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1) Wonder Woman will Side Step/Carry Zatanna to H-21
2) Green Lantern will Side Step/Carry Flash to J-21
3) Wonder Woman will Carry Zatanna to H-16
4) Green Lantern will Carry Flash to I-18
5) Superman will move to M-18
1) Kyle Running Shot to E8 and shoots at Wonder Woman, 10 v 17+1 hindering. Roll is 3,5 for a hit of 3-2 damage. 1 SA Kyle
2) John Running Shot to F8 and activates Range Combat Expert using Military Training. He will increase his attack and damage by +1 each and target Superman, 11 v 18 Invincible for 3+1 damage. Roll is 1,1 (ouch)
3) Tomar Tu Running Shot to A11 and shoots at Green Lantern (the impostor John!), 10 v 18 Toughness, roll is 6,4 for a hit of 3-1 damage. 1 SA Tomar.
Free) Tomar is not within 3 of a character so he will use Outwit and outwit Zatanna's Special Damage Power: What's with the Backwards Speak.
Clear the Ape, no TTPC your turn. Kyle will use Defend to share his 18 defense with John
---------------------------
GLC
1) 99 WOL013B Tomar Tu (1/7) A11 @@
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) E8 @@
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) N7
4) 15 WKD17-B003 Ape Green Lantern (1/1) N8
5) 95 WOL105R John Stewart (Green Lantern) (2/5) F8 @@
382
Man, I see why you went with the water map now, lol
1) JLU Trait will Trigger. I'm just going to roll them all at once but here is the order they will go in:
WW
Sups
Flash
GL
Zat
1, 4, 6, 2, 2
Flash the the only one that will success and he will remove a token from GL
2)GL will chose RCE this turn
3)GL will Side Step to G17
4)GL will RCE everything into attack and take a shot at Tomar Tu
12atk - 18def+1(hindering)for 3dam straight through
7
That will hit, but Tomar will try Super Senses
1
That will fail and Tomar will take 3 dam.
5)Flash will move to M-13
6) Wonder Woman will Side Step/Carry Zat to J-14
7)Zat will Perplex up WW Def
You would get Perplex back since Tomar Tu lost his outwit so that perplex will stand!
Also your Green Lantern was on click 3 with only 2 damage so I've changed Tomar to click 3
---------------------------
GLC turn 3
Free) Guy sidesteps to N9
1) Guy will charge, 9 move becomes 5, then hindering makes 5 become 3. He moves to N12 and uses Flurry against Flash. 12 v 18, roll is 1,2 miss. Flurry #2 attack roll is 6,6. Flash PC to 5,2 for a hit. 3 damage to Flash, 1 SA Guy
2) Ape Lantern will Running shot to P8, picking up the heavy object using super strength. He shoots at Wonder Woman, 10 vs 18+1 toughness. Roll is 1,6 miss. Guy TTPC to 3,1 miss.
Clear the others. Tomar will TTPC the first hit he can see, John will TTPC the first hit he can see if Tomar can't, otherwise he'll use it after Tomar, then Kyle will TTPC the first hit he sees if the other 2 can't or have used theirs already. Kyle will again share his 18 defense.
---------------------------
GLC
1) 99 WOL013B Tomar Tu (3/7) A11
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) E8
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) N12 @@
4) 15 WKD17-B003 Ape Green Lantern (1/1) N8
5) 95 WOL105R John Stewart (Green Lantern) (2/5) F8
382
JLU trait will trigger and I will roll them all at once:
4
4
6
2
2
That will only succeed for Flash and he will remove a token from GL
1) Sups will move to N-13, picking up the light object on the way
2) Zatanna will Perplex up GL's attack +1
3) GL will use RCE, all in attack, and take a shot at Tomar
13atk - 17(+1 Hindering)def for possible 2dam
5
That would hit, but Tomar will use TTPC
4, 3
That would hit, but John will use TTPC
3 5
That will finally land, but Tomar will super senses
1
That will hit and Tomar will take 2
4)Wonder Woman will Side Step/Carry Zatanna to L-12
5) Wonder Woman will use LASSO SNAR on Guy. She needs a 3 to pull him in
2
Zatanna will PC
6
That will hit and Guy will be pulled in. WW will then make close combat against him.
