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Baron Zemo's Traitgives everyone but Zemo and Scorpion Side Step and +1 Attack
3) Atlas will pick up Zemo and Side Step to F-21
4) Atlas will then Move/Carry Zemo to A-17
5) Mach will Side Step Carry Bullseye to K-21
6) Mach will then Move/Carry Bullseye to N-17
7) Scorpion will move to M-18
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.
On the map M-8 should be destroyed as well.
When carrying a team member also list where you are placing them for reference and to check against the map.
Listing of #) should be for actions within a turn
While beginning of turn and free actions should be listed instead of #)
Failed rolls should also be listed for review as well.
You also noted TTPC instructions but you don’t have a theme team
He has a virtual Thunderbolts theme team as Scorp (mac) was a thunderbolt unless I am remembering the rules wrong. Its that or Scorp gets the keyword as he was a thematic draft pick.
Quote
All versions of all characters (1) who were chosen in the initial 250-point core or (2) who are an actual part of the team in the comic/film that the team is named for are deemed to have their team name as a named keyword.
Peggy's Saboteur counts the 3 squares from when she is given the action, not anyone within 3 at any point in time.
All other suggestions are great pointers, thanks Q!
He has a virtual Thunderbolts theme team as Scorp (mac) was a thunderbolt unless I am remembering the rules wrong. Its that or Scorp gets the keyword as he was a thematic draft pick.
Peggy's Saboteur counts the 3 squares from when she is given the action, not anyone within 3 at any point in time.
All other suggestions are great pointers, thanks Q!
Thanks for Peggy Carter understanding I read the old post on burst and aura so I get that now.
Also good to know about Bats being able to use TTPC now.
Beginning of turn Peggy Carter Saboteur: no opponent to effect
Leadership Captain America roll is [2] fails
Leadership Carol Danvers roll is [3] fails
Leadership Nick Fury roll is [6] success! Removes token from Phil Coulson
1) Phil Coulson power action Shield TA to increase Carol Danvers damage +1 on range attacks [+1dmg]
2) Peggy Carter pushes to power action Shield TA to increase Carol Danvers damage +1 on range attacks [+1dmg]. Now on click 2
Free) Carol Danvers adds 1st plot point “calling in the air strike” [+1 plot point] [+2rng imp: targeting]
3) Carol Danvers targets Bullseye with 6+2plot+1TA=9rng
(11AV 3+1TA+1TA=5dmg) vs. (17+1hind=18DV)
Attack is [1,1] crit miss
TTPC Quasar
Re-roll is [1,1] crit miss
Carol takes 1 unavoidable now on click 2
Quasar given 2nd action token willpower soaks damage
BFC: Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced.
Map:
Unable to edit on iPad
Map rules:
Kuurth’s Hammer Impact Zone: Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.