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actual a skull lair deck did make it to shonen jump last month. It had I believe 50 cards! I'm not saying that you should run skull lair, I'm saying that competitive deecks can be built around it. the deck uses as many self replaceing monsters and flip effects. nimble nomunga, heyena, giant germ, apprentice magician..time wizard, old vindictive magician.
Th core of the deck lied in field presense having a ton of throw away monsters meant that skull lair could consistantly destroy a opponents field. also once enough monsters are removed from play the deck wants to drop a huge gren maju de eiza.
actual a skull lair deck did make it to shonen jump last month. It had I believe 50 cards! I'm not saying that you should run skull lair, I'm saying that competitive deecks can be built around it. the deck uses as many self replaceing monsters and flip effects. nimble nomunga, heyena, giant germ, apprentice magician..time wizard, old vindictive magician.
Th core of the deck lied in field presense having a ton of throw away monsters meant that skull lair could consistantly destroy a opponents field. also once enough monsters are removed from play the deck wants to drop a huge gren maju de eiza.
hope that helps.
so are you saying that someone used that concept at shonen jump?well that's cool...bringing out a monster with u huge atk w/o tributes...
2. No, but only because I hardly bothered to try to compete in SJC. I don't feel like traveling across the country to California or Georgia or anything just for 1 tournament.
3. I probably can already guess the big difference.
1 Enraged Battle Ox
3 Swarm of Locusts
2 Swarm of Scarabs
1 Mobius the Frost Monarch
1 D. D. Warrior Lady
1 Fissure
1 Dust Tornado
3 Waboku
1 Call of the Haunted
1 Snatch Steal
I've always been parial to Soul Demolition over Skull Lair to feed the RFP. The lifepoint cost is far easier to accomodate than making sure you have enough monsters in your graveyard. On top of this you get the added benefit of limiting the amount of revival your opponent can use and shut down their own Chaos strategies.
However, to make this work, you need to make sure you have a fiend on the field, which could skew how you work your deck. But think of this, drop in a Soul Absorption and wait until the graveyards are rather hefty and summon Gren Maju. The 0 attack will protect it against the BTH in wait and then you can use the Demolition/Absorption to gain 500 LP for each monster you remove from play and start swinging.
Another caveat about SD is that once activated, and Gren Maju is sitting there, you can can SDs effect when they activate Call or Premie and remove the monster they were intending to revive, thus stopping the recursion altogether.
I'm sorry, I haven't had time to look over your deck, but I was just throwing out an option for you to consider to help build the speed of your RFP for the godfather of RFP: Gren Maju 8^D