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Ceasefire hits for good damage, and negates flips before you decide to attack. BUT it can also make you miss your own flips in order to hit for damage.
Royal prevents any Battle Traps from going off, assuming you activate it before combat, but it can stall your deck, giving you dead draws, and it still won't stop Scapegoat from slowing you down.
Stick with Royal, Side deck Ceasefire. If you find your deck is runing out of steam before you can finish your opponent off, then put it in . It's usually good for 1500.
Monsters x 16:
2 x Exarion Universe
1 x Cyber Dragon
1 x Airknight Parsath
2 x D.D. Assailant
1 x D.D. Warrior Lady
1 x Exiled Force
2 x Magician of Faith
1 x Tribe-Infecting Virus
1 x Breaker the Magical Warrior
1 x Marauding Captain
1 x Tsukuyomi
1 x Morphing Jar
1 x Blade Knight
1 x Sangan
Magics x 17:
1 x Reinforcement of the Army
2 x Enemy Controller
1 x Creature Swap
1 x Confiscation
1 x Dark Hole
1 x Snatch Steal
1 x Scapegoat
1 x Metamorphosis
1 x Brain Control
1 x Book of Moon
2 x Nobleman of Crossout
1 x Premature Burial
1 x Heavy Storm
1 x Mystical Space Typhoon
1 x Pot of Greed
Traps x 6:
1 x Torrential Tribute
1 x Call of the Haunted
2 x Sakuretsu Armor
1 x Dust Tornado
1 x Royal Decree
Update, sidedeck to be formulated and completed tonight.
So far for sidedeck:
2 x King Tiger Wanghu
1 x Zaborg
1 x Ceasefire
2 x Chain Dissapearance
1 x Jinzo
2 x Bottomless Traphole
2 x Cursed Seal of the Forbidden Spell
1 x Reinforcement of the Army
1 x Marauding Captain
1 x Cyber Dragon
1 x Mystic Swordsman Lv2