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6b) I knew you'd move up, lol! I also messed up some defense values in my roll recap but have the correct values here. I forgot about April being nearby
Beg) Supes leadership is 6, remove token from GL
1) KC GL will use Sharpshooter from Elite Sniper and RCE to target Leo gaining +1 damage and +1 attack. 13 attack vs 17+1+1 (hindering/april) toughness. Roll is 4,3 for a hit of 5 damage-1 toughness and a KO. 1 SA 1 KO GL. No TTPC as none that could use it via instructions have line of fire. Roll increased by +1 and takes 1 unavoidable
2) Supes punches at Michelangelo, 12 v 17+1 toughness for 6 damage, not using object. Roll is 2,1 miss. Specrte pc to 1,1 crit miss! Ouch! Roll increased by +1 to a 3 and still a miss, takes 1 unavoidable.
3) Hawkman goes for the same target, 12 v 17+1, using the Heavy Object for 5 damage, needing a 6. Roll is 5,2 for a hit of 5 damage. No lines of fire for TTPC as instructed. 5-1 damage is 4 for KO. 1 SA 1 KO Hawkman.
Free) Batman will outwit Splinter Empower
Spectre will pc a hit on him unless you don't attack him during the turn in which case he will pc any hit or ko on gl, supes or isolated.
Hawkman will use Alias only an an attack that would KO him.
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on the GL and Supes attacks, Mikey pulls tokens to bump their rolls +1, and they then each take 1 unavoidable. I don't know if that would hold true for the Hawkman attack as he is KO'd though.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
on the GL and Supes attacks, Mikey pulls tokens to bump their rolls +1, and they then each take 1 unavoidable. I don't know if that would hold true for the Hawkman attack as he is KO'd though.
Huh, didn't realize it works that way. In that case Supes would end up as is since he would not critically miss by increasing the result. He would also not be injured next game. You are correct on the rest.