Guy will use Shape Change
6
As much as I'd love to be next to Wonder Woman, you can't Prob control her d6 roll as it isn't an attack roll at that time. The rest of the turn is fine as is so I have placed Guy back.
--------------------
GLC turn 4
Free) Tomar sidestep to C12
Free) Tomar perplex up John's damage +1
1) John Running Shot to K4 and uses RCE again. +2 to attack and targets Wonder Woman, 10+2 (12) vs 18 toughness for 3+1 damage. Roll is 1,1 (he has a knack for those!), Kyle TTPC to 3,5 for a hit (out of range for any PC) of 4-1 damage. 1 SA John, 1 AST Kyle, 1 AST Tomar. No push with willpower
Free) Guy uses poison on Flash
2) Kyle Running shot to J5 and targets Wonder Woman (16) and Superman (18) using Energy Explosion. Flash and Zatanna become targets as well (17s, no line of fire is drawn to Flash so no hindering bonus). 10 attack vs 16-18s, Roll is 1,6 and hits everyone except Superman. Out of range of PC from your team. Flash and Superman were both targets so no Mastermind is allowed from Flash to Superman. 2 damage to Wonder woman and a KO. Zatana rolls a 6 on Super Senses and evades. Flash rolls a 2 and will take 2 and is KOed. 1 SA 2 KO Kyle, 1 AST Guy for the poison. No push with willpower.
Free) Guy will try to Sidestep away from Superman, roll is 4, he moves to L13
Kyle will share his defense
--------------------
GLC
1) 99 WOL013B Tomar Tu (5/7) C12 [hindering]
2) 85 WOL031A Kyle Rayner (Blue Lantern) (1/6) E8 @@
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) N12
4) 15 WKD17-B003 Ape Green Lantern (1/1) N8
5) 95 WOL105R John Stewart (Green Lantern) (2/5) K4 @@
382
TTPC: 0/4
Stats:
Kyle 2 SA 1 AST 2 KO
Tomar 1 SA 1 AST
Guy 1 SA 1 AST
John 1 SA
Nice turn! Quick question, since this is a preseason game. When Wonder Woman used the Lasso should I have rolled for Shape Change?
Nope, the lasso isn't an attack so that just happens. You still make the attack and then I get shape change but the lasso roll itself is just its own little thing that I can't avoid!
I thought so, but I wanted to make sure everything I was doing was legal
3 JLU traits left and I will roll them all at once
3
4
6
Zatanna's will succeed and she will remove a token from GL
1) Zatanna will preplex up GL atk
2) GL will use RCE ad take a shot at Tomar with +1atk and +1Dam
12atk-17(+1 hindering)def for 3dam and possible KO
Sorry for the spam emails, they dice roller was not showing each individual dice :/
5, 2
That will hit, but Tomar will try to get out of it
1 that will fail. GL will hit for 3 straight through, and Tomar will be KOed
3)Superman will charge to L-14 and attempt to punch Guy using the light object
Guy will use shape Change
2 that will fail so
10atk - 17def for 4+1(LO)-1(toughness)
2, 3 that would miss but Zatanna will PC
5 3 That will hit and Guy will take 4 after toughness
4) Zatanna will attempt to punch Guy to a KO
10atk-15+2(CR) for 2Dam and a KO
2 6 That will hit and Guy will be KOed
Nice turn yourself! I'm confused though, Green Lantern attacked Tomar Tu and rolled a 3 and then a 10 which I thought was some sort of PC/TTPC and his Super Senses missed which means he'd be KOed. But then you rolled them again but the first attack hit?
One helpful thing I'd like to point out for regular season: the rolls.
roll of 2 dice: use 1 roll, 2d6s, 1 roll per line
I have noticed this is easier to work with and doesn't glitch as much since you mentioned it wasn't showing the rolls properly.
for the JLU trait since you have so many of them, in the roller description state what order they are in for clarity.
I'll take my turn once we clarify my question/confusion from above!