You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
In the past, I used Adhevise Trap Hole, but in the end I didn't like it. Dark Hole, I wouldn't touch it. Trap Hole in some decks over time, I used them many times. But all in all, my favourite must be... Bottomless trap hole. It's so destructive.
As Stewie in Family Guy would say, it's so delicously evil. LOL!
Holes ... I did run 3 Trap Holes back in the days, but holes are non-existent in any of my decks these days. You find more Walls in it. Mirror Wall, Wall of Revealing Light, Swords of Revealing Light. Packed in tons in my decks. Who cares what they summon when theres a solid wall between them and your Lifepoints?
Walls can be broken down, holes can be covered up (or uncovered if they are hidden, as they are most of the time). So nothing is more fool-proof than another tactic.
And in regards to the question, Walls just hide you from your opponent, but the opponent still exists. If they fell into a hole on the other hand, they are gone from your view and yuo're much safer.
nice article I certainly enjoyed it. And I was not aware even up until now what dimension hole was supposed to do. freeing monsters from negative effects.
so archfiend of gilfer which is popular in my meta can be stopped by dimensioning the equipped monster.
I am going to look for acid trap hole now. It could be helpful like a giant megamorph. without the weaknesses of megamorph. (stay on the field +my life points need to be higher)
Walls can be broken down, holes can be covered up (or uncovered if they are hidden, as they are most of the time). So nothing is more fool-proof than another tactic.
And in regards to the question, Walls just hide you from your opponent, but the opponent still exists. If they fell into a hole on the other hand, they are gone from your view and yuo're much safer.
I tend to disagree. Holes will only stop a limited amount of inbound threats while Walls stop ALL inbound threats as long as they remain in play. Even when broken down, it held off the opponent for much longer and forced a mismanagement of resources to break it and who says theres not one right after it?
Hole may stop 1 inbound threat per turn (if you constantly draw em) but 1 Wall can hold off for quite a bit, giving you some breathing space, narrow as it may be.
Really does make me think about the good old days when I ran 2 Trap Holes in my deck myself.
Traps, Everybody needs to use them but evervbody hates it when one is sprung on them. I'm sure no one is immune to feeling ticked off when an opponent springs a trap at just the right moment. Or I'm sure we've all done that to someone ourselves and had the temptation to say "No! Screw You!!"
Ah yes, Dimensionhole. One card that has saved my Red-Eyes from everything. Taken out from play, nothing can touch him & I usually have a plan with him for the next turn. I am also thinking about bringing back Bottomless Trap Hole in my deck, now that everyone uses Black Luster Soilder.
I tend to disagree. Holes will only stop a limited amount of inbound threats while Walls stop ALL inbound threats as long as they remain in play. Even when broken down, it held off the opponent for much longer and forced a mismanagement of resources to break it and who says theres not one right after it?
Hole may stop 1 inbound threat per turn (if you constantly draw em) but 1 Wall can hold off for quite a bit, giving you some breathing space, narrow as it may be.
I see where you go with this, but I also see something in your argument that makes it weak. Holes stop inbound threats, and not just one. Bottomless stops inbound threats. Walls, as you said, holds them off, which may or may not be enough. In addition, it gives the opponent time to strengthen their offense to break through your wall. Then what? Another wall to stop a strong onslaught?
You're right. Holes don't last long, but that's because they don't need to. They kill off threats before they become serious. Walls are usually just another form of stalling.
I did think about it. Holes can stall. But they aren't used for stall purposes like walls. Most holes in this game destroy, while most walls in this game stall, except for Mirror Wall, and even that doesn't destroy, but more aides weaker monsters to destroy the stronger ones. I don't know about most duelists, but I more prefer to get rid of my opponent's threat than hold them back, though I do appriciate stalling power from time to time also.
Interesting. Now considering a deck that runs 3 of any holes of your choice and a deck that runs 3 walls. Keeping a ton of monsters behind Wall of Revealing Light, then springing Mirrol Wall on them when they maage to break through can help you stall for a ridiculously long time (thanks to MST at 1 a deck) and when they do break though, they get ambushed. Im yet to see some hole action pull that off. Besides, people build WALLS around their properties, not HOLES. 'Nuff said! :P
Lol. I don't know where you live, but I live around people who bulid fences, not holes or walls. But anyway...
I believe you actually have seen holes pull that off. There are many holes that affect multiple monsters like walls do. But one thing holes have over walls is efficiency. They don't have to stall, then ambush. They just kill. Acid trap hole kills a monster. A simple trap hole kills a monster. Bottomless doesn't even kill but sends monsters beyond that to the DD. Adhesion trap hole is an exception, like how Mirror Wall is an exception to my argument about walls. But the point is that if you find any card in the game with "wall" in it, you'll see they have this crazy defense. Why? Because all they are good for is stalling. Labrynth Wall, 0 ATK (what does that take care of?)/3000 DEF. Wall Shadow, 1600 ATK (kills little)/3000 DEF. Wall of Revealing Light, requires enough life points for it to be strong. Mirror Wall can be used as an ambushing tool, but it doesn't guarantee a kill, just more defense, and it too requires life to keep up. Tornado Wall saves LP, granted, but not monsters, and it doesn't help in destroying opponent's monsters.
In addition, duelists don't just run 1 MST. You know they'll run Heavy Storm. Maybe a Dust Tornado, a Breaker, a Mobius, a Fuh-Rin-Ka-Zan, whatever. So walls aren't safe and they can come down unexpectedly. True, holes can be uncovered and destroyed unexpectedly also, and some only affect one monster, while walls affect many monsters, but those are only some of the trapholes. The Dark Holes and Dimension Holes are more versatile than walls and their ability to stall, which I must say seems to be their only purpose.
Few Holes in your argument. Ill go bottom to top of your response.
1.) Go tell Last Turn or Quiz deck users that Wall of Revealing Light has only 1 purpose. To stall. Besides I didnt mention Wall of Illusions who stalls in a different way. Much more effective than most other walls, if I may add.
2.) Im glad you noted the amount of S/T destruction. Now tell me which hole that isnt banned from Official Tourneys that isnt a trap? Dark Hole only, I presume.
Now how many of those trap-based holes can be triggered on their own accord without a monster coming into play or something along those lines? Next to none. And what stops the cards you listed above from wrecking havok on your holes as badly as my walls? They can both be beaten up as easily as the other, so the flaw in my wall is inherrently in your holes too.
3.) About the Tornado Wall. Arent monsters defense for Lifepoints? If a Wall can do it, why run the monster anyway? As long as you can still win, you dont need those monsters when you got walls :P
4.) Now that screnario is just purely wrong. Walls are defensive tools. Noone plans on leaving them in attack mode unless an ambush is coming (Mirror Force, which happens to be Wall-like). I mean, would you go run into a face-up attack mode Labyrinth Wall with 2 - 3 facedown traps just sitting there?
5.) Walls are for stalling. Gives opponent something to worry about while you secretly set up your combo when they are trying to break through.
FYI: A fence is a type of wall. And in my country (Nigeria, but Africa in general) people do build WALLS around their houses. Some walls may be higher than the building itself.
I did think about it. Holes can stall. But they aren't used for stall purposes like walls. Most holes in this game destroy, while most walls in this game stall, except for Mirror Wall, and even that doesn't destroy, but more aides weaker monsters to destroy the stronger ones.
Now now ... isnt destroying your opponent's attack force considered stalling them from getting their onslaught on? You are trying to BUY TIME by breaking the in-coming offense. Walls do that on a better level.
Nice article, and I didn't know Adhesion Traphole didin't target(got to try that in a deck or two). But by the look of the last few post a Wall and Hole War has started. :p