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a lot of ppl using zombyras these days..and i still dont get why? is it because it can last 2 turns w/o being killed? also..take 1 swap out for crossout. i also like how reasoning is used. most of the time ppl will call 4..but since ur deck is based on strikes...it wont matter..just more food...overall this deck is very good, have u tried out DMOC for this deck?
For awhile, I've been looking for a way to fit Zombyra into my decks, but he just hasn't been fitting. But in here, he's perfect. Alot of the people that are using him now are using him in the wrong decks. DMoC is a card I've been considering, but I don't know if I want to add a double trib. Swaps are godly in here, as I can give them Tomatos, Goats, or Scout Planes, and just take total field control. Two is a minimum. Anything else you can see to drop for a Nobleman?
I find bottomless works better but that changes from person to person. Also u should try out yamata dragon and hino. They really do work with the planes
Now that Fiber's gone, the choice between Sakuretsu Armor and Bottomless Trap Hole should be clear. The RFG aspect of BTH isn't as nice as it was before, because there's no Fiber reset. Sakuretsu's versatility make it a better choice (for me anyways.) I've tried out Yamata before, but it was primarily just a fun card that didn't work out too well.
Obviously must have been said before... but DMoC is on another level of power, and it's only really broken in this deck type. More power... however, if Zombyra works best, fine. I just think that DMoC is also a good way to evade Reasoning's downside.
LK89- I do think I'm going to add a DMoC, but I won't drop Blowback for it. Blowback is an amazing card, as I've discovered through extensive testing. The field control he provides is essential for this deck.
This deck is still undefeated on YVD...haven't been keeping track, but probably around 25-0. IMO, this is a tier 1 deck (not my deck in particular, just Strike Ninja in general).
I'm going to have to agree with Lafiel_Mage. I don't know if you rember or not, but I was one of the original Ninja builders (Back in June/July 04). The key to winning is speed. From my consistant play testing, I've found that the ratio 16 - 16 - 8 runs best for this sub type. It allows for wonderful synergy between monsters, and magics, while allowing for proper removal in the Trap section.
Blow me off if you like, I don't care.
Reasonings are a no no in this build. Same goes for dubble tribs.
I perfected the build after Nats with Reasoning and Double tribs -_-;
Reasoning Work. Godly.
Magician of Chaos straight up ownz. EoT, Remove Ninja with 2 Scouts, next turn, sac the Scouts. Simple, great fodder. That, and running Reapers is awesome.
-Blowback Dragon
+Dark Magician of Chaos
Blowback is good. Two is bleh. Three level six with Reasoning is...no =[
Somewhere, Warrior Lady. Reapers, possibly, maybe over Dons. Warrior Lady, though, is just too good.
Run Bottomless Over the Saks. Remove From Game is still amazing and impacts the game so much it's not funny.
i'd actually suggest more, but I can see the first post and the deck list because uhh...yea
I know that's off my head, though. It's good, though.
DD Warrior Lady should never be in any Strike Ninja deck. It's a Light. Newdoria also provides removal, is searchable by Tomato, is a Dark, and stays in the grave to be used as Ninja food. It's far better than DDWL in here.
I only use 2 Strike Ninjas in here, and they're the cornerstones of the deck. Since I only have two, I need some way to search them out, in case I don't draw them. Reinforcement of the Army does that for me.
Dropping a Blowback for DMoC is something I've been considering for awhile, and I'll probably do it.
Well, it seems I've started a trend. There's now around 10 Strike Ninja decks on the first two pages. 0_o
DaX and Me have been posting them for longer. I've just been lazy ;x.
Contray. Warrior Lady is fine in Ninja. Three non-dark - Tribe, Sinister, Warrior Lady - are fine. Reasoning fix the problem, as well. Newdoria is good and all, but Warrior Lady REMOVING FROM THE GAME is just too broken not to use.
Reinforcement for Ninja? That's asking for some bad draws. Might as well drop it for a third.