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I have zero reservations about running a Sentinel with attack/defense dials
Pulling Nimrod and Juggernaut would be a real first world clixers dilemma. I feel like I'd rather play either one at full. If they manage to kill 100 pt Juggernaut before I score 100 points and decide to cut and run Nimrod is not at his best pursuing figures. It's not a huge weakness, even at 100 points Juggernaut ain't exactly easy to kill, but I'm paranoid like that.
Hey, I'm all for Stealth Sentinel. 13 Atk with auto healing for 200? Sold. But when debating in sealed whether I want that 16 defense hanging around my neck or whether I want to run Juggernaut and his 10 clicks of Invincible, one fills me with utmost confidence while the other has me thinking how I can mitigate his drawback.
'First world problems' he says after bringing up Stealth Sentinel/two primes.
The sentinel I had usually pulled it’s weight. Had it on 25 so I didn’t get favorable rolls in two of my games. But the mobility it has just through its trait makes it worth the points.
Wow. He is insane and I can't see any point in ever running him at 275. The only thing that threatened him all evening was another Nimrod. And I got damage on him, first, and in a Nimrod vs Nimrod battle, that is the key to victory.
Visible Dials and Pushing Damage need to be optional. This is the way.
Rachel is amazing with the right backup (ie Xmen TA). Was able to go 3-0 with her, Beast, and SR Colossus. Being able to colossal push, and just heal via the Xmen TA was huge.
"I meant to say trash panda."
2016 Wisconsin State ROC Champion
2017 Wisconsin State ROC Runner up
#G003 Nimrod
Real Name: Nimrod
Team: No Affiliation
Range: 8
Points: 375/275/175
Keywords: Sentinel, Future, Robot
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Reconfiguring Weapon System for Maximum Effect: At the beginning of your turn, choose a standard attack power. Nimrod can use that power this turn. Running Comparative Evaluation of Reference Data: When Nimrod is attacked and would be hit, you may roll 2d6. If your roll is equal or higher than the attacker's attack roll, Nimrod evades that attack and after resolutions deal the attacker damage equal to their printed damage value. Repair Protocols Activated: Each time Nimrod takes 2 or more damage from an opponent's attack, give him a Structural Damage token. // FREE: Remove a Structural Damage token to heal 1 click. JR: Come children and let me tell you a tale, in the distant year of 2018 and ye olde set of Avengers Infinity there was a Thanos. That Thanos has an optional trait that reads: That trait cost 50 points, and both SF and I agreed that trait was the best part of Thanos' dial. The potential to not just evade, but return an attack is just excellent. Nimrod's version of that trait works on every attack and does not cost any extra. Nimrod has better combat values than Thanos did. He has a trait that heals him to minimize damage. Oh, and he has pick-a-power. Run Nimrod. 275/175: SF: Thanks for the ballad, JRuff-a-Dale. Indeed, Thanos has been succeeded and surpassed here (though the dial is missing a few of Thanos' tricks that still give him a place in the game). Nimrod is a terror, and one of the figures that has had us all cautioning you to plan for a battle with a Colossal. The biggest shortcoming here is Nimrod's lack of move-and-attack; you should know where he's going to attack before it happens. There are definitely ways he'd prefer to engage, leaving windows open to exploit. Also of note, Nimrod MUST be hit to redirect that attack- and if you hit THOSE defense values, you probably had a formidable attack roll which at least makes Nimrod work for that counter. I'm always leery of going all-in on a solo act, but Nimrod might be one who can get it done. 275: 175:
I pulled Nimrod. Ran him alone at 275. Beat back a swarm team, a Green Puff + Sabretooth team, and a OMA Juggernaut.
Even with all the attack powers at my disposal, I found myself picking Pulse Wave or Poison most of the time. Occasionally Psychic Blast and once I used Steal Energy to keep pushing via Colossal Stamina.
His lack of move-and-attack powers meant that the opposing player always got first shot. Nimrod took damage every game and in one game was 3 clicks from KO and another he was about 4 or 5 away. But also in every game he had the right offense and the raw stats to hit back, turned opposing attacks against themselves, and heal to extend his lifespan.
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.