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@ Heavenly Knight: Raigeki Breaks & NoCs should nicely handle those problems. Maybe Book of Sun if I have excess space *yeah right* ^^ Acid Trap Holes too.
@ Harpie Avenger: Spell Canceller is going to be useful. Definitely sidedeck, if not main. Got any suggestions for cards to use when Last Warrior is in play (since I wouldnt be able to use Spell Canceller).
@ Sainka: I guess that all depends on first playtest and if the deck will be able to kill quickly. If not, then retooling to fit Messenger in will take place. And yes ... definitely Messenger over LLAB.
But see, in a game controlled by control or warrior, your lwfap will not live long. They usually have a d.d card to remove them from play. or they could use hammer shot or smashing ground, which are commonly used cards in multiples of two or three. Spirit reaper runs rampant in control too, so I am just saying that lwfap isn't so invincible with all the removal.
Raigeki Breaks / Dark Core / NoC should nuke ANY monster threat since they have to come into play face down. Spirit Reapers & DDs included. Hammershot / Smashing Grounds are spells, which is really what Im trying to find a perfect counter for. See where I was going with this?
Have you thought about using Anti-Spell Fragrance (sp?)? It would at least make them set their Magic cards and then you can use that Xing Zhen Hu card (I hate that thing cause of it being used against my Last Turn deck) to lock down their M/T zone.
Spirit Barrier + Astral Barrier
The Unhappy Girl + Spirit Barrier
Sealmaster Meisei + Talisman of Spell-Sealing + Wall of Revealing Light (or any of the above Barrier combos...hey, wait...)
Legendary Fisherman/Deepsea Warrior + ALO + Royal Decree
And the Big Tamale --> Last Warrior + Light of Intervention + Dark Paladin + Jinzo or Sorceror of Dark Magic
Criticize if you like...I'm just throwing around ideas.
I havent given my prison much thought ... but I can pick up work on it if you want ... I was just lazy and prison setup (ratios and stuff) never fit the models im used to playing. I usually run under 9 monsters in a deck. The Prison required more ... and was a slow-kill, relying on attacks. 3 things I really dont like. I could work on it but I doubt Ill put my heart in it as I do with my other designs.
Well seeing as you seem to have desisted on this deck concept, I aint so sure if youll take this advices into consideration.... first off don't give up on the deck, it seems quite nice, and if you really put your mind into it..... this could be a great worthy playing deck.... ok as for suggestions for s/t lockdowns, id go for the really classic stoppers.... there just too good... I mean Magic Jammers of course, Anti-Spell Fragance, Spell Vanquishing, Chain Burst (theyll think twice before activating a Trap card), Curse of Darkness (see Chain Burst), Royal Decree, Xing Zhen Hu, Bait Doll........ theres lots of them, but id stick with the classics.... Magic Jammers, Spell Vanquishing and Royal Decree........ hope this could help you out :p
I want to go trap lock. Ill use Curse of Darkness .. Chain Energy ... bait dolls and other lock pieces. That would lock them and pwn them. I am going to make a trap-lock deck :)
this deck is beggin for a narrow pass man also bottom less is cool for,.a lock down. reliquished and exspecialy thousand eyes just make sure you run level ones like scapegoat, sinster, and magicians of faith with the metamorphisis