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Red Skull outwits Rune's invulnerable and attacks. Needs 6, rolls 7. 8 for Trader. KOs him.
Shuri outwits Medusa's quake. I would think that also outwits the Living Hair's quake.
Minnerva outwits Paul's empower.
Enigman pushes, moving over Starbrand's square and returning. Immobile on him again.
I'm near ready to wave the white flag here. Your team is just too big. Let's see what your next turn brings. If you have time this weekend you may want to draft your 3rd game of picks.
Trader Sides to H14, Perplexes Starbrand's AV to 12
Ringo Sides to F16
Starbrand Charges to B15, carrying Ringo to B14, takes a shot at Red Skull. AV12 on DV19. Gets 7. With Empower from the Aim Dude, Red Skull will take 3 after Invincible.
Widow on Shuri, AV10 on DV18. Gets 10. Hood makes it 8. SS is 1. There's a KO
Elektra RS to G10. Can she target Minnerva? SC is 6. Red Skull then, AV10 on DV18 +1. Gets 10. Whoa. I don't know where these die rolls are coming from, but I hope they carry over to some of the other games where I really could use them. 3 Penetrating to Red Skull.
Ant-Man to F11, makes Elektra Tiny
AIM Red Squad (George) H12
AIM Red Squad (Ringo) B14
(Empower for all AIM Red)
Ant-Man @ F11 (SC)
ABPI13b Black Widow @@ E8 (Stealth)(SC)
ABPI20 Elektra @ G10 (Tiny)
Trader H14 (Time Gem-PC/+1 range)(Click 12)
Starbrand @ B15