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What's Armed Dragon LV10 effect and when would he be released in the U.S.?
Armed Dragon LV10
Wind/Dragon/10/3000/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sacrificing an "Armed Dragon LV7" on your Field. Discard one card from your hand to destroy all face-up Monsters on opponent's Field.
And probably not for quite a while since it just recently released in japan like...last week
Wind decks are great if you put them together right, in fact you can use a lot of normal (GASP!) monsters in a wind deck and still be fine, there is plenty of attack strenth in just the monsters alone, and blade fly helps a lot against a lot of cards (any earth decreases by 400 so while blade fly is on field he's 1100 and Marauding captain is 800) just have the proper support cards, like a few attack prevention, and a few summoning prevention. also what I like about wind decks is that they can get under lock down very well,Gravity Bind got you down ? Summon a Bucket Head (Sonic Duck), messanger of peace annoying you ?, Sasuske Samurai or Princess of Tsurugi along with a blade fly or rising air current (but not both) can still kill a whole lot of things. Just know that when need be, Wind decks can rush an oponent. Just keep a pressence on the field and even having only one monster can hold your oponent at bay.....But seriously consider blade fly, he's helped me out a ton.
I have played around with a wind deck idea off and on for several years.But have found some of the best decks using wind as the majority work well with a few extra thrown in.I made several theme deck based upon the wind as the major part of them.A Hurricane deck"Wind and water" elements and Tornado deck"wind and earth" I even went so far as found spell/magic and trap card that have wind helping attributes or principles that have worked well. "Harpy Feather Duster'" just a small example.will dig out My old lists and post them up later for everyone to see.
thanks for the help but i need deck list and deck ideas for harrpies and wind deck so get back to me. :cool:
Well like most decks that center around a theme, try to find ways to bring your Harpie's to the field as fast as you can, and KEEP THEM THERE!! But, always have a back up plan, something that can pick up where the Harpie's left off if they are defeated. Harpie's Feather Duster will not go amiss, especially with Curse of Royal on your side of the field to protect from Gryphon Wing. (Curse of Royal: Counter Trap - Negate the activation of a card that includes the effect of destroying 1 Magic of Trap card and destroy it.)