops: 6, token off Storm
Moira: 5, token off Negasonic
Free) Moira sidesteps to B-3.
Free) Klarion sidesteps to D-4.
Free) Moira perplexes Prof X's Attack by +1.
Free) Teekl perplexes Prof X Attack by +1.
1. Prof X pushes to use Mind Control, targeting everyone within range, regardless of LOF (i.e., Shazam, GL, Red Robin).
11+2 v 18+1/20+1
Shazam SC roll = 4
Prof X rolls 2,6
No one has LOF for Theme PC.
KC TA rolls:
Shazam: 2
GL: 5 -- he evades
Red Robin: 1
Free) Shazam moves to G-5.
Prof X gets 1 SA.
No push damage because of
Free) Cyclops perplexes Magneto's Attack by +1.
Free) Cyclops sidesteps to B-4.
Free) Storm perplexes Magneto's Attack by +1.
2. Lila phases to E-3 (Kinetic Accelerator roll was a 2), carrying Magneto to F-4 and Dust to F-3.
Lila takes 1 click because it was less than 5 squares.
Free) Prof X perplexes Magneto's Attack by +1.
Free) Magneto removes 2 Scrap Metal tokens to attack Shazam, as if he were holding HOs.
10+3 v 18; Damage +2 (HO)
Shazam SC roll = 4
Attack 1
10+3 v 18; Damage +2 (HO)
Roll = 1,3
Negasonic PCs to 4,6
Shazam is pushed and can't use Theme PC.
Hits for 5 damage, reduced to 3 by Invincible.
Magneto gets 1 SA; Negasonic and Lila each get 1 AST.
Attack 2
10+3 v 18; Damage +2 (HO)
Roll = 2,2
Klarion PCs to 3,5
Shazam is pushed and can't use Theme PC.
Hits for 5 damage, reduced to 3 by Invulnerable.
Magneto gets 1 SA; Klarion and Lila each get 1 AST.
3. Cyclops pushes to make a RS.
He moves to C-1, where he attacks Shazam, using PS.
11 v 18
Roll = 3,4
Shazam PCs to 5,4
KC TA roll = 1
Hits for 3 damage, reduced to 2
Shazam is KO'd.
Cyclops gets 1 SA and 1 KO.
Prof X also gets 1 AST for getting Shazam to a square where Cyke could attack him.
No push damage because of Willpower.
Free) Klarion reabsorbs Teekl.
Free) Dust uses Smoke Cloud, creating hindering in F-2, E-3, E-4, and D-5. She gets +3 to Defense.
Free) Magneto sidesteps to E-4.
PC and Theme PC instructions
Negasonic and Klarion will PC anything successful that they can see.
Theme PC only for successful attacks against Magneto and Sunfire. Tokens in the following priority:
Gonna be real with you, my heart isn't really in it, heroclix wise, the last week or so. I am severely outmatched in this game, as is evident by that last turn especially. I'll go through the motions and try to get us stats.
Also, KC TA isn't Super Senses so I'd still get the normal 5-6 roll against Precision Strike...not that it mattered this time, lol
-------------------------------------------------------
turn 3b)
Isn't much I can do and if I come to you I'm out of position so I'll just pass, same PC instructions
**********
Attack 1
Magneto rolls 1,5
Negasonic PCs to 2,2
Klarion PCs to 1,1
Moira uses Theme PC, and re-roll is 3,1
Prof X uses Theme PC, and re-roll is 1,5
Dust uses Theme PC, and re-roll is 4,4
Per instructions, Batman uses Theme PC, and re-roll is 2,2
Sunfire uses Theme PC, and re-roll is 2,5
Per instructions, GL uses Theme PC, and re-roll is 6,5
No one else on your team has LOF for Theme PC.
Per instructions, GL doesn't use Protected and takes 5 damage, reduced to 3 by Invincible.
Magneto gets 1 SA; Lila and Sunfire each get 1 AST.
Sunfire takes 1 for the push.
Attack 2
Magneto attacks GL
10+3 v 19; Damage +2
Roll = 4,1
I knew that was going to happen.
Miss.
6. Teekl charges to N-12, where he attacks Batman with BCF
10 v 18+2
7 actions via Leadership
Only Storm's Leadership roll succeeds -- token off Moira
Free) Cyclops perplexes Sunfire's Attack by +1.
Free) Moira perplexes Sunfire's Attack by +1.
Free) Cyclops sidesteps to G-1.
1. Cyclops makes a RS.
He moves to J-5, where he destroys the HO under Red Robin (H-10).
2. Sunfire makes a RS.
He moves to I-7, carrying Negasonic to J-7.
From there, he attacks GL and Red Robin.
11+2 v 18/20+1
Roll = 1,4
Misses GL
Red Robin's KC TA roll = 5; he evades
Free) Storm perplexes Magneto's Attack by +1.
3. Storm pushes to fly to G-10, carrying Prof X to F-11 and Moira to H-10.
No push damage because of Willpower.
4. Magneto destroys the walls between E-5/E-6 and F-5/F-6 to get 2 Scrap Metal tokens.
5. Lila phases to J-13, carrying:
Magneto to J-12
Klarion to K-13
Dust to K-12
Free) Dust sidesteps to M-11.
Free) Klarion pops out Teekl (Blue B) in L-12.
Free) Teekl perplexes Magneto's Attack by +1.
Free) Prof X perplexes Magneto's Attack by +1.
Free) Magneto removes 2 Scrap Metal tokens to make 2 attacks against KC GL, as if he were holding HOs.
10+3 v 20; Damage +2 (HO)
Attack 1
Magneto rolls 1,5
Negasonic PCs to 2,2
Klarion PCs to 1,1
Moira uses Theme PC, and re-roll is 3,1
Prof X uses Theme PC, and re-roll is 1,5
Dust uses Theme PC, and re-roll is 4,4
Per instructions, Batman uses Theme PC, and re-roll is 2,2
Sunfire uses Theme PC, and re-roll is 2,5
Per instructions, GL uses Theme PC, and re-roll is 6,5
No one else on your team has LOF for Theme PC.
Per instructions, GL doesn't use Protected and takes 5 damage, reduced to 3 by Invincible.
Magneto gets 1 SA; Lila and Sunfire each get 1 AST.
Sunfire takes 1 for the push.
Attack 2
Magneto attacks GL
10+3 v 19; Damage +2
Roll = 4,1
I knew that was going to happen.
Miss.
6. Teekl charges to N-12, where he attacks Batman with BCF
10 v 18+2
Roll = 4,6
Batman has used Theme PC this turn, and no one else on your team has LOF.
Any BCF roll will KO Batman, so I won't bother with emailing the roll.
Teekl (Klarion) gets 1 SA and 1 KO; Lila gets 1 AST
Free) Klarion sidesteps to L-11.
Free) Dust uses SC to create hindering in L-11, L-12, M-12, and N-12. She gets +3 to Defense.
Free) Moira sidesteps to I-8.
PC and Theme PC Instructions
1. Negasonic and Klarion will PC the first successful attack or breakaway that they can see. If they can both see, Negasonic will go first.
2. Lila will use my last Theme PC to re-roll any successful breakaway, but NOT a successful attack against her.
3. If I somehow still have Theme PC after that, I will only Theme PC a successful attack against Magneto if Magneto is on his Impervious clicks. Moira will take the token; if she can't see, but Prof X can, Prof X will take the token. If neither Moira nor Prof X can see, and Magneto would be KO'd, then he will use Theme PC to re-roll the attack